prozac-qfcc/obituary.qc

2526 lines
88 KiB
C++

#include "defs.qh"
// This makes the chances of each death message easier to understand. I hope.
#define FRAC(x, y) ((x) * 1.0 / (y))
void (entity targ, entity attacker) Obituary;
void (entity targ, entity attacker) Obituary_Player;
void (entity targ, entity attacker) Obituary_Player_by_Cybernet;
void (entity targ, entity attacker) Obituary_Player_by_Antihack;
void (entity targ, entity attacker) Obituary_Player_by_Antidismantle;
void (entity targ, entity attacker) Obituary_Player_by_Wizard;
void (entity targ, entity attacker) Obituary_Player_by_Demon1;
void (entity targ, entity attacker) Obituary_Player_by_Army;
void (entity targ, entity attacker) Obituary_Player_by_Shambler;
void (entity targ, entity attacker) Obituary_Player_by_Teledeath;
void (entity targ, entity attacker) Obituary_Player_by_Teledeath2;
void (entity targ, entity attacker) Obituary_Player_by_Goal;
void (entity targ, entity attacker) Obituary_Player_by_Player;
void (entity targ, entity attacker) Obituary_Player_by_Dispenser;
void (entity targ, entity attacker) Obituary_Player_by_ForceField;
void (entity targ, entity attacker) Obituary_Player_by_SentryTesla;
void (entity targ, entity attacker) Obituary_Player_by_Teleporter;
void (entity targ, entity attacker) Obituary_Player_Misc;
void (entity targ, entity attacker) Obituary_Monster;
void (entity targ, entity attacker) Obituary_Monster_Wizard;
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Tesla;
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Sentry;
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Player;
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Army;
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Demon1;
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Shambler;
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Wizard;
void (entity targ, entity attacker) Obituary_Monster_Demon1;
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Tesla;
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Sentry;
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Player;
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Army;
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Demon1;
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Shambler;
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Wizard;
void (entity targ, entity attacker) Obituary_Monster_Army;
void (entity targ, entity attacker) Obituary_Monster_Army_by_Tesla;
void (entity targ, entity attacker) Obituary_Monster_Army_by_Sentry;
void (entity targ, entity attacker) Obituary_Monster_Army_by_Player;
void (entity targ, entity attacker) Obituary_Monster_Army_by_Shambler;
void (entity targ, entity attacker) Obituary_Monster_Army_by_Demon1;
void (entity targ, entity attacker) Obituary_Monster_Army_by_Army;
void (entity targ, entity attacker) Obituary_Monster_Army_by_Wizard;
void (entity targ, entity attacker) Obituary_Monster_Shambler;
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Tesla;
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Sentry;
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Player;
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Demon1;
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Shambler;
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Army;
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Wizard;
void (entity targ, entity attacker) Obituary_Monster_Misc;
void (entity targ, entity attacker) Obituary_Building;
void (entity targ, entity attacker) Obituary_Building_by_Tesla;
void (entity targ, entity attacker) Obituary_Building_by_Self;
void (entity targ, entity attacker) Obituary_Building_by_Teledeath;
void (entity targ, entity attacker) Obituary_Building_by_Player;
void (entity targ, entity attacker) Obituary_Building_by_Army;
/*
===========
Give_Frags_xxx
Called from Obituary(), doles out frags.
Unlike Obituary_xxx, the xxx means the ATTACKER here.
It's cleaner that way.
===========
*/
void(entity atk, entity targ) Give_Frags_Player =
{
local float numfrags = 1, chkvamp = 1;
if (targ.classname == "monster_shambler")
numfrags = (targ.has_tesla - 4) / 4;
if (targ.classname == "monster_demon1")
numfrags = 2;
if (targ.classname == "building_tesla" && targ.tf_items & NIT_SECURITY_CAMERA) //shortcut for rogue tes
return;
if (targ.classname != "player")
{
targ = targ.real_owner;
chkvamp = 0; // don't vamp building/monster kills
}
if (atk == targ || Teammate(atk.team_no, targ.team_no))
{
chkvamp = 0; // don't vamp neg frags
numfrags *= -1;
}
atk.real_frags += numfrags;
if (chkvamp && (teamplay & TEAMPLAY_VAMPIRE))
targ.real_frags -= numfrags;
if (!(toggleflags & TFLAG_TEAMFRAGS))
{
atk.frags = atk.real_frags;
if (chkvamp)
targ.frags = targ.real_frags;
}
if (numfrags > 0)
logfrag (targ, atk);
if (numfrags < 0)
logfrag (targ, targ);
};
void (entity atk, entity targ) Give_Frags_Monster =
{
if (atk == targ)
return; // no neg frags to monsters
if (((targ.classname == "player") && Teammate(atk.real_owner.team_no, targ.team_no)) ||
Teammate(atk.real_owner.team_no, targ.real_owner.team_no))
{
if (targ.classname == "player") // More the victim than the owner's fault
{
targ.real_frags--;
if (!(toggleflags & TFLAG_TEAMFRAGS))
targ.frags = targ.real_frags;
logfrag (targ, targ);
}
return;
}
Give_Frags_Player(atk, targ);
};
void (entity atk, entity targ) Give_Frags_Building =
{
if (atk == targ)
return;
atk.owner = atk.real_owner;
if (atk.classname == "building_dispenser" && atk.martyr_enemy != atk.real_owner)
atk.real_owner = atk.martyr_enemy;
if ((((targ.classname == "player") && Teammate(atk.real_owner.team_no, targ.team_no)) ||
Teammate(atk.real_owner.team_no, targ.real_owner.team_no)) && ((deathmsg != DMSG_TESLA) ||
!(atk.tf_items & NIT_SECURITY_CAMERA)))
{
if (targ.classname == "player") // More the victim than the owner's fault
{
targ.real_frags--;
if (!(toggleflags & TFLAG_TEAMFRAGS))
targ.frags = targ.real_frags;
}
}
if (targ.classname == "monster_shambler")
atk.frags += (targ.has_tesla - 4) / 4;
else if (targ.classname == "monster_demon1")
atk.frags += 2;
else
atk.frags++;
if (atk.real_owner != atk.owner)
atk.real_owner = atk.owner;
Give_Frags_Player(atk.real_owner, atk);
};
/*
===========
Obituary
called when a something dies
============
*/
void (entity targ, entity attacker) Obituary =
{
if (prematch >= time)
return;
if (targ.classname == "player")
Obituary_Player (targ, attacker);
else if (IsMonster (targ))
Obituary_Monster (targ, attacker);
else if (IsBuilding (targ) && targ.classname != "building_sentrygun_base")
Obituary_Building (targ, attacker);
if (attacker.classname == "player")
Give_Frags_Player (targ, attacker);
else if (IsMonster (attacker))
Give_Frags_Monster (targ, attacker);
else if (IsBuilding (attacker) && targ.classname != "building_sentrygun_base" || targ.classname == "force_field")
Give_Frags_Building (targ, attacker);
else if (targ.classname == "player") // Player died and can't give credit to anyone. Nothing to do but -1
{
targ.real_frags--;
if (toggleflags & TFLAG_TEAMFRAGS)
targ.frags = targ.real_frags;
logfrag(targ, targ);
}
};
void (entity targ, entity attacker) Obituary_Player =
{
//WK No Obituary for the cursed!
