Timothy C. McGrath
1afd36dc3d
Another self.message which caused a crash likely due to not having a self.owner
...
check.
Tim McGrath (Misty)
2002-06-02 15:24:59 +00:00
Timothy C. McGrath
0c080c65c8
Fixed ownership checking of doors, caused interesting crashes due to another
...
bug which I had caused. (Gee, I should screw things up more often! ... er, no.)
Tim McGrath (Misty)
2002-06-02 05:23:47 +00:00
Bill Currie
99190cb79a
world -> NIL for null entities. Seems to work (only issue would be borked
...
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Bill Currie
0ff237871e
Cleanup after qfcc's typechecking changes. This includes the elimination of
...
SUB_Null.
2001-10-17 07:48:11 +00:00
Adam Olsen
1993bb348f
- some BUGS items
...
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
game
2001-09-30 22:38:44 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00