quake2forge/docs/changes-ctf.txt

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Changes in Quake2 CTF 1.09a
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- Q2CTF 1.09 requires 3.15 now.
- Competition Match mode added. Server can be reset into a timed match mode.
Includes a pregame setup time, countdown until game start, timed match,
statistics on players, admin functions and a post game time.
- The server command 'gamemap' now works correctly. On a server, you can
change maps with two commands: map and gamemap. Map will cause all teams
to reset, gamemap will change maps with the teams intact.
- New console commands:
yes - vote yes on an election
no - vote no on an election
ready - ready oneself for a match
notready - remove oneself from the ready list (stop the clock)
ghost - ghost back into a match if connection was lost
admin - become an admin or access the admin menu
stats - show statistics on players in a match
warp - warp to a new level
boot - kick a player of the server (you must be an admin)
playerlist - show player list and connect times
- New cvars:
competition - set to 1 to allow the server to be voted by players into
competition mode. Set to 3 for a dedicated competition server.
The default, 0, disables competition features.
matchlock - controls whether players are allowed into a match in progress
in competition mode. Defaults to on (1).
electpercentage - the precentage of yes votes needed to win an election.
Defaults to 66%.
matchtime - length of a match, defaulting to 20 minutes. Can be changed
by admins.
matchsetuptime - length of time allowed to setup a match (after which
the server will reset itself back into normal pickup play). Defaults
to 10 mins.
matchstarttime - The countdown after match setup has been completed
until the match begins. Defaults to 20 seconds.
admin_password - Password for admin access (allowing access to the admin
menu without needing to be elected).
- Minor bug fixes in team selection to help balance the teams better (the
default option on the menu is now the team with the fewer players).
- Don't get base defenses for telefragging your teammates in base.
- Telefrags at start of game no longer count (to help with game spawning).
- Instant weapon changing is now a server option (and can be changed by
admin menu).
- New admin menu that allows remote changes of the following items:
Match length (time)
Match setup length (time)
Match start length (time)
Weapons Stay
Instant Items
Quad Drop
Instant Weapons
- As part of the match code, a new 'ghost' option is included. When a match
begins, all players are printed a randomly generated five digit ghost code
in their consoles. If the player loses connection for some reason during
the match, they can reconnect and reenter the game keeping their score
intact at the time of disconnection.
- Visible weapon support (as with the 3.15 release).
- Some minor changes to the pmenu code to allow more flexability