o = todo X = done ? = maybe but not likely M = more testing I = in progress W = waiting on other work M make changing skin/color force the proper color instead of kicking M make sure team/color is cleared when a client connects o allow lay mode if purchased o various drop items X move from *preqcc to cpp o add more variety to tinkering o add a way to edit the respawn ammo entities X add localinfo string for bottom half of the MOTD X add a define to disable abusive admin commands (eg stuffcmd) X the thief skill should set the "invisible" face o "slave teslas" o instead of not allowing two fastest legs when upgraded, restrict the health/armor you're allowed when you have fast legs o make a seperate menu for detonating engineer buildings o remove RPrint, since it's really kinda pointless and just makes the code uglier o change the color defines (eg DARKBLUE) to be the exact number, not number + 1 o remove the old method for teleports checking if blocked, after confirming it's not needed. (moving platforms block it?) o only allow people to use certain topcolors o allow more variation in skins o Make it so '1' repairs/reloads on all building menus o Teammates should be able to destroy fieldgens when they've been hacked to hurt teammates o Possibly berserker shouldn't make detpacks do more damage o give airborn pipebombs a different death message o Health should be given automatically based on the amount of money you have left. That'd get rid of the "can't undo health" problem o Hitting 0 when customizing should give you a confirmation screen, instead of exiting immedietly o Make 50 frag (upgrade from frags? maybe not) teslas change color or do something special. (not yellow though, as that can happen normally) o Medikits should trigger buttons o Fix Sentry movement on platforms. (Make the top the only real entity, and the bottom one purely visual and adjusted to match it's position every frame) o MegaTF-style caltrops. (requested by Misty-chan) o specs should have access to admin commands, ceasefire, and query o chance for detpack disarm/krak to set it off o random damage from detpacks o random timer too? o pack_N_match model name to match, or 1 to affect any model with lots of stuff, 2 for any model with any health/ammo/armor o pack_N_improve 1 means to supercharge what the pack already has, 2 means to give it everything o pack_N_model forces a certain model o pack_N_merge is a distance at which they should be merged o All respawns should give you your purchased armor type