2001-07-17 05:58:10 +00:00
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/*======================================================
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CUSTOM.QC Custom TeamFortress v3.2
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(c) William Kerney 5/21/00
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========================================================
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All the functions pertaining to custom class generation and
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the miscellanious new features of Custom TF
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======================================================*/
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2001-07-23 20:52:47 +00:00
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#include "defs.qh"
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#include "menu.qh"
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2001-07-17 05:58:10 +00:00
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float(float t1, float t2) Teammate; //KK: are team_no's current teammates
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void() DropToCustomClassGen; //Called when starting class generation
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void() DropFromCustomClassGen; //Called when finished class generation
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void() PrintMoney;
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void(float in) PrintRefund;
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void(float in) PrintNotEnoughMoney;
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void(float cost, float type) BuyWeapon;
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void(float cost, float type) BuyCuTF;
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void(float cost, float type) BuyItem;
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void(float cost, float type) BuyJob;
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/*void(float cost, float type) BuyGren1;
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void(float cost, float type) BuyGren2;*/
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void(entity tif, float pain) RevealThief;
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void() FragGrenadeTouch;
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void() FragGrenadeExplode;
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void() KracGrenadeTouch;
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void() KracGrenadeExplode;
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void(entity bastard,float threshold) createBastard;
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void(entity immuner,float timer) makeImmune;
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void() UseJobSkill; //Function for handling professions
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void() DetonateAllGuns;
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void (string temp) DebugSprint;
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void (float temp) DebugSprintFloat;
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float(entity tester) IsBuilding;
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void() autoteam_think;
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//Extern
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void (vector org, entity death_owner) spawn_tdeath;
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void (string gib, float health) ThrowGib;
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void() TeamFortress_SetHealth;
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void() TeamFortress_SetEquipment;
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float() W_BestWeapon;
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void() W_SetCurrentAmmo;
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void(entity p) TeamFortress_SetSpeed;
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void(entity p) TeamFortress_SetSkin;
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void(entity Viewer, float pc) TeamFortress_PrintJobName;
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void () BecomeExplosion;
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void(entity bomb, entity attacker, float rad, entity ignore) T_RadiusDamage;
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void() SUB_regen;
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float modelindex_eyes, modelindex_player, modelindex_null;
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void(float inAuto) W_FireMedikit;
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void(float inAuto) TeamFortress_ID;
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void(float range,float inAuto) TeamFortress_Scan;
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void() kill_my_demon;
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void() player_assaultcannondown1;
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void (entity rhook) Reset_Grapple;
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void() GuerillaExplode;
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void(float krac) TeamFortress_DetpackStop;
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void (float all) TeamFortress_TeamShowScores;
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void () execute_changelevel;
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void(entity Item, entity AP, float method) tfgoalitem_RemoveFromPlayer;
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//- OfN
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void(entity mine_owner) DetonateMines; //external, job.qc
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2001-07-24 20:54:19 +00:00
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float (float tno) TeamGetNiceColor;
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2001-07-17 05:58:10 +00:00
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void() SetArmyTimer;
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void() RemoveArmyTimer;
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entity() SelectSpawnPoint;
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void(entity tfield, vector where, entity thing) FieldExplosion;
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//KK: are team_no's current teammates
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float(float targteam, float attackteam) Teammate =
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{
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local float teammask;
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2001-10-01 11:37:02 +00:00
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if (!teamplay) return FALSE;
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if (!targteam) return FALSE;
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if (targteam == attackteam) return TRUE;
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if (number_of_teams < 3) return FALSE;
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2001-07-17 05:58:10 +00:00
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2001-10-01 11:37:02 +00:00
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teammask = 1 << (targteam - 1);
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2001-07-17 05:58:10 +00:00
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2001-10-01 11:37:02 +00:00
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if (attackteam == 1 && (friends1_mask & teammask)) return TRUE;
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else if (attackteam == 2 && (friends2_mask & teammask)) return TRUE;
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else if (attackteam == 3 && (friends3_mask & teammask)) return TRUE;
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else if (attackteam == 4 && (friends4_mask & teammask)) return TRUE;
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2001-07-17 05:58:10 +00:00
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2001-07-23 20:52:47 +00:00
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return FALSE;
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2001-07-17 05:58:10 +00:00
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};
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1) Attempted to give players positive frags whenever possible. You now
should get frags for blowing people up with others' dispensers/mines/expbody,
airfisting rockets, etc.