if (targ.penance_time > time - 1)
{
//Give_Frags (targ, targ, -1);
return;
}
if (targ.martyr_enemy != targ)
deathmsg = targ.stored_deathmsg;
if (deathmsg == DMSG_CYBERNET)
Obituary_Player_by_Cybernet (targ, attacker);
else if (deathmsg == DMSG_ANTIHACK)
Obituary_Player_by_Antihack (targ, attacker);
else if (deathmsg == DMSG_ANTIDISM)
Obituary_Player_by_Antidismantle (targ, attacker);
else if (attacker.classname == "monster_wizard")
Obituary_Player_by_Wizard (targ, attacker);
else if (attacker.classname == "monster_demon1")
Obituary_Player_by_Demon1 (targ, attacker);
else if (attacker.classname == "monster_army")
Obituary_Player_by_Army (targ, attacker);
else if (attacker.classname == "monster_shambler")
Obituary_Player_by_Shambler (targ, attacker);
else if (attacker.classname == "teledeath")
Obituary_Player_by_Teledeath (targ, attacker);
else if (attacker.classname == "teledeath2")
Obituary_Player_by_Teledeath2 (targ, attacker);
else if (attacker.classname == "info_tfgoal")
Obituary_Player_by_Goal (targ, attacker);
else if (attacker.classname == "player")
Obituary_Player_by_Player (targ, attacker);
else if (attacker.classname == "building_dispenser")
Obituary_Player_by_Dispenser (targ, attacker);
else if (attacker.classname == "force_field")
Obituary_Player_by_ForceField (targ, attacker);
else if (attacker.classname == "building_sentrygun"
|| attacker.classname == "building_tesla")
Obituary_Player_by_SentryTesla (targ, attacker);
else if (attacker.classname == "building_teleporter")
Obituary_Player_by_Teleporter (targ, attacker);
else
Obituary_Player_Misc (targ, attacker);
};
void (entity targ, entity attacker) Obituary_Player_by_Cybernet =
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " will abort the hack next time\n");
};
void (entity targ, entity attacker) Obituary_Player_by_Antihack =
{
local string tst = GetBuildingName (attacker);
if (random () < FRAC (1, 2)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is electrocuted trying to hack ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, "\n");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " should never tried to hack ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, "\n");
}
//Give_Frags(attacker.real_owner, targ, 1);
};
void (entity targ, entity attacker) Obituary_Player_by_Antidismantle =
{
local string tst = GetBuildingName (attacker);
if (random () < FRAC (1, 2)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " tries to dismantle ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, " with the wrong tool\n");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is electrocuted trying to dismantle ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, "\n");
}
//Give_Frags (attacker.real_owner, targ, 1);
};
void (entity targ, entity attacker) Obituary_Player_by_Wizard =
{
custom_demon_name (attacker); //CH
if (attacker.real_owner == targ) {
bprint (PRINT_MEDIUM, "The scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his owner, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
} else if (!Teammate (targ.team_no, attacker.real_owner.team_no)
|| attacker.real_owner.team_no < 1) {
local float rnum = random ();
if (rnum < FRAC (1, 3)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was nullified by the scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else if (rnum < FRAC (2, 3)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " didn't survive ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") acid\n");
} else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", removes ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
//Give_Frags(attacker.real_owner, targ, 1)
} else if (Teammate (targ.team_no, attacker.real_owner.team_no)) {
if (random () < FRAC (1, 2)) {
bprint (PRINT_MEDIUM, "The supposed friendly scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")");
bprint (PRINT_MEDIUM, " killed ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
} else {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") proves that scrags are able to teamkill with ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s help\n");
}
}
};
void (entity targ, entity attacker) Obituary_Player_by_Demon1 =
{
custom_demon_name (attacker); //CH
if (attacker.real_owner == targ) {
if (deathmsg == DMSG_DEMON_FIRE) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " threw his rage to his owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
} else {
if (random () < FRAC (1, 2)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " exacts revenge on its summoner, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is dragged into the pit by his own demon, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
}
}
}
else if (deathmsg == DMSG_DEMON_FIRE)
{
local float rnum = random ();
if (rnum < FRAC (1, 4)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was burned alive by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else if (rnum < FRAC (2, 4)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " thought he was safe from ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else if (rnum < FRAC (3, 4)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " died from ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") fire balls\n");
} else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", burned ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " to a crisp\n");
}
} else {
local float rnum = random ();
if (rnum < FRAC (2, 20)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was eviscerated by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else if (rnum < FRAC (10, 20)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was ripped limb from limb by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, attacker.netname);
if (rnum < FRAC (15, 20))
bprint (PRINT_MEDIUM, ", claws apart ");
else
bprint (PRINT_MEDIUM, ", rends apart ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
}
};
void (entity targ, entity attacker) Obituary_Player_by_Army =
{
custom_demon_name (attacker); //CH
GetRank (attacker); // Sponsored by SB-1 Tech
if (attacker.real_owner == targ) {
//Give_Frags (attacker, targ, -1);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is killed by his own mercenary ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
} else if (Teammate (targ.team_no, attacker.real_owner.team_no)) {
local float rnum = random ();
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
if (rnum < FRAC (1, 4))
bprint (PRINT_MEDIUM, " mows down a teammate\n");
else if (rnum < FRAC (2, 4))
bprint (PRINT_MEDIUM, " checks his glasses\n");
else if (rnum < FRAC (3, 4))
bprint (PRINT_MEDIUM, " gets a frag for the other team\n");
else
bprint (PRINT_MEDIUM, " loses another friend\n");
return;
} else {
if (deathmsg == DMSG_AXE) {
if (attacker.cutf_items & CUTF_KNIFE) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is sliced and diced by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") blade\n");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is split in two by a powerful axe blow from ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
} else if (deathmsg == DMSG_BACKSTAB) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is filleted by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else if (deathmsg == DMSG_SHOTGUN) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " practices being ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") clay pigeon\n");
} else if (deathmsg == DMSG_NAILGUN) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is turned into ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") pincushion\n");
} else if (deathmsg == DMSG_ROCKETL) {
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " declares that ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " IS the rocket man\n");
