mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
- Added AUTHORS file noting people who contributed on the
project. - Added HACKING for developer notes. - Updated README to be more of a README. - Updated TODO list. - default don't build xatrix and rogue - rolled back save game changes from 6 days ago, as they suck. Save games are a complex beast and need someone to redesign them so that they aren't tied to a particular build. In the meantime, though, I'm not losing any sleep over it, there's a note in the README about it, so time to close this bug. (Closes: #15)
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7 changed files with 98 additions and 50 deletions
10
AUTHORS
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AUTHORS
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AUTHORS for quake2
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==================
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Jamie 'Jaq' Wilkinson
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Bill 'taniwha' Currie
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Jeff 'Deek' Teunissen
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Thanks go to:
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Steven Fuller
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Ryan C. Gordon
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15
HACKING
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HACKING
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HACKING on quake2
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=================
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Note to developers: bsd/, irix/ and solaris/ are NO LONGER PERTINENT!
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linux/ was renamed src/, so hack in there. As we port to more arch/os's,
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we'll integrate the old os subdirs into src/, and remove the old trees.
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If you want to hack on something, but don't know where to start, have a look
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at TODO in the top level source tree, or open a browser at
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http://bugs.quakeforge.net/bugs/cgi-bin/pkgreport.cgi?pkg=quake2&archive=no
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for the currently open bug reports.
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34
README
34
README
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@ -1,13 +1,35 @@
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README for quake2
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=================
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Compiling
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---------
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If you are checking this out from CVS, run the bootstrap command first to set
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If you are checking this out from CVS, run the bootstrap command first to set
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up configure. Then follow the instructions in INSTALL.
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up configure. Then follow the instructions in INSTALL.
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Use --disable-asm on the configure line if you want to use the software
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Use --disable-asm on the configure line if you want to use the software
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refreshers on i386, or better yet, fix the bug in the asm!
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refreshers on i386, or better yet, fix the bug in the asm!
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Note to developers: bsd/, irix/ and solaris/ are NO LONGER PERTINENT!
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Save Games
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The relevant code was merged into src/ along with the linux/ subtree, so do
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----------
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your edits there.
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They exist only as reference in case the merge mucked up anything, they will
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be removed as soon as I can be sure that the code merge worked.
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-- Jaq
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Save games are tied to the build of quake2 that they were created with.
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You can *not* use old save games with new versions of the code (well, you
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can hack the savegame loader to allow this, but you may find yourself
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experiencing interesting and obscure segfaults in the game).
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The simple workaround is to *not upgrade* if you are in the middle of
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a single player game.
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Mission Packs
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-------------
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To build the Xatrix and Rogue missionpacks, download the sharballs from id
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Software's FTP site:
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ftp://idsoftware.com/idstuff/quake2/sources/
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uncompress them, and run them in src/xatrix or src/rogue
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In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap
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from the top level. Rerun configure and make.
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3
TODO
3
TODO
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utter bollocks at the moment. all the structs are very fragile, depending
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utter bollocks at the moment. all the structs are very fragile, depending
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on specific ordering of each element.
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on specific ordering of each element.
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- fix va_list as per http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html, http://www.quakeforge.net/cgi-bin/viewcvs.cgi/quakeforge/libs/util/dstring.c.diff?r1=1.8&r2=1.9
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- fix va_list as per http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html, http://www.quakeforge.net/cgi-bin/viewcvs.cgi/quakeforge/libs/util/dstring.c.diff?r1=1.8&r2=1.9
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- investigate the possibility of savegames not being tied to a particular build
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- fix software assembler when building without --disable-asm on i386
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- split out assembler per arch/os (we currently have gas i386 and win i386)
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@ -1,8 +1,8 @@
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# $Id$
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# $Id$
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# swap comments to build the modpacks
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# swap comments to build the modpacks
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#SUBDIRS = . baseq2 ctf
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SUBDIRS = . baseq2 ctf
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SUBDIRS = . baseq2 ctf xatrix rogue
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#SUBDIRS = . baseq2 ctf xatrix rogue
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bin_PROGRAMS = quake2 \
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bin_PROGRAMS = quake2 \
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ref_soft.so ref_softx.so ref_softsdl.so \
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ref_soft.so ref_softx.so ref_softsdl.so \
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@ -1,22 +1,23 @@
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/*
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/* $Id$
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Copyright (C) 1997-2001 Id Software, Inc.
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*
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* Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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* Copyright (c) 2002 The Quakeforge Project.
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modify it under the terms of the GNU General Public License
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*
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as published by the Free Software Foundation; either version 2
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* This program is free software; you can redistribute it and/or
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of the License, or (at your option) any later version.
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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This program is distributed in the hope that it will be useful,
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* of the License, or (at your option) any later version.
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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See the GNU General Public License for more details.
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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You should have received a copy of the GNU General Public License
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* See the GNU General Public License for more details.
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along with this program; if not, write to the Free Software
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*
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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*/
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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#include "g_local.h"
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@ -501,13 +502,11 @@ void ReadGame (char *filename)
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gi.error ("Couldn't open %s", filename);
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gi.error ("Couldn't open %s", filename);
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fread (str, sizeof(str), 1, f);
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fread (str, sizeof(str), 1, f);
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/*
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if (strcmp (str, __DATE__))
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if (strcmp (str, __DATE__))
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{
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{
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fclose (f);
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fclose (f);
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gi.error ("Savegame from an older version.\n");
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gi.error ("Savegame from an older version.\n");
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}
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}
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*/
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.edicts = g_edicts;
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/*
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/* $Id$
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Copyright (C) 1997-2001 Id Software, Inc.
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*
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* Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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* Copyright (c) 2002 The Quakeforge Project.
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modify it under the terms of the GNU General Public License
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*
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as published by the Free Software Foundation; either version 2
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* This program is free software; you can redistribute it and/or
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of the License, or (at your option) any later version.
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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This program is distributed in the hope that it will be useful,
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* of the License, or (at your option) any later version.
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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See the GNU General Public License for more details.
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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You should have received a copy of the GNU General Public License
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* See the GNU General Public License for more details.
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along with this program; if not, write to the Free Software
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*
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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*/
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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#include "g_local.h"
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gi.error ("Couldn't open %s", filename);
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gi.error ("Couldn't open %s", filename);
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fread (str, sizeof(str), 1, f);
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fread (str, sizeof(str), 1, f);
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/*
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if (strcmp (str, __DATE__))
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if (strcmp (str, __DATE__))
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{
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{
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fclose (f);
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fclose (f);
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gi.error ("Savegame from an older version.\n");
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gi.error ("Savegame from an older version.\n");
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}
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}
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*/
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.edicts = g_edicts;
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