mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-27 14:32:03 +00:00
81f9c7f253
clients can be disabled (the default) - fix teleporter space checking to only check the space a player would take up - add a check so that teslas can't get negative health when hacking. (shouldn't happen?!) - clean up building placement, so that anywhere from 20 below to 30 above your feet is fair game. it then checks for solid a second time if the top was solid - add defines for checkmove (SV_Move wrapper)'s type field (MOVE_NORMAL, MOVE_NOMONSTER, MOVE_MISSILE) - add a printtrace function, since I do it so often in debugging. - BUGS, TODO
24 lines
2 KiB
Text
24 lines
2 KiB
Text
- info string length exceeded :/
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- duplicate connects
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
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- the "speed cheat" checker needs to be ripped out, it's kinda useless
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- sometimes rockets go through armor..
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- crashed alot on prozac :/
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- I could jump at a sentry turret but I went through instead of zapping
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- the sentry turret would shoot me through walls when the door is closed
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- intercepting your sentry when it turrets kills you, but stops the sentry
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- if you judo an assault cannon your speed isn't restored when it's returned
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- I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished
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- sentries/teslas should check their pointcontents every frame, and blow up if they're out of the map. "foo had a lesson in physics"
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- topcolor gets reset every time you respawn (?), even though it shouldn't be. ditto for skin?
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- prematch shouldn't force autoteam when it's done
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- sometimes ID doesn't work. this may be because impulses are unreliable though :/
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- minp/maxp are broken. possibly compiler !string bug
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- rockets explode on observers
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- scuba gear doesn't set the rad suit anymore
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- I think getting a rad suit clears your scuba gear when it expires
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- "hit to disguise to blue, then before it finishes stop disguising, then quick disguise to change your skin.......boop your color will finish disguising, then do another disguise (doesnt matter color/skin) then boop your skin will finish"
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- I think the tesla is shorter than it's model because it would hit the model. this needs to be fixed because the tesla can fire while it can't be hit.
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