} else if (deathmsg == DMSG_SSHOTGUN) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is turned into swiss cheese by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") buckshot\n");
}
//Give_Frags(attacker, targ);
}
};
void (entity targ, entity attacker) Obituary_Player_by_Shambler =
{
custom_demon_name (attacker); //CH
if (attacker.real_owner == targ) {
//Give_Frags_Out (attacker, targ, 1);
if (deathmsg == DMSG_LIGHTNING) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " annihilates its owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " with a bolt of lightning\n");
} else if (deathmsg == DMSG_DEMON_FIRE) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " detonates its owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " with a fireball\n");
} else if (deathmsg == DMSG_FLAME && attacker.has_tesla > 5) {
bprint (PRINT_MEDIUM, targ.netname);
if (attacker.has_tesla == 6)
bprint (PRINT_MEDIUM, " was torched by his own battle shambler, ");
else
bprint (PRINT_MEDIUM, " was deep-fried by his ally, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
} else {
if (random () < FRAC (1, 2)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " gets sick of its owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " screams as ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " turns on his owner\n");
}
}
} else {
if (deathmsg == DMSG_LIGHTNING) {
local float rnum = random ();
if (rnum < FRAC (4, 20)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s body crackles with electricity as ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") claims another victim\n");
} else if (rnum < FRAC (10, 20)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " meets a bolt of lightning directed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else if (rnum < FRAC (15, 20)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s goose is cooked by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") lightning\n");
} else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
if (attacker.has_tesla < 6)
bprint (PRINT_MEDIUM, "'s shambler, ");
else if (attacker.has_tesla == 6)
bprint (PRINT_MEDIUM, "'s battle shambler, ");
else
bprint (PRINT_MEDIUM, "'s shambler king, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", teaches ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " to cook without gas\n");
}
} else if (deathmsg == DMSG_FLAME) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is immolated by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")'s hellfire\n");
} else if (deathmsg == DMSG_DEMON_FIRE) {
if (random () < FRAC (1, 2)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is obliterated by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")'s fireball\n");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is turned into little ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "s by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")'s fireball\n");
}
} else {
local float rnum = random ();
if (rnum < FRAC (2, 100)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " screams as ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")'s claws slash down\n");
} else if (rnum < FRAC (10, 100)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was torn asunder by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else if (rnum < FRAC (50, 100)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is smashed into next week by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, attacker.netname);
if (rnum < FRAC (75, 100))
bprint (PRINT_MEDIUM, ", tears ");
else
bprint (PRINT_MEDIUM, ", rips ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " to shreds\n");
}
}
}
};
void (entity targ, entity attacker) Obituary_Player_by_Teledeath =
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was telefragged by ");
bprint (PRINT_MEDIUM, attacker.owner.netname);
bprint (PRINT_MEDIUM, "\n");
};
void (entity targ, entity attacker) Obituary_Player_by_Teledeath2 =
{
bprint (PRINT_MEDIUM, "Satan's power deflects ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s telefrag\n");
//Give_Frags (attacker, targ, 1);
};
void (entity targ, entity attacker) Obituary_Player_by_Goal =
{ // Killed by a goal
if (attacker.deathtype != "")
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, attacker.deathtype);
}
logfrag (targ, targ);
};
void (entity targ, entity attacker) Obituary_Player_by_Player =
{
if (targ == attacker) {
local string deathstring;
// killed self
//Give_Frags (attacker, attacker, -1);
if (deathmsg == DMSG_GREN_HAND)
deathstring = " grenades himself\n";
else if (deathmsg == DMSG_MARTYR)
deathstring = " dies for the cause\n";
else if (deathmsg == DMSG_BERSERK) {
if (random () < FRAC (1, 2))
deathstring = " collapses from exhaustion\n";
else
deathstring = " goes down fighting\n";
} else if (deathmsg == DMSG_GREN_NAIL)
deathstring = " hammers himself\n";
else if (deathmsg == DMSG_GREN_FRAG)
deathstring = " fragments himself\n";
else if (deathmsg == DMSG_LAND_MINE)
deathstring = " forgot where he put his minefield\n";
else if (deathmsg == DMSG_GREN_MIRV)
deathstring = " goes to pieces\n";
else if (deathmsg == DMSG_GREN_PIPE)
deathstring = " ambushes himself with his own pipebombs\n";
else if (deathmsg == DMSG_GREN_GAS)
deathstring = " chokes on his own gas\n";
else if (deathmsg == DMSG_GREN_EMP)
deathstring = " explodes his ammo and body\n";
else if (deathmsg == DMSG_GREN_EMP_RADIUS)
deathstring = " blows himself up with another player's ammo\n";
else if (deathmsg == DMSG_GREN_FLASH)
deathstring = " is charred by his own flash grenade\n";
else if (deathmsg == DMSG_GREN_EMP_AMMO)
deathstring = " detonates an ammo box too close to him\n";
else if (deathmsg == DMSG_DETPACK)
deathstring = " set the detpack and forgot to run\n";
else if (deathmsg == DMSG_BIOWEAPON)
deathstring = " died by his own infection!\n";
else if (deathmsg == DMSG_FF_HACKED)
deathstring = " is fried in his own force field\n";
else if (deathmsg == DMSG_FF_STUCK_HACKED)
deathstring = " is caught and shocked to death in his own force field\n";
else if (deathmsg == DMSG_SPANNERFIELD)
deathstring = " learns something about spanners and force fields...\n";
else if (deathmsg == DMSG_MAUSER)
deathstring = " assassinated himself!\n";
else if (deathmsg == DMSG_DAEDALUS)
deathstring = " flew too close to the sun!\n";
else if (deathmsg == DMSG_AIRG || deathmsg == DMSG_AIRG_WATER)
deathstring = " Airfists his own ass!\n";
else if (deathmsg == DMSG_JUDOKA)
deathstring = " broke his own arms!\n";
else if (deathmsg == DMSG_AXE)
deathstring = " drove an axe through his own head!\n";
else if (deathmsg == DMSG_BACKSTAB)
deathstring = " drove a knife into his own heart!\n";
else if (deathmsg == DMSG_FGTRAP)
deathstring = " explodes with his own (trapped) field generator!\n";
else if (deathmsg == DMSG_CALTROP)
deathstring = " stepped on too many of his own caltrops\n";
else if (deathmsg == DMSG_FLYCALTROP)
deathstring = " was spiked by his own caltrop\n";
else if (deathmsg == DMSG_ROCKETL) {
if (random () < FRAC (1, 2))
deathstring = " becomes bored with life\n";
else
deathstring = " checks if his weapon is loaded\n";
} else if (deathmsg == DMSG_CLUSTER_ROCKET)
deathstring = " eats his clusters\n";
else if (deathmsg == DMSG_LASERCANNON)
deathstring = " blasts himself\n";
else if (deathmsg == DMSG_INCENDIARY)
deathstring = " chars himself with an incendiary rocket\n";
else if (deathmsg == DMSG_GRENADEL)
deathstring = " tries to put the pin back in\n";
else if (deathmsg == DMSG_FLAME)
deathstring = " torches himself\n";
else if (deathmsg == DMSG_HOVER) //WK
deathstring = " dies from uncomfortable boots\n";
else if (deathmsg == DMSG_LIGHTNING)
deathstring = " electrocutes himself\n";