2) Redid Give_Frags_Out
3) Changed many uses of pointcontents and ugly hacks to use hullpointcontents
and checkmove, now a lot cleaner and less buggy
4) You can grapple builds again. This caused really odd bugs.
5) You can now damage your own buildings again (gasp). Any time a tesla or sentry
is damaged it turns on its attacker, friendly or otherwise. This is both a counter-TK
and counter-spy mechanism.
6) Teslas are now entirely inside their bounding box
7) Now check every frame for players startsolid and for outside of the map cube.
8) #define WALL_HURT to make it hurt when you hit a wall
9) Used some cool ideas (aka laws of physics) to make the airfist a little less annoying
10) You now only get 1 mirv per slot without bandolier. Demoman and hwguy gain bandolier.
demoman loses his extra mirv but gains an extra grenade and pair of detpacks. Hwguy
gets extra grenade.
11) New and improved EMP grenade now does damage based on range. no longer blows up shells.
Doesn't directly damage sentries anymore, but does significant damage to dispensers.
EMP someone who's setting a det and it blows up in their face.
12) Players now do radius damage from getting EMPed (again)
13) EMPs now go through walls (again)
14) EMP number lowered by one (3 without, 4 with bandolier) and cost raised by $100
15) You can only have 2 frag grens, 3 with bandolier now.
16) Hover boots will now eat cells if they get low on charge. In addition, the silly bug
where their charge wasn't restored when you die is fixed now.
17) EMPing a detpack now sets its timer to anywhere between 1 and 121 seconds from current time,
with a logarithmic probability of it being lower. (random() * random() * 120 + 1). Also, probably
more time the closer it is to the EMP.
18) Judo can now be blocked by people with close combat, knife or judo. Blocked judo means that the
attacker loses 3 seconds of attack.
19) Judo missing now makes them unable to fire.
20) Shortened judo range (back to normal if w/ close combat)
21) Attempted to rework the railgun. Seems to be okay now.
Probably still a lot of bugs in here, but since this is the devel version I thought I would commit
all my changes so people could start testing it. I'll commit fixes as soon as I find the bugs.
2003-11-26 08:53:44 +00:00
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float(entity targ, entity attack) AreTeammates =
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{
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if (targ == attack)
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return TRUE;
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else
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return Teammate(targ.team_no, attack.team_no);
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};
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2001-07-17 05:58:10 +00:00
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void (string temp) DebugSprint =
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{
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2001-07-23 20:52:47 +00:00
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sprint(self,PRINT_HIGH,temp);
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sprint(self,PRINT_HIGH,"\n");
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2001-07-17 05:58:10 +00:00
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};
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void (float foo) DebugSprintFloat =
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{
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local string temp;
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temp = ftos(foo);
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2001-07-23 20:52:47 +00:00
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sprint(self,PRINT_HIGH,temp);
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sprint(self,PRINT_HIGH,"\n");
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2001-07-17 05:58:10 +00:00
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};
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void() DropToCustomClassGen =
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{
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local float sell_no;
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sell_no = 0;
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self.gravity = 1;
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2001-11-02 17:00:52 +00:00
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//st = infokey(NIL, "no_grapple");
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2001-07-17 05:58:10 +00:00
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kill_my_demon();//FIXED?
