mirror of
https://git.code.sf.net/p/quake/quake2forge
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49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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void Svcmd_Test_f (void)
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{
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gi.cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
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}
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/*
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=================
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ServerCommand
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ServerCommand will be called when an "sv" command is issued.
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The game can issue gi.argc() / gi.argv() commands to get the rest
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of the parameters
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=================
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*/
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void ServerCommand (void)
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{
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char *cmd;
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cmd = gi.argv(1);
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if (Q_stricmp (cmd, "test") == 0)
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Svcmd_Test_f ();
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else
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gi.cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
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}
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