else if (deathmsg == DMSG_LIGHTNING && targ.waterlevel > 1)
deathstring = " discharges into the water.\n";
else
deathstring = " kills himself!\n";
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, deathstring);
} else if (teamplay && Teammate (targ.team_no, attacker.team_no)) {
// killed a team member
if (deathmsg == DMSG_MEDIKIT) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " didn't survive the operation.\n");
} else if (deathmsg == DMSG_EXPBODY) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " has been killed as a side effect of ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s body explosion\n");
return;
} else {
local float rnum = random ();
if (rnum < FRAC (1, 4)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down teammate ");
bprint (PRINT_MEDIUM, targ.netname);
} else if (rnum < FRAC (2, 4)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " checks his glasses after killing ");
bprint (PRINT_MEDIUM, targ.netname);
} else if (rnum < FRAC (3, 4)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " gets a frag for the other team with ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s death");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " doesn't wuv ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " any more! Wah!");
}
bprint (PRINT_MEDIUM, "\n");
}
} else {
local string deathstring;
local string deathstring2;
deathstring = deathstring2 = "WASN'T FALSE POSITIVE";
//Give_Frags (attacker, targ, 1);
if (attacker.tfstate & TFSTATE_INSPIRED) {
attacker.inspirator.real_frags += 0.5;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.inspirator.frags = attacker.inspirator.real_frags;
}
if (attacker.aura && attacker.crusader_inspirator) {
attacker.crusader_inspirator.real_frags += 0.5;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.crusader_inspirator.frags = attacker.crusader_inspirator.real_frags;
}
if (deathmsg == DMSG_CLUSTER_ROCKET) {
if (random () < FRAC (1, 2)) {
deathstring = " is put away by ";
deathstring2 = "'s cluster rockets\n";
} else {
deathstring = " is destroyed by ";
deathstring2 = "'s cluster rockets\n";
}
} else if (deathmsg == DMSG_EXPBODY) {
deathstring = " is killed by ";
deathstring2 = "'s body explosion\n";
} else if (deathmsg == DMSG_GREN_HAND) {
deathstring = " surfs on a grenade from ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_GREN_NAIL) {
deathstring = " gets flayed by ";
deathstring2 = "'s nail grenade\n";
} else if (deathmsg == DMSG_GREN_FRAG) {
local float rnum = random ();
if (rnum < FRAC (2, 4)) {
deathstring = " is slashed apart by ";
deathstring2 = "'s frag grenade\n";
} else if (rnum < FRAC (3, 4)) {
deathstring = "'s jugular artery is severed by ";
deathstring2 = "'s frag grenade.\n";
} else {
deathstring = "'s carotoid artery is severed by ";
deathstring2 = "'s frag grenade.\n";
}
} else if (deathmsg == DMSG_GREN_MIRV) {
deathstring = " gets spammed by ";
deathstring2 = "'s Mirv grenade\n";
} else if (deathmsg == DMSG_CALTROP) {
deathstring = " collects one too many of ";
deathstring2 = "'s caltrops\n";
} else if (deathmsg == DMSG_FLYCALTROP) {
deathstring = " was spiked by ";
deathstring2 = "'s caltrops\n";
} else if (deathmsg == DMSG_GREN_PIPE) {
deathstring = " is caught by ";
deathstring2 = "'s pipebomb trap\n";
} else if (deathmsg == DMSG_GREN_GAS) {
deathstring = " gags on ";
deathstring2 = "'s noxious gasses\n";
} else if (deathmsg == DMSG_GREN_EMP) {
deathstring = "'s ammo detonates him as ";
deathstring2 = "'s EMP fries it.\n";
} else if (deathmsg == DMSG_GREN_EMP_RADIUS) {
deathstring = " eats collateral damage from ";
deathstring2 = "'s EMP\n";
} else if (deathmsg == DMSG_GREN_FLASH) {
deathstring = " is charred by ";
deathstring2 = "'s flash grenade.\n";
} else if (deathmsg == DMSG_GREN_EMP_AMMO) {
deathstring = " stands near some ammo as ";
deathstring2 = "'s EMP nukes it\n";
} else if (deathmsg == DMSG_DETPACK) {
deathstring = " reaches orbit via ";
deathstring2 = "'s detpack\n";
} else if (deathmsg == DMSG_DETPACK_DIS) {
deathstring = " cut the red wire of ";
deathstring2 = "'s detpack\n";
} else if (deathmsg == DMSG_BIOWEAPON) {
deathstring = " dies from ";
deathstring2 = "'s mysterious tropical disease\n";
} else if (deathmsg == DMSG_MAUSER) {
sprint (attacker, PRINT_HIGH, "You mercilessly slaughter ");
sprint (attacker, PRINT_HIGH, targ.netname);
sprint (attacker, PRINT_HIGH, "!\n");
return;
} else if (deathmsg == DMSG_DAEDALUS) {
deathstring = " is melted by ";
deathstring2 = "'s Daedalus impulse rifle\n";
} else if (deathmsg == DMSG_BIOWEAPON_ATT) {
deathstring = " escapes infection from ";
deathstring2 = " by dying first\n";
} else if (deathmsg == DMSG_GRENADEL) {
if (targ.health < -40) {
deathstring = " was gibbed by ";
deathstring2 = "'s grenade\n";
} else {
deathstring = " eats ";
deathstring2 = "'s pineapple\n";
}
} else if (deathmsg == DMSG_STUCK_FORCEFIELD) {
deathstring = " is fried in ";
deathstring2 = "'s force field\n";
} else if (deathmsg == DMSG_FORCEFIELD) {
deathstring = " had a shocking experience on ";
deathstring2 = "'s force field\n";
} else if (deathmsg == DMSG_FGTRAP) {
deathstring = " explodes with ";
deathstring2 = "'s trapped field generator\n";
} else if (deathmsg == DMSG_ROCKETL) {
if (targ.health < -40) {
deathstring = " was gibbed by ";
deathstring2 = "'s rocket\n" ;
} else {
deathstring = " rides ";
deathstring2 = "'s rocket\n";
}
} else if (deathmsg == DMSG_HOVER) {
deathstring = " choked on ";
deathstring2 = "'s hover exhaust\n";
} else if (deathmsg == DMSG_LAND_MINE) {
if (targ.health < -40) {
if (random () < FRAC (4, 5))
deathstring = " was turned into a shower of gibs by ";
else
deathstring = " was launched 80 ft into the air by ";
} else {
if (random () < FRAC (4, 5))
deathstring = " walked over ";
else
deathstring = " was launched 40 ft into the air by ";
}
deathstring2 = "'s land mine\n";
} else if (deathmsg == DMSG_FLAME) {
local float rnum = random ();
if (rnum < FRAC (1, 5)) {
deathstring = " is burnt up by ";
deathstring2 = "'s flame\n";
} else if (rnum < FRAC (2, 5)) {
deathstring = " is fried by ";
deathstring2 = "'s fire\n";
} else if (rnum < FRAC (3, 5)) {
deathstring = " feels ";
deathstring2 = "'s fire of wrath\n";
} else if (rnum < FRAC (4, 5)) {
deathstring = " is reduced to ashes by ";
deathstring2 = "\n";
} else {
deathstring = " is grilled by ";
deathstring2 = "'s flame\n";
}
} else if (deathmsg == DMSG_AXE) {
if (attacker.cutf_items & CUTF_KNIFE) {
if (attacker.job & JOB_WARLOCK)
deathstring = " is forced to donate his blood to ";
else
deathstring = " was knife-murdered by ";
} else
deathstring = " was axe-murdered by ";
deathstring2 = "\n";
if (attacker.demon_blood < MAX_KNIFE_BLOOD) //SB - OfN defined max now
attacker.demon_blood = attacker.demon_blood + 1;
} else if (deathmsg == DMSG_SPANNER) {
deathstring = " was spanner-murdered by ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_SHOTGUN) {
deathstring = " chewed on ";
deathstring2 = "'s boomstick\n";
} else if (deathmsg == DMSG_SSHOTGUN) {
deathstring = " ate 2 loads of ";
deathstring2 = "'s buckshot\n";
} else if (deathmsg == DMSG_NAILGUN) {
deathstring = " was nailed by ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_SNG) {
deathstring = " was spiked by ";
deathstring2 = "'s super nailgun\n";
} else if (deathmsg == DMSG_LIGHT_ASSAULT) {
local float rnum = random ();
if (rnum < FRAC (1, 10)) {
deathstring = " wishes ";
deathstring2 = "'s gun was still an SNG\n";
} else if (rnum < FRAC (5, 10)) {
deathstring = " gets felled by ";
deathstring2 = "'s light assault cannon\n";
} else {
deathstring = " gets sawn almost in half by ";
deathstring2 = "\n";
}
} else if (deathmsg == DMSG_LIGHTNING) {
local float rnum = random ();
if (rnum < FRAC (1, 10)) {