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DetonateMines(self);
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RemoveArmyTimer();
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self.aura = 0;
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//Remove everything he's carrying
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self.job = 0;
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self.is_malfunctioning = 0;
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//self.is_cameraviewing = 0;
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self.tf_items = 0;
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self.cutf_items = 0;
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self.tf_items_flags = 0;
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self.items = 0;
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self.ammo_rockets = 0;
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self.ammo_nails = 0;
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self.ammo_shells = 0;
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self.ammo_cells = 0;
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self.maxammo_rockets = 10; //Give em a minimal carrying capacity
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self.maxammo_nails = 10;
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self.maxammo_shells = 10;
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self.maxammo_cells = 10;
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self.maxammo_medikit = 0;
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self.maxammo_detpack = 0;
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self.ammo_c4det = 0;
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2001-11-02 17:00:52 +00:00
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self.demon_one = NIL; //SB - this tells us who our demon is for easy reference
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self.demon_two = NIL; //- OfN- Used for hacker job, target building and for timer (% on sbar)
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2001-07-17 05:58:10 +00:00
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self.demon_blood = 0;
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//self.demon_points = 5;
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self.num_mines = 0; // OfN Number of mines set by the player
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self.no_grenades_1 = 0;
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self.no_grenades_2 = 0;
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self.tp_grenades_1 = 0;
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self.tp_grenades_2 = 0;
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self.armor_allowed = 0.3; //Red yellow or green
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self.armorclass = 0; //Red yellow or green
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self.armorvalue = 0; //200 etc
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self.maxarmor = 0; //200 etc
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2001-07-23 20:52:47 +00:00
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self.weapon = 0; // WEAP_HOOK & WEAP_SHOTGUN etc
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2001-07-17 05:58:10 +00:00
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self.current_weapon = 0; // No current weapon
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if ((allow_hook) && (no_grapple != 1)) //If map allows it...
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2001-07-23 20:52:47 +00:00
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self.weapons_carried = WEAP_HOOK; // Start with grapple
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2001-07-17 05:58:10 +00:00
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else
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self.weapons_carried = 0; // Or remove everything
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self.weaponmodel = ""; //Remove the model of a weapon in front
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2001-07-23 20:52:47 +00:00
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_NONE;
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self.takedamage = DAMAGE_NO;
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2001-07-17 05:58:10 +00:00
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//Ready to buy
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self.maxspeed = 0; //Can't move while buying
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self.max_health = 50;
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self.health = 50;
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#define PRICE_PER_FRAG 100
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#define MAX_FRAGS_TO_SELL 50
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//Calculate starting money
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//This means the most someone can get is 50*100 = $5000
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2001-07-23 20:52:47 +00:00
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if (self.done_custom & CUSTOM_SELLING)
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2001-07-17 05:58:10 +00:00
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{
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2001-07-23 20:52:47 +00:00
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if (self.real_frags >= MAX_FRAGS_TO_SELL)
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sell_no = MAX_FRAGS_TO_SELL;
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2001-07-17 05:58:10 +00:00
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else if (self.real_frags > 0)
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sell_no = self.real_frags;
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else {
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sell_no = 0;
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2001-07-23 20:52:47 +00:00
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self.done_custom = self.done_custom - (self.done_custom & CUSTOM_SELLING);
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2001-07-17 05:58:10 +00:00
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}
