mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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81f9c7f253
clients can be disabled (the default) - fix teleporter space checking to only check the space a player would take up - add a check so that teslas can't get negative health when hacking. (shouldn't happen?!) - clean up building placement, so that anywhere from 20 below to 30 above your feet is fair game. it then checks for solid a second time if the top was solid - add defines for checkmove (SV_Move wrapper)'s type field (MOVE_NORMAL, MOVE_NOMONSTER, MOVE_MISSILE) - add a printtrace function, since I do it so often in debugging. - BUGS, TODO
35 lines
1.9 KiB
Text
35 lines
1.9 KiB
Text
o = todo
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X = done
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? = maybe but not likely
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M = more testing
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I = in progress
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W = waiting on other work
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M make changing skin/color force the proper color instead of kicking
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M make sure team/color is cleared when a client connects
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o allow lay mode if purchased
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o various drop items
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X move from *preqcc to cpp
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o add more variety to tinkering
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o add a way to edit the respawn ammo entities
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X add localinfo string for bottom half of the MOTD
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X add a define to disable abusive admin commands (eg stuffcmd)
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X the thief skill should set the "invisible" face
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o "slave teslas"
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o instead of not allowing two fastest legs when upgraded, restrict the health/armor you're allowed when you have fast legs
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o make a seperate menu for detonating engineer buildings
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o remove RPrint, since it's really kinda pointless and just makes the code uglier
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o change the color defines (eg DARKBLUE) to be the exact number, not number + 1
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o remove the old method for teleports checking if blocked, after confirming it's not needed. (moving platforms block it?)
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o only allow people to use certain topcolors
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o allow more variation in skins
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o Make it so '1' repairs/reloads on all building menus
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o Teammates should be able to destroy fieldgens when they've been hacked to hurt teammates
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o Possibly berserker shouldn't make detpacks do more damage
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o give airborn pipebombs a different death message
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o Health should be given automatically based on the amount of money you have left. That'd get rid of the "can't undo health" problem
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o Hitting 0 when customizing should give you a confirmation screen, instead of exiting immedietly
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o Make 50 frag (upgrade from frags? maybe not) teslas change color or do something special. (not yellow though, as that can happen normally)
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o Medikits should trigger buttons
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o Fix Sentry movement on platforms. (Make the top the only real entity, and the bottom one purely visual and adjusted to match it's position every frame)
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