mirror of
https://git.code.sf.net/p/quake/quake2forge
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333 lines
6.7 KiB
Mathematica
333 lines
6.7 KiB
Mathematica
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// in_next.m
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#import <AppKit/AppKit.h>
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#import <drivers/event_status_driver.h>
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#include "../client/client.h"
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float mousex, mousey;
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float mouse_center_x = 160;
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float mouse_center_y = 100;
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void PSsetmouse (float x, float y);
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void PSshowcursor (void);
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void PShidecursor (void);
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void PScurrentmouse (int win, float *x, float *y);
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extern NSView *vid_view_i;
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extern NSWindow *vid_window_i;
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qboolean mlooking;
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qboolean mouseinitialized;
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int mouse_buttons;
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int mouse_oldbuttonstate;
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int mouseactive;
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int mousereset;
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int mx_accum, my_accum;
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int window_center_x, window_center_y;
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int old_mouse_x, old_mouse_y;
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cvar_t in_mouse = {"in_mouse", "0", CVAR_ARCHIVE};
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cvar_t m_filter = {"m_filter", "0", CVAR_ARCHIVE};
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cvar_t freelook = {"in_freelook", "0", CVAR_ARCHIVE};
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/*
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===========
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IN_ActivateMouse
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Called when the window gains focus or changes in some way
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===========
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*/
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void IN_ActivateMouse (void)
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{
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NSRect r;
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if (!mouseinitialized)
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return;
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if (!in_mouse.value)
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return;
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r = [vid_window_i frame];
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window_center_x = r.size.width / 2;
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window_center_y = r.size.height / 2;
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if (!mouseactive)
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PShidecursor ();
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mouseactive = true;
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mousereset = true;
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}
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/*
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===========
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IN_DeactivateMouse
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Called when the window loses focus
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===========
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*/
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void IN_DeactivateMouse (void)
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{
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if (!mouseinitialized)
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return;
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if (mouseactive)
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PSshowcursor ();
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mouseactive = false;
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}
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/*
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===========
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IN_StartupMouse
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===========
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*/
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void IN_StartupMouse (void)
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{
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if ( COM_CheckParm ("-nomouse") )
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return;
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mouseinitialized = true;
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mouse_buttons = 3;
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IN_ActivateMouse ();
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}
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/*
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===========
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IN_MouseEvent
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===========
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*/
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void IN_MouseEvent (int mstate)
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{
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int i;
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if (!mouseactive)
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return;
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// perform button actions
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for (i=0 ; i<mouse_buttons ; i++)
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{
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if ( (mstate & (1<<i)) &&
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!(mouse_oldbuttonstate & (1<<i)) )
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{
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Key_Event (K_MOUSE1 + i, true);
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}
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if ( !(mstate & (1<<i)) &&
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(mouse_oldbuttonstate & (1<<i)) )
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{
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Key_Event (K_MOUSE1 + i, false);
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}
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}
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mouse_oldbuttonstate = mstate;
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}
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/*
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===========
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IN_Accumulate
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===========
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*/
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void IN_Accumulate (void)
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{
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int dx, dy;
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static int old_x, old_y;
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if (!mouseinitialized)
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return;
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if (in_mouse.modified)
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{
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in_mouse.modified = false;
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IN_DeactivateMouse ();
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IN_ActivateMouse ();
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}
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if (!mouseactive)
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return;
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// [vid_view_i lockFocus];
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if (mousereset)
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{ // we haven't centered cursor yet
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mousereset = false;
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}
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else
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{
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NSPoint p;
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PScurrentmouse ([vid_window_i windowNumber], &mousex, &mousey);
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p.x = mousex;
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p.y = mousey;
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p = [vid_view_i convertPoint:p fromView: nil];
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mousex = p.x;
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mousey = p.y;
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dx = mousex - old_x;
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dy = old_y - mousey;
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if (!dx && !dy)
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return;
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mx_accum += dx;
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my_accum += dy;
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}
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// force the mouse to the center, so there's room to move
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PSsetmouse (window_center_x, window_center_y);
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PScurrentmouse ([vid_window_i windowNumber], &mousex, &mousey);
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// PSsetmouse (window_center_x, window_center_y);
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old_x = window_center_x;
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old_y = window_center_y;
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// [vid_view_i unlockFocus];
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}
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/*
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===========
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IN_MouseMove
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===========
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*/
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void IN_MouseMove (usercmd_t *cmd)
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{
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int mx, my;
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int mouse_x, mouse_y;
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IN_Accumulate ();
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mx = mx_accum;
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my = my_accum;
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mx_accum = 0;
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my_accum = 0;
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if (m_filter.value)
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{
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mouse_x = (mx + old_mouse_x) * 0.5;
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mouse_y = (my + old_mouse_y) * 0.5;
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}
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else
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{
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mouse_x = mx;
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mouse_y = my;
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}
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old_mouse_x = mx;
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old_mouse_y = my;
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if (!mx && !my)
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return;
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if (!mouseactive)
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return;
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mouse_x *= sensitivity.value;
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mouse_y *= sensitivity.value;
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// add mouse X/Y movement to cmd
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if ( (in_strafe.state & 1) || (lookstrafe.value && mlooking ))
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cmd->sidemove += m_side.value * mouse_x;
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else
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cl.viewangles[YAW] -= m_yaw.value * mouse_x;
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if ( (mlooking || freelook.value) && !(in_strafe.state & 1))
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{
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cl.viewangles[PITCH] += m_pitch.value * mouse_y;
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if (cl.viewangles[PITCH] > 80)
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cl.viewangles[PITCH] = 80;
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if (cl.viewangles[PITCH] < -70)
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cl.viewangles[PITCH] = -70;
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}
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else
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{
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cmd->forwardmove -= m_forward.value * mouse_y;
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}
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}
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void IN_ShowMouse (void)
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{
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PSshowcursor ();
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}
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void IN_HideMouse (void)
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{
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PShidecursor ();
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}
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NXEventHandle eventhandle;
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NXMouseScaling oldscaling, newscaling;
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NXMouseButton oldbutton;
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/*
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=============
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IN_Init
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=============
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*/
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void IN_Init (void)
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{
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Cvar_RegisterVariable (&in_mouse);
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Cvar_RegisterVariable (&m_filter);
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Cvar_RegisterVariable (&freelook);
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Cmd_AddCommand ("showmouse", IN_ShowMouse);
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Cmd_AddCommand ("hidemouse", IN_HideMouse);
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IN_StartupMouse ();
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// open the event status driver
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eventhandle = NXOpenEventStatus();
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NXGetMouseScaling (eventhandle, &oldscaling);
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NXSetMouseScaling (eventhandle, &newscaling);
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oldbutton = NXMouseButtonEnabled (eventhandle);
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NXEnableMouseButton (eventhandle, 2);
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}
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/*
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=============
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IN_Shutdown
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=============
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*/
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void IN_Shutdown (void)
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{
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IN_DeactivateMouse ();
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// put mouse scaling back the way it was
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NXSetMouseScaling (eventhandle, &oldscaling);
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NXEnableMouseButton (eventhandle, oldbutton);
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NXCloseEventStatus (eventhandle);
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}
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void IN_Move (usercmd_t *cmd)
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{
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IN_MouseMove (cmd);
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}
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void IN_Commands (void)
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{
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}
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/*
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=========================================================================
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VIEW CENTERING
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=========================================================================
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*/
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void V_StopPitchDrift (void)
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{
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cl.laststop = cl.time;
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cl.nodrift = true;
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cl.pitchvel = 0;
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}
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