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self.real_frags = self.real_frags - sell_no;
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self.frags = self.real_frags; //TODO: Make this work with TEAMFRAGS on
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2001-07-23 20:52:47 +00:00
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self.money = custom_money + sell_no * PRICE_PER_FRAG;
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2001-07-17 05:58:10 +00:00
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}
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else
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self.money = custom_money;
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self.custom_speed = 250; //HWGUY Speed
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//Overrides the menu handler to always display my menu
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//Hack alert! This preserves the selling flag. :p
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2001-07-23 20:52:47 +00:00
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if (self.done_custom & CUSTOM_SELLING)
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self.done_custom = CUSTOM_BUILDING | CUSTOM_SELLING;
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2001-07-17 05:58:10 +00:00
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else
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2001-07-23 20:52:47 +00:00
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self.done_custom = CUSTOM_BUILDING;
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2001-07-17 05:58:10 +00:00
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//Destroy Buildings... again. :p
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DetonateAllGuns();
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//And then kill all demons I own
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//kill_my_demon();
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//DetonateMines(self);
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//RemoveArmyTimer();
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2001-07-23 20:52:47 +00:00
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self.current_menu = MENU_PRIMARY_WEAPON;
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2001-07-17 05:58:10 +00:00
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Menu_PrimaryWeapon();
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return;
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};
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void(vector org) spawn_tfog;
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void() DropFromCustomClassGen =
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{
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//
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2001-07-23 20:52:47 +00:00
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self.is_killed = FALSE;
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2001-07-17 05:58:10 +00:00
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//
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2001-11-02 17:00:52 +00:00
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self.summon_one = NIL;
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self.summon_two = NIL;
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2001-07-17 05:58:10 +00:00
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2001-07-23 20:52:47 +00:00
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self.done_custom = CUSTOM_FINISHED;
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2001-07-17 05:58:10 +00:00
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self.maxspeed = self.custom_speed;
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self.gravity = 1;
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2001-07-23 20:52:47 +00:00
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if (self.cutf_items & CUTF_TOSSABLEDET)
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2001-07-17 05:58:10 +00:00
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self.maxammo_detpack = 1;
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//Make sure they have at least one axe-like weapon
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2001-07-23 20:52:47 +00:00
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if (!(self.weapons_carried & (WEAP_MEDIKIT | WEAP_SPANNER)) || (self.cutf_items & CUTF_KNIFE))
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self.weapons_carried = self.weapons_carried | WEAP_AXE;
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2001-07-17 05:58:10 +00:00
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//CH if you bought Guerilla, you get 20 rockets :)
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2001-07-23 20:52:47 +00:00
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if (self.job & JOB_GUERILLA)
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2001-07-17 05:58:10 +00:00
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self.maxammo_rockets = self.maxammo_rockets + 20;
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//OfN if we got the holo we get extra cells ammo space
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2001-07-23 20:52:47 +00:00
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if (self.cutf_items & CUTF_HOLO)
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2001-07-17 05:58:10 +00:00
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self.maxammo_cells = self.maxammo_cells + 40;
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|
|
//If they bought weapons, remove their basic ammo allotment
|
|
|
|
|
if (self.maxammo_rockets > 10)
|
|
|
|
|
self.maxammo_rockets = self.maxammo_rockets - 10;
|
|
|
|
|
if (self.maxammo_nails > 10)
|
|
|
|
|
self.maxammo_nails = self.maxammo_nails - 10;
|
|
|
|
|
if (self.maxammo_shells > 10)
|
|
|
|
|
self.maxammo_shells = self.maxammo_shells - 10;
|
|
|
|
|
if (self.maxammo_cells > 10)
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells - 10;
|
|
|
|
|
|
|
|
|
|
//Increase their supply if they bought a backpack or bandolier
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.tf_items & NIT_AMMO_BACKPACK) {
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_rockets = self.maxammo_rockets + 30;
|
|
|
|
|
