Bill Currie
f0a37abbd1
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
Bill Currie
99190cb79a
world -> NIL for null entities. Seems to work (only issue would be borked
...
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Bill Currie
23d81b1e8c
fix some uninitialized variables that qfcc has so far detected
2001-10-18 20:10:39 +00:00
Adam Olsen
09bf5a80dc
- comment out the cheat check's speed check, so we can use the rest
...
without it
2001-10-18 13:30:35 +00:00
Bill Currie
0ff237871e
Cleanup after qfcc's typechecking changes. This includes the elimination of
...
SUB_Null.
2001-10-17 07:48:11 +00:00
Adam Olsen
1993bb348f
- some BUGS items
...
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
game
2001-09-30 22:38:44 +00:00
Bill Currie
0c44060141
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
Bill Currie
6fda29570c
fix some int / int problems caused by qfcc's integer support.
2001-07-24 04:37:00 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00