mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-10 07:11:51 +00:00
44 lines
2.5 KiB
Text
44 lines
2.5 KiB
Text
o = todo
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X = done
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? = maybe but not likely
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M = more testing
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I = in progress
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W = waiting on other work
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M make changing skin/color force the proper color instead of kicking
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M make sure team/color is cleared when a client connects
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o allow lay mode if purchased
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o various drop items
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X move from *preqcc to cpp
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o add more variety to tinkering
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o add a way to edit the respawn ammo entities
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X add localinfo string for bottom half of the MOTD
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X add a define to disable abusive admin commands (eg stuffcmd)
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X the thief skill should set the "invisible" face
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o "slave teslas"
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o instead of not allowing two fastest legs when upgraded, restrict the health/armor you're allowed when you have fast legs
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o make a seperate menu for detonating engineer buildings
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o remove RPrint, since it's really kinda pointless and just makes the code uglier
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o change the color defines (eg DARKBLUE) to be the exact number, not number + 1
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o remove the old method for teleports checking if blocked, after confirming it's not needed. (moving platforms block it?)
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o only allow people to use certain topcolors
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o allow more variation in skins
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o Make it so '1' repairs/reloads on all building menus
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o Teammates should be able to destroy fieldgens when they've been hacked to hurt teammates
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o Possibly berserker shouldn't make detpacks do more damage
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o give airborn pipebombs a different death message
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o Health should be given automatically based on the amount of money you have left. That'd get rid of the "can't undo health" problem
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o Hitting 0 when customizing should give you a confirmation screen, instead of exiting immedietly
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o Make 50 frag (upgrade from frags? maybe not) teslas change color or do something special. (not yellow though, as that can happen normally)
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o Medikits should trigger buttons
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o Fix Sentry movement on platforms. (Make the top the only real entity, and the bottom one purely visual and adjusted to match it's position every frame)
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o MegaTF-style caltrops. (requested by Misty-chan)
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o specs should have access to admin commands, ceasefire, and query
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o chance for detpack disarm/krak to set it off
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o random damage from detpacks
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o random timer too?
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o pack_N_match model name to match, or 1 to affect any model with lots of stuff, 2 for any model with any health/ammo/armor
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o pack_N_improve 1 means to supercharge what the pack already has, 2 means to give it everything
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o pack_N_model forces a certain model
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o pack_N_merge is a distance at which they should be merged
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o All respawns should give you your purchased armor type
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