Bill Currie
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1d74a0e909
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fix SUB_UseTargets so it doesn't wind up nuking everything
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2002-04-27 00:40:11 +00:00 |
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Adam Olsen
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ad9c37dbd0
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- add some BUGS
- fix some rogue on_hook resetters (should be using Reset_Grapple)
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2001-12-21 15:04:59 +00:00 |
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Bill Currie
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f0a37abbd1
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
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Bill Currie
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99190cb79a
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world -> NIL for null entities. Seems to work (only issue would be borked
tests for foo == world -> !foo and for != world -> foo).
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2001-11-02 17:00:52 +00:00 |
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Bill Currie
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0ff237871e
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Cleanup after qfcc's typechecking changes. This includes the elimination of
SUB_Null.
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2001-10-17 07:48:11 +00:00 |
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Adam Olsen
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55500b87d6
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- change all usages of MSG_BROADCAST to MSG_MULTICAST, since that's
what quakeworld uses anyway
- when changing a player's team with the admin commands, change the
player's color, not the admin's color :)
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2001-10-13 23:02:22 +00:00 |
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Adam Olsen
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0c498dd760
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- tweak a few things to use setorigin instead of self.origin =
- make sure telefrags happen even on your first spawn
- do a reverse telefrag if your target is invicible
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2001-10-08 11:14:13 +00:00 |
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Bill Currie
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0c44060141
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clean up all the unused local vars found by qfcc
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2001-09-23 04:25:02 +00:00 |
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Zephaniah E. Hull
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b54ea79f70
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The death of #ifdef QUAKE_WORLD!!
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2001-07-25 21:10:26 +00:00 |
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Bill Currie
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94baf9dbcb
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
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Bill Currie
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64ecb99bfc
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Initial revision
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2001-07-17 05:58:10 +00:00 |
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