Adam Olsen
c662c418fe
- fix the "teleporter causes 'sprint to non-client'" bug
...
- prevent building when a teleporter is too close to a wall
2001-08-13 13:02:54 +00:00
Adam Olsen
78f349961e
- fix the fieldgen placement warnings
...
- remove the ALIGNED_FIELDGENS define, since it's kinda pointless
- Add some waypoint files, which use obscure datastructures in the
host entity, rather than a new entitiy for each waypoint like
current soldier waypoints do. Not use yet.
2001-08-12 12:40:29 +00:00
Bill Currie
7498c71ee5
fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
...
server source.
2001-07-31 17:08:59 +00:00
Zephaniah E. Hull
b743ed605b
Uses PF_checkmove!
2001-07-25 22:15:15 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Adam Olsen
be736a6e22
mercury's building fix. you now *never* loose your buildings through walls when you build them. Yay!
2001-07-25 17:44:20 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00