deathstring = " has never seen a lightning gun in TF before. (";
deathstring2 = " has.)\n";
} else if (rnum < FRAC (2, 10)) {
deathstring = " is thunderstruck by ";
deathstring2 = "'s gun\n";
} else if (rnum < FRAC (4, 10)) {
deathstring = " is electrocuted by ";
deathstring2 = "'s thunderbolt\n";
} else if (rnum < FRAC (7, 10)) {
deathstring = " is shocked to death by ";
deathstring2 = "'s lightning gun\n";
} else {
deathstring = " accepts ";
if (attacker.waterlevel > 1)
deathstring2 = "'s discharge\n";
else
deathstring2 = "'s shaft\n";
}
} else if (deathmsg == DMSG_HOOK) {
deathstring = " grappled with ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_JUDOKA) {
deathstring = " had his arms broken by ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_AIRG) {
deathstring = " is ventilated by ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_LASERCANNON) {
deathstring = " was blasted by ";
deathstring2 = "'s laser cannon\n";
} else if (deathmsg == DMSG_DISPEL) {
deathstring = " is banished to the netherworld by ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_AIRG_WATER) {
if (random () < FRAC (1, 2)) {
deathstring = " learns to swim backwards with ";
deathstring2 = "'s help\n";
} else {
deathstring = " is underwater-airfisted by ";
deathstring2 = "\n";
}
} else if (deathmsg == DMSG_SNIPERRIFLE) {
if (attacker.cutf_items & CUTF_OTR) {
deathstring = " learns from ";
deathstring2 = " what an OTR bullet is\n";
} else {
if (random () < FRAC (1, 2)) {
deathstring = " takes a bullet in the chest from ";
deathstring2 = "\n";
} else {
deathstring = " succumbs to sniperfire from ";
deathstring2 = "\n";
}
}
} else if (deathmsg == DMSG_SNIPERHEADSHOT) {
if (attacker.cutf_items & CUTF_OTR && random () < FRAC (3, 5)) {
deathstring = "'s head flies away due to ";
deathstring2 = " and his OTR bullets\n";
} else {
if (random () < FRAC (1, 2)) {
deathstring = " gets a third eye from ";
deathstring2 = "\n";
} else {
deathstring = " gets his head blown off by ";
deathstring2 = "\n";
}
}
} else if (deathmsg == DMSG_SNIPERLEGSHOT) {
if (attacker.cutf_items & CUTF_OTR && random () < FRAC (1, 4)) {
deathstring = " owns a metallic replacement for his legs from ";
deathstring2 = "\n";
} else {
if (random () < FRAC (1, 2)) {
deathstring = " is made legless by ";
deathstring2 = "\n";
} else {
deathstring = " gets his legs blown off by ";
deathstring2 = "\n";
}
}
} else if (deathmsg == DMSG_AUTORIFLE) {
deathstring = " collects ";
deathstring2 = "'s bullet spray.\n";
} else if (deathmsg == DMSG_ASSAULTCANNON) {
deathstring = " gets sawn in half by ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_BACKSTAB) {
if (random () < FRAC (1, 2)) {
deathstring = " gets assassinated by ";
deathstring2 = "\n";
} else {
deathstring = " is knifed from behind by ";
deathstring2 = "\n";
}
if (attacker.demon_blood < MAX_KNIFE_BLOOD) //SB
attacker.demon_blood = attacker.demon_blood + 1;
} else if (deathmsg == DMSG_TRANQ) {
deathstring = " is put to sleep by ";
deathstring2 = "\n";
} else if (deathmsg == DMSG_LASERBOLT) {
deathstring = " gets a hole in his heart from ";
deathstring2 = "'s railgun\n";
} else if (deathmsg == DMSG_INCENDIARY) {
deathstring = " gets well done by ";
deathstring2 = "'s incendiary rocket\n";
} else if (deathmsg == DMSG_MARTYR) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " brings down the martyr ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
return;
} else {
deathstring = " has a BUG death by ";
deathstring2 = " (deathmsg = " + ftos (deathmsg) + ")\n";
}
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, deathstring);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, deathstring2);
}
};
void (entity targ, entity attacker) Obituary_Player_by_Dispenser =
{
if (!(attacker.is_malfunctioning & SCREWUP_TWO)
&& !(attacker.is_malfunctioning & SCREWUP_FOUR)) {
if (attacker.martyr_enemy == attacker.real_owner) {
if (targ == attacker.real_owner) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " dispenses with himself\n");
} else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " didn't insert the correct change into ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s dispenser\n");
}
} else {
if (targ == attacker.real_owner) {
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " nukes ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " with his own dispenser\n");
} else {
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " blows ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " away with ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s dispenser");
}
}
} else {
if (targ == attacker.real_owner) {
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " laughs as ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is blown apart by his trapped dispenser\n");
//Give_Frags (attacker.martyr_enemy, targ, 1);
} else if (targ == attacker.martyr_enemy) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " should've stayed away from ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s dispenser\n");
//Give_Frags (attacker.martyr_enemy, targ, -1);
} else {
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " laughs as ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is blown to pieces by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s trapped dispenser\n");
//Give_Frags_Out (attacker.martyr_enemy, targ, 1);
}
}
};
void (entity targ, entity attacker) Obituary_Player_by_ForceField =
{
if (targ == attacker.real_owner) {
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " laughs as ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " fries in his own hacked force field\n");
//Give_Frags (attacker.martyr_enemy, targ, 1);
} else if (targ == attacker.martyr_enemy) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " hacked the wrong thing in ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s force field generator\n");
//Give_Frags (attacker.martyr_enemy, targ, -1);
} else {
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " laughs as ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is fried in ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s hacked force field\n");
//Give_Frags (attacker.martyr_enemy, targ, 1);
}
};
void (entity targ, entity attacker) Obituary_Player_by_SentryTesla =
{
if (targ == attacker.real_owner) {
local string deathstring;
if (deathmsg == DMSG_SENTRYGUN_ROCKET)
deathstring = " intercepts his sentry gun's rocket\n";
else if (deathmsg == DMSG_SENTRYGUN_BULLET)
deathstring = " crossed his sentry gun's line of fire\n";
else if (deathmsg == DMSG_BUG_ZAPPER)
deathstring = " was electrocuted by his own sentry\n";
else
deathstring = " let his sentry turn against him\n"; //CH
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, deathstring);
} else {
local string deathstring;
local string deathstring2;
if (deathmsg == DMSG_SENTRYGUN_ROCKET) {
deathstring = " hates ";
deathstring2 = "'s sentry gun\n";
} else if (deathmsg == DMSG_SENTRYGUN_BULLET) {
deathstring = " is mown down by ";
deathstring2 = "'s sentry gun\n";
} else if (deathmsg == DMSG_TESLA) {
local float rnum = random ();
if (rnum < FRAC (2, 4)) {
deathstring = " was electrocuted by ";
deathstring2 = "'s tesla coil\n";
} else if (rnum < FRAC (3, 4)) {
deathstring = " was shocked to pieces by ";
deathstring2 = "'s tesla sentry\n";
} else {
deathstring = " was annihilated by ";
deathstring2 = "'s tesla gun\n";
}
} else if (deathmsg == DMSG_BUG_ZAPPER) {
local float rnum = random ();
if (rnum < FRAC (1, 5)) {
deathstring = " made a frying sound after running into ";
deathstring2 = "'s Sentry Point Defense System\n";
} else if (rnum < FRAC (2, 5)) {
deathstring = " is cooked at 400 degrees by ";
deathstring2 = "'s sentry gun\n";
} else if (rnum < FRAC (3, 5)) {
deathstring = " is disintegrated by ";