self.maxammo_nails = self.maxammo_nails + 100;
|
|
|
|
|
self.maxammo_shells = self.maxammo_shells + 100;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.weapons_carried & WEAP_SPANNER)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_cells = self.maxammo_cells + 170;
|
|
|
|
|
else
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells + 50;
|
|
|
|
|
if (self.maxammo_medikit > 0) //Only increase their medical supplies when...
|
|
|
|
|
self.maxammo_medikit = self.maxammo_medikit + 70;
|
|
|
|
|
if (self.maxammo_detpack > 0)
|
|
|
|
|
self.maxammo_detpack = self.maxammo_detpack + 0.5;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.tf_items & NIT_AMMO_BANDOLIER) {
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_rockets = self.maxammo_rockets + 10;
|
|
|
|
|
self.maxammo_nails = self.maxammo_nails + 50;
|
|
|
|
|
self.maxammo_shells = self.maxammo_shells + 50;
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells + 30;
|
|
|
|
|
if (self.maxammo_medikit > 0)
|
|
|
|
|
self.maxammo_medikit = self.maxammo_medikit + 50;
|
|
|
|
|
if (self.maxammo_detpack > 1) //Only give extra det if they bought both
|
|
|
|
|
self.maxammo_detpack = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Clean up detpack fraction
|
|
|
|
|
if (self.maxammo_detpack > 1 && self.maxammo_detpack < 2)
|
|
|
|
|
self.maxammo_detpack = 1;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.cutf_items & CUTF_SENSOR) // SB
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_cells = self.maxammo_cells + 70;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.cutf_items & CUTF_DISPENSER) // SB
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_cells = self.maxammo_cells + 100;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.cutf_items & CUTF_FIELDGEN) // SB
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_cells = self.maxammo_cells + 140;
|
|
|
|
|
|
|
|
|
|
//- OfN
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.weapons_carried & WEAP_LASERCANNON) self.maxammo_cells = self.maxammo_cells + 70;
|
|
|
|
|
if (self.weapons_carried & WEAP_SNG) self.maxammo_nails = self.maxammo_nails + 70;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
//Now cap the max ammo
|
|
|
|
|
if (self.maxammo_rockets > 100)
|
|
|
|
|
self.maxammo_rockets = 100;
|
|
|
|
|
if (self.maxammo_nails > 350)
|
|
|
|
|
self.maxammo_nails = 350;
|
|
|
|
|
if (self.maxammo_shells > 300)
|
|
|
|
|
self.maxammo_shells = 300;
|
|
|
|
|
|
|
|
|
|
//- ofn
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.tf_items & NIT_AMMO_BANDOLIER && self.tf_items & NIT_AMMO_BACKPACK)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.maxammo_cells > 400)
|
|
|
|
|
self.maxammo_cells = 400;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (self.tf_items & NIT_AMMO_BACKPACK)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.maxammo_cells > 360) // was 400
|
|
|
|
|
self.maxammo_cells = 360;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (self.maxammo_cells > 320) // was 400
|
|
|
|
|
self.maxammo_cells = 320;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//- OFN HERE FRONTLIN HELI BUG FIX ---//
|
|
|
|
|
local entity spot;
|
|
|
|
|
spot = SelectSpawnPoint ();
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
// if (self.playerclass != PC_UNDEFINED)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//spawn_tdeath (spot.origin, self);
|
|
|
|
|
|
|
|
|
|
self.observer_list = spot;
|
2001-10-08 11:14:13 +00:00
|
|
|
|
setorigin (self, spot.origin + '0 0 1');
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.angles = spot.angles;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.fixangle = TRUE; // turn this way immediately
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
makevectors(self.angles);
|
|
|
|
|
spawn_tfog (self.origin + v_forward*20);
|
|
|
|
|
|
|
|
|
|
//------------------------------------//
|
|
|
|
|
|
|
|
|
|
//Telefrag anyone sitting on top of us
|
|
|
|
|
spawn_tdeath(self.origin,self);
|
|
|
|
|
|
|
|
|
|
//Remove observer-like mode
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.takedamage = DAMAGE_AIM;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//Prevent bad movetype errors, or something
|
|
|
|
|
if (self.classname != "player") {
|
|
|
|
|
RPrint("BUG BUG BUG BUG BUG BUG BUG BUG BUG\n");
|
|
|
|
|
RPrint("Non-player was in custom class generation!\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.movetype = MOVETYPE_WALK;
|
|
|
|
|
self.flags = FL_CLIENT | FL_ONGROUND;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.waterlevel = 0;
|
|
|
|
|
self.air_finished = time + 12;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.solid = SOLID_SLIDEBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.pausetime = 0;
|
|
|
|
|
|
|
|
|
|
//Remove invisibility
|
|
|
|
|
//setmodel (self, "progs/eyes.mdl");
|
|
|
|
|
//setmodel (self, "progs/player.mdl");
|
|
|
|
|
self.modelindex = modelindex_player;
|
|
|
|
|
|
|
|
|
|
// Stock him up
|
|
|
|
|
// Display the Player's Class
|
|
|
|
|
TeamFortress_PrintJobName(self,self.job);
|
|
|
|
|
// Set the weapons and ammo for the player based on class
|
|
|
|
|
TeamFortress_SetEquipment();
|
|
|
|
|
// Set the health for the player based on class
|
|
|
|
|
TeamFortress_SetHealth();
|
|
|
|
|
// Set the speed for the player based on class
|
|
|
|
|
TeamFortress_SetSpeed(self);
|
|
|
|
|
// Set the skin for the player based on class
|
|
|
|
|
TeamFortress_SetSkin(self);
|
|
|
|
|
stuffcmd(self, "v_idlescale 0\n");
|
|
|
|
|
stuffcmd(self, "v_cshift 0 0 0 0\n");
|
|
|
|
|
stuffcmd(self, "bf\n");
|
|
|
|
|
|
|
|
|
|
ResetMenu();
|
|
|
|
|
self.impulse = 0;
|
|
|
|
|
|
|
|
|
|
//Make them invincible if they bought respawn protection
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.tf_items & NIT_RESPAWN_GUARD) {
|
2001-08-10 10:03:36 +00:00
|
|
|
|
self.items = self.items & IT_INVULNERABILITY;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.invincible_time = 1;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.invincible_finished = time + RESPAWN_GUARD_TIME;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (self.custom_speed > 300)
|
|
|
|
|
self.invincible_finished = self.invincible_finished - 1;
|
|
|
|
|
if (self.custom_speed > 400)
|
|
|
|
|
self.invincible_finished = self.invincible_finished - 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Come again!
