Bill Currie
08a9c7961b
Compilation fixes for "recent" qfcc.
2012-07-06 11:29:18 +09:00
Bill Currie
165fa62d6e
bit flipping cleanup
2004-04-12 05:37:50 +00:00
Bill Currie
f0a37abbd1
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
Bill Currie
99190cb79a
world -> NIL for null entities. Seems to work (only issue would be borked
...
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Bill Currie
c01e44c7a4
fix some more uninitialized vars found by qfcc
2001-10-19 03:31:30 +00:00
Bill Currie
0ff237871e
Cleanup after qfcc's typechecking changes. This includes the elimination of
...
SUB_Null.
2001-10-17 07:48:11 +00:00
Adam Olsen
1993bb348f
- some BUGS items
...
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
game
2001-09-30 22:38:44 +00:00
Adam Olsen
a9cf39a1cc
Change a bunch of self.items = self.items - (self.items & IT_FOO)
...
lines to self.items = self.items & ~IT_FOO. also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00