deathstring2 = "'s Sentry Point Defense System\n";
} else if (rnum < FRAC (4, 5)) {
deathstring = " is obliterated by ";
deathstring2 = "'s sentry gun\n";
} else {
deathstring = " decides ";
deathstring2 = "'s sentry isn't so cuddly after all!\n";
}
} else if (deathmsg == DMSG_MARTYR) {
deathstring = " plays cat and mouse with ";
deathstring2 = "'s sentry\n";
} else {
deathstring = " is given a BUG death from ";
deathstring2 = "'s sentry (deathmsg = " + ftos (deathmsg) + ")\n";
}
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, deathstring);
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, deathstring2);
}
};
void (entity targ, entity attacker) Obituary_Player_by_Teleporter =
{
sprint (attacker.martyr_enemy, PRINT_HIGH, targ.netname);
sprint (attacker.martyr_enemy, PRINT_HIGH, " disappears into the void.\n");
};
void (entity targ, entity attacker) Obituary_Player_Misc =
{
local string deathstring;
//Give_Frags (targ, attacker, -1);
if (deathmsg == DMSG_PHYSICS) {
deathstring = " gets a lesson in spatial physics\n";
} else if (deathmsg == DMSG_OUTOFBOUNDS) {
deathstring = " found a way out\n";
} else if (targ.watertype == CONTENTS_WATER) {
local float rnum = random ();
if (rnum < FRAC (1, 4))
deathstring = " sleeps with the fishes\n";
else if (rnum < FRAC (2, 4))
deathstring = " ate before swimming\n"; //CH
else if (rnum < FRAC (3, 4))
deathstring = " was searching for Atlantis when he drowned\n";
else
deathstring = " thought he was Jacques Cousteau, but forgot his diving gear!\n";
} else if (targ.watertype == CONTENTS_SLIME) {
if (random () < FRAC (1, 2))
deathstring = " gulped a load of slime\n";
else
deathstring = " can't exist on slime alone\n";
} else if (targ.watertype == CONTENTS_LAVA) {
if (targ.health < -15)
deathstring = " burst into flames\n";
else if (random () < FRAC (1, 2))
deathstring = " turned into hot slag\n";
else
deathstring = " visits the Volcano God\n";
} else if (attacker.classname == "explo_box") {
deathstring = " blew up\n";
} else if (attacker.solid == SOLID_BSP && attacker) {
deathstring = " was squished\n";
} else if (attacker.classname == "trap_shooter"
|| attacker.classname == "trap_spikeshooter"
|| attacker.classname == "trap_tf_spikeshooter"
|| attacker.classname == "trap_tf_shooter") {
if (attacker.deathtype)
deathstring = attacker.deathtype;
else if (attacker.spawnflags == SPAWNFLAG_LASER)
deathstring = " had surgery from a laser\n";
else if (attacker.spawnflags == SPAWNFLAG_TFROCKET)
deathstring = " took a ride on a rocket\n";
else if (attacker.spawnflags == SPAWNFLAG_TFGRENADE)
deathstring = " tried to eat a wild pineapple\n";
else if (attacker.spawnflags == SPAWNFLAG_TFFLAME)
deathstring = " was burned alive\n";
else if (attacker.spawnflags == SPAWNFLAG_SUPERSPIKE)
deathstring = " was nailed to the ground\n";
else
deathstring = " was spiked\n";
} else if (attacker.classname == "fireball") {
deathstring = " ate a lavaball\n";
} else if (attacker.classname == "trigger_changelevel") {
deathstring = " tried to leave\n";
} else if (targ.deathtype == "falling" && !attacker) {
targ.deathtype = "";
deathstring = " fell to his death\n";
} else if (targ.deathtype == "wall" && !attacker) {
targ.deathtype = "";;
deathstring = " gives a warm hello to Mister Wall\n";
} else { //- OfN - unknown death by himself
local float rnum = random ();
if (rnum < FRAC (1, 7))
deathstring = " died happily\n";
else if (rnum < FRAC (2, 7))
deathstring = " knows how to die with style\n";
else if (rnum < FRAC (3, 7))
deathstring = " simply dies\n";
else if (rnum < FRAC (4, 7))
deathstring = " had an original death\n";
else if (rnum < FRAC (5, 7))
deathstring = " wishes we had better death messages\n";
else if (rnum < FRAC (6, 7))
deathstring = " found a new way to die\n";
else
deathstring = " didn't know he could die this way!\n";
}
bprint (PRINT_HIGH, targ.netname);
bprint (PRINT_MEDIUM, deathstring);
};
void (entity targ, entity attacker) Obituary_Monster =
{
if (targ.classname == "monster_wizard")
Obituary_Monster_Wizard (targ, attacker);
else if (targ.classname == "monster_demon1")
Obituary_Monster_Demon1 (targ, attacker);
else if (targ.classname == "monster_army")
Obituary_Monster_Army (targ, attacker);
else if (targ.classname == "monster_shambler")
Obituary_Monster_Shambler (targ, attacker);
};
void (entity targ, entity attacker) Obituary_Monster_Wizard =
{
custom_demon_name (targ);
if (attacker.classname == "building_tesla")
Obituary_Monster_Wizard_by_Tesla (targ, attacker);
else if (attacker.classname == "building_sentry")
Obituary_Monster_Wizard_by_Sentry (targ, attacker);
else if (attacker.classname == "player")
Obituary_Monster_Wizard_by_Player (targ, attacker);
else if (attacker.classname == "monster_army")
Obituary_Monster_Wizard_by_Army (targ, attacker);
else if (attacker.classname == "monster_demon1")
Obituary_Monster_Wizard_by_Demon1 (targ, attacker);
else if (attacker.classname == "monster_shambler")
Obituary_Monster_Wizard_by_Shambler (targ, attacker);
else if (attacker.classname == "monster_wizard")
Obituary_Monster_Wizard_by_Wizard (targ, attacker);
else
Obituary_Monster_Misc (targ, attacker);
};
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Tesla =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags (attacker, targ, 1);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
} else {
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Sentry =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags (attacker, targ, 1);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was pulverized by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun\n");
} else {
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was pulverized by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Player =
{
if (teamplay
&& (attacker.team_no > 0)
&& (self.real_owner.team_no > 0)) {
if (Teammate (targ.real_owner.team_no, attacker.team_no)) {
if (attacker == self.real_owner) {
//Give_Frags (attacker, targ, -1);
bprint (PRINT_MEDIUM, attacker.netname);
if (deathmsg == DMSG_LASERCANNON)
bprint (PRINT_MEDIUM, " cuts his own scrag in half!\n");
else
bprint (PRINT_MEDIUM, " kills his own scrag!\n");
} else {
//Give_Frags (attacker, targ, -1);
bprint (PRINT_MEDIUM, attacker.netname);
if (deathmsg == DMSG_LASERCANNON)
bprint (PRINT_MEDIUM, " blasts the friendly scrag ");
else
bprint (PRINT_MEDIUM, " mows down the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
} else {
//Give_Frags (attacker, targ, 1);
if (deathmsg == DMSG_LASERCANNON) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " cuts ");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag in several parts\n");
} else {
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was killed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
}
MonsterKill (attacker); // adds knife kill to warlock if needed
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Army =
{
custom_demon_name (attacker);
GetRank (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") mows down the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags (attacker, targ, 1);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is killed by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Demon1 =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") eviscerates the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags (attacker, targ, 1);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is returned to hell by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Shambler =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
