SVGAlib, X, GL, SDL, and GLIDE. Modified the
Makefile.am's to match the new configure variables.
Now people don't have to manually hack src/Makefile.am to
build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
command.
- Added build requirements to HACKING, as we now need
automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
have inadvertently fixed this without meaning to.
- Added resolutions for the Sony Vaio Pocketbook and the
Apple Titanium Powerbook, as well as a note in HACKING for
people wishing to add their own resolutions. (Closes#33)
I have an idea involving querying the X server for supported
resolutions at runtime, or through some API that we can
use to do it portably (to SVGA/3dfx/Win32).
project.
- Added HACKING for developer notes.
- Updated README to be more of a README.
- Updated TODO list.
- default don't build xatrix and rogue
- rolled back save game changes from 6 days ago, as they
suck. Save games are a complex beast and need someone to
redesign them so that they aren't tied to a particular
build. In the meantime, though, I'm not losing any sleep
over it, there's a note in the README about it, so time to
close this bug. (Closes: #15)