Jamie Wilkinson
9b44da971f
* Added the turd directories to .gitignore
...
* bootstrap clean removes config.log now
2002-04-06 06:56:44 +00:00
Jamie Wilkinson
520789f9d3
* Enabled build of game/game.so
...
* Removed files in client/ qcommon/ and server/
2002-04-03 00:52:42 +00:00
Jamie Wilkinson
0efe15ba87
* Added .libs to the .gitignore files
...
* Added INSTALL and game/Makefile.am to the repository
* Re-added game/q_shared.(c|h) to the repository -- ideally
game.so will make callbacks into quake2, this is only
"temporary" (famous last words)
2002-04-03 00:36:21 +00:00
Jamie Wilkinson
ef847c61ae
More code cleanup. I added -pedantic to the CFLAGS to see
...
what broke; mainly typecasts. I've disabled -pedantic again
though, as there are some bugs in svgalib and libc headers
that prevent compilation with -pedantic. I also didn't
bother to set explicit casts in linux/qgl_linux.c
2002-02-21 01:47:27 +00:00
Bill Currie
8d78a44c1b
make quake2 architecture independent. from Jaq (Jamie Wilkinson)
2002-01-28 05:36:20 +00:00
Bill Currie
d51888b639
fix up the .gitignore files that got accidently nuked in the previous commit
2002-01-07 05:02:03 +00:00
Bill Currie
34c5702da6
Turns out gzip support isn't so easy (feasable?) in q2, so back it out for
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now. However, tags of gzio_pre_revoke (before) and gzio_revoke (after) will
help get it back if/when we decide to work on it again.
2002-01-07 04:54:11 +00:00
Bill Currie
50df3fffe0
ignore .vimrc
2002-01-03 21:04:36 +00:00
Bill Currie
32c77a437c
quakeforge-ize Jamie's debian patch
2002-01-03 04:47:12 +00:00
Jeff Teunissen
4b61df1d88
Ignore .plg, .bc[ep], and .opt files.
2001-12-22 12:53:12 +00:00
Bill Currie
96826650c8
ok, core links with no evil hacks
2001-12-22 06:12:56 +00:00