bprint (PRINT_MEDIUM, "The shambler ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") annihilates the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags (attacker, targ, 1);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", learns a lesson from the shambler ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Wizard_by_Wizard =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") annihilates the colleague ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags (attacker, targ, 1);
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", shows to ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") who is the best\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Demon1 =
{
custom_demon_name (targ); //CH
if (attacker.classname == "building_tesla")
Obituary_Monster_Demon1_by_Tesla (targ, attacker);
else if (attacker.classname == "building_sentry")
Obituary_Monster_Demon1_by_Sentry (targ, attacker);
else if (attacker.classname == "player")
Obituary_Monster_Demon1_by_Player (targ, attacker);
else if (attacker.classname == "monster_army")
Obituary_Monster_Demon1_by_Army (targ, attacker);
else if (attacker.classname == "monster_demon1")
Obituary_Monster_Demon1_by_Demon1 (targ, attacker);
else if (attacker.classname == "monster_shambler")
Obituary_Monster_Demon1_by_Shambler (targ, attacker);
else if (attacker.classname == "monster_wizard")
Obituary_Monster_Demon1_by_Wizard (targ, attacker);
else
Obituary_Monster_Misc (targ, attacker);
};
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Tesla =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags (attacker, targ, 1);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
} else {
if (attacker.tf_items & NIT_SECURITY_CAMERA) //overtink
//Give_Frags_Out (attacker.real_owner, targ);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Sentry =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Sentry
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was pulped by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun\n");
} else {
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was pulped by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Player =
{
if (teamplay
&& (attacker.team_no > 0)
&& (self.real_owner.team_no > 0)) {
if (Teammate (targ.real_owner.team_no, attacker.team_no)) {
if (attacker == self.real_owner) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his own fiend!\n");
} else {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was killed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
MonsterKill (attacker); // adds knife kills to warlock
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Army =
{
custom_demon_name (attacker);
GetRank (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") mows down the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", didn't have a prayer against ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Demon1 =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") eviscerates the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", realises too late that ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") wasn't just trying to be friendly\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Shambler =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") annihilates the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is given a firm farewell to the netherworld by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Demon1_by_Wizard =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") kills the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is killed by the scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Army =
{
custom_demon_name (targ); //CH
GetRank (targ);
if (attacker.classname == "building_tesla")
Obituary_Monster_Army_by_Tesla (targ, attacker);
else if (attacker.classname == "building_sentry")
Obituary_Monster_Army_by_Sentry (targ, attacker);
else if (attacker.classname == "player")
Obituary_Monster_Army_by_Player (targ, attacker);
else if (attacker.classname == "monster_shambler")
Obituary_Monster_Army_by_Shambler (targ, attacker);
else if (attacker.classname == "monster_demon1")
Obituary_Monster_Army_by_Demon1 (targ, attacker);
else if (attacker.classname == "monster_army")
Obituary_Monster_Army_by_Army (targ, attacker);
else if (attacker.classname == "monster_wizard")
Obituary_Monster_Army_by_Wizard (targ, attacker);
else
Obituary_Monster_Misc (targ, attacker);
};
void (entity targ, entity attacker) Obituary_Monster_Army_by_Tesla =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Tesla
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s mercenary soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
} else {
if (attacker.tf_items & NIT_SECURITY_CAMERA)
//Give_Frags_Out (attacker.real_owner, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Army_by_Sentry =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Sentry
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s mercenary soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", discovers ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry isn't that easy to kill\n");
} else {
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", should have known better than to cross ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun's line of fire\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Army_by_Player =
{
if (teamplay
&& (attacker.team_no > 0)
&& (self.real_owner.team_no > 0)) {
if (Teammate (targ.real_owner.team_no, attacker.team_no)) {
if (attacker == self.real_owner) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his own soldier!\n");
} else {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s mercenary soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was killed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Army_by_Shambler =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") slaps the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") into oblivion\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is smacked down by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Army_by_Demon1 =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") disembowels the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is now listed as KIA thanks to ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Army_by_Army =
{
custom_demon_name (attacker);
GetRank (attacker);
if (targ == attacker) { //- OfN - It *may* happen
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", explodes with his own rockets!\n");
return;
}
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") mows down comrade-in-arms ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", takes a bullet in the chest from ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Army_by_Wizard =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, "The scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") kills the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is killed by the scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Shambler =
{
custom_demon_name (targ); //CH
if (attacker.classname == "building_tesla")
Obituary_Monster_Shambler_by_Tesla (targ, attacker);
else if (attacker.classname == "building_sentry")
Obituary_Monster_Shambler_by_Sentry (targ, attacker);
else if (attacker.classname == "player")
Obituary_Monster_Shambler_by_Player (targ, attacker);
else if (attacker.classname == "monster_demon1")
Obituary_Monster_Shambler_by_Demon1 (targ, attacker);
else if (attacker.classname == "monster_shambler")
Obituary_Monster_Shambler_by_Shambler (targ, attacker);
else if (attacker.classname == "monster_army")
Obituary_Monster_Shambler_by_Army (targ, attacker);
else if (attacker.classname == "monster_wizard")
Obituary_Monster_Shambler_by_Wizard (targ, attacker);
else
Obituary_Monster_Misc (targ, attacker);
};
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Tesla =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Tesla
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was given a shocking surprise by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
} else {
//Give_Frags_Out (attacker, targ, -1, 0, 2, 0, 0); //Tesla
//Give_Frags_Out (attacker.real_owner, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", shouldn't play so close to ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Sentry =
{
if (teamplay
&& (attacker.real_owner.team_no > 0)
&& (targ.real_owner.team_no > 0)) {
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Sentry
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", really needs to learn to dodge ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun\n");
} else {
//Give_Frags_Out (attacker, targ, -1, 0, 2, 0, 0); //Sentry
//Give_Frags_Out (attacker.real_owner, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", shouldn't play so close to ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun\n");
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Player =
{
if (teamplay
&& (attacker.team_no > 0)
&& (self.real_owner.team_no > 0)) {
if (Teammate (targ.real_owner.team_no, attacker.team_no)) {
if (attacker == self.real_owner) {
//Give_Frags_Out (attacker, targ, -2, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his own shambler!\n");
} else {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down the friendly shambler ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was felled by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
MonsterKill (attacker); // adds knife kills to warlock
}
}
};
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Demon1 =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//Give_Frags_Out (attacker, targ, -1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") checks its aura after killing ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is torn apart by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Shambler =
{
custom_demon_name (attacker);
if (attacker == targ && deathmsg == DMSG_FLAME)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") sets itself on fire one too many times.\n");
} else if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") destroys the friendly shambler ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", finds losing against shambler ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") to be a fatal experience\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Army =
{
custom_demon_name (attacker);
GetRank (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") is caught in the crossfire from ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") proves to ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") that size doesn't matter\n");
}
};
void (entity targ, entity attacker) Obituary_Monster_Shambler_by_Wizard =
{
custom_demon_name (attacker);
if (Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)) {
//bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, "The scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") nullifies the friendly shambler ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
} else {
//Give_Frags_Out (attacker, targ, 1, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") is destroyed by the scrag ");
//bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
};
void (entity targ, entity attacker) Obituary_Building =
{
if (targ == attacker)
Obituary_Building_by_Self (targ, attacker);
else if (attacker.classname == "building_tesla")
Obituary_Building_by_Tesla (targ, attacker);
else if (attacker.classname == "teledeath")
Obituary_Building_by_Teledeath (targ, attacker);
else if (attacker.classname == "player")
Obituary_Building_by_Player (targ, attacker);
else if (attacker.classname == "monster_army")
Obituary_Building_by_Army (targ, attacker);
};
void (entity targ, entity attacker) Obituary_Building_by_Tesla =
{
local string deathstring;
if (!Teammate (targ.real_owner.team_no, attacker.real_owner.team_no)
&& (targ.classname == "building_sentrygun"
|| targ.classname == "building_tesla")) {
//Give_Frags_Out (attacker, targ, 1, 0, 2, 0, 0); //Tesla
//Give_Frags_Out (attacker.real_owner, targ, 1, 0, 1, 1, 0);
}
if (targ.classname == "building_dispenser")
deathstring = "'s dispenser was zapped by ";
else if (targ.classname == "building_sentrygun")
deathstring = "'s sentrygun was no match for ";
else if (targ.classname == "building_camera")
deathstring = "'s security camera was vaporized by ";
else if (targ.classname == "building_sensor")
deathstring = "'s motion sensor was obliterated by ";
else if (targ.classname == "building_teleporter")
deathstring = "'s teleporter pad was short circuted by ";
else if (targ.classname == "building_tesla")
deathstring = "'s tesla sentry lost the battle against ";
else if (targ.classname == "building_sensor")
deathstring = "'s motion sensor was fucked up by ";
else if (targ.classname == "building_fieldgen")
deathstring = "'s field generator was destroyed by ";
else
deathstring = "'s unknown building (BUG) ";
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, deathstring);
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
};
void (entity targ, entity attacker) Obituary_Building_by_Self =
{
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, GetBuildingName (targ));
bprint (PRINT_MEDIUM, " destroys itself.\n");
};
void (entity targ, entity attacker) Obituary_Building_by_Teledeath =
{
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, GetBuildingName (targ));
bprint (PRINT_MEDIUM, " was telefragged by ");
bprint (PRINT_MEDIUM, attacker.owner.netname);
bprint (PRINT_MEDIUM, "\n");
};
void (entity targ, entity attacker) Obituary_Building_by_Player =
{
if (attacker == targ.real_owner) {
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, " destroys his ");
bprint (PRINT_MEDIUM, GetBuildingName (targ));
bprint (PRINT_MEDIUM, "\n");
return;
} else {
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, GetBuildingName (targ));
bprint (PRINT_MEDIUM, " was destroyed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
}
};
void (entity targ, entity attacker) Obituary_Building_by_Army =
{
custom_demon_name (attacker);
GetRank (attacker);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, GetBuildingName (targ));
bprint (PRINT_MEDIUM, " was destroyed by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
};
void (entity targ, entity attacker) Obituary_Monster_Misc =
{
local string deathstring;
if (attacker.classname == "explo_box")
deathstring = " blew up\n";
else if (attacker.solid == SOLID_BSP && attacker)
deathstring = " was squished\n";
else if (attacker.classname == "trap_shooter"
|| attacker.classname == "trap_spikeshooter"
|| attacker.classname == "trap_tf_spikeshooter"
|| attacker.classname == "trap_tf_shooter") {
if (attacker.deathtype)
deathstring = attacker.deathtype;
else if (attacker.spawnflags == SPAWNFLAG_LASER)
deathstring = " had surgery from a laser\n";
else if (attacker.spawnflags == SPAWNFLAG_TFROCKET)
deathstring = " took a ride on a rocket\n";
else if (attacker.spawnflags == SPAWNFLAG_TFGRENADE)
deathstring = " tried to eat a wild pineapple\n";
else if (attacker.spawnflags == SPAWNFLAG_TFFLAME)
deathstring = " was burned alive\n";
else if (attacker.spawnflags == SPAWNFLAG_SUPERSPIKE)
deathstring = " was nailed to the ground\n";
else
deathstring = " was spiked\n";
} else if (attacker.classname == "fireball")
deathstring = " ate a lavaball\n";
else if (attacker.classname == "teledeath")
deathstring = " was telefragged by " + attacker.owner.netname + "\n";
else
deathstring = " dies\n";
bprint (PRINT_HIGH, "The ");
bprint (PRINT_HIGH, GetMonsterName (targ));
bprint (PRINT_HIGH, " ");
bprint (PRINT_HIGH, targ.netname);
bprint (PRINT_HIGH, " (");
bprint (PRINT_HIGH, targ.real_owner.netname);
bprint (PRINT_HIGH, ")");
bprint (PRINT_HIGH, deathstring);
};