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"Type 'custom' at the console to build a new class.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
//- OfN - Set army timer //
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.job & JOB_ARMY)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
SetArmyTimer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() PrintMoney =
|
|
|
|
|
{
|
|
|
|
|
if (pay_msgs != 1)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
local string as;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You have ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
as = ftos(self.money);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,as);
|
|
|
|
|
sprint(self,PRINT_HIGH," dollars left.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void(float in) PrintRefund=
|
|
|
|
|
{
|
|
|
|
|
local string as;
|
|
|
|
|
|
|
|
|
|
if (pay_msgs == 1)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You sell it back for ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
as = ftos(in);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,as);
|
|
|
|
|
sprint(self,PRINT_HIGH," dollars.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.money = self.money + in; //Give em a refund
|
|
|
|
|
|
|
|
|
|
if (pay_msgs == 1)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You now have ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
as = ftos(self.money);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,as);
|
|
|
|
|
sprint(self,PRINT_HIGH," dollars available.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void(float in) PrintNotEnoughMoney =
|
|
|
|
|
{
|
|
|
|
|
if (pay_msgs != 1)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"Not enough money!\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
local string as;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"Sorry, that costs ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
as = ftos(in);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,as);
|
|
|
|
|
sprint(self,PRINT_HIGH," dollars.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You only have ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
as = ftos(self.money);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,as);
|
|
|
|
|
sprint(self,PRINT_HIGH," dollars left.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//Functions for determining ammo carrying capacity
|
|
|
|
|
float (float item) countshells =
|
|
|
|
|
{
|
|
|
|
|
/* if (chris)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_SHOTGUN) return 16;
|
|
|
|
|
if (item == WEAP_SPANNER) return 20;
|
|
|
|
|
if (item == WEAP_SUPER_SHOTGUN) return 32;
|
|
|
|
|
if (item == WEAP_ASSAULT_CANNON) return 75;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{*/
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_SHOTGUN) return 25;
|
|
|
|
|
if (item == WEAP_SPANNER) return 40;
|
|
|
|
|
if (item == WEAP_SUPER_SHOTGUN) return 50;
|
|
|
|
|
if (item == WEAP_ASSAULT_CANNON) return 100;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//}
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
|
|
|
|
float (float item) countnails =
|
|
|
|
|
{
|
|
|
|
|
/*if (chris)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_MAUSER) return 10;
|
|
|
|
|
if (item == WEAP_TRANQ) return 20;
|
|
|
|
|
if (item == WEAP_LASER) return 10;
|
|
|
|
|
if (item == WEAP_NAILGUN) return 75;
|
|
|
|
|
if (item == WEAP_LIGHT_ASSAULT) return 100;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{*/
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_MAUSER) return 30;
|
|
|
|
|
if (item == WEAP_TRANQ) return 30;
|
|
|
|
|
if (item == WEAP_LASER) return 50;
|
|
|
|
|
if (item == WEAP_NAILGUN) return 100;
|
|
|
|
|
if (item == WEAP_LIGHT_ASSAULT) return 150;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//}
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
|
|
|
|
float (float item) countrockets =
|
|
|
|
|
{
|
|
|
|
|
/*if (chris)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_SPANNER) return 2;
|
|
|
|
|
if (item == WEAP_ROCKET_LAUNCHER) return 3;
|
|
|
|
|
if (item == WEAP_GRENADE_LAUNCHER) return 7;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{*/
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_SPANNER) return 30;
|
|
|
|
|
if (item == WEAP_ROCKET_LAUNCHER) return 30;
|
|
|
|
|
if (item == WEAP_GRENADE_LAUNCHER) return 50;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//}
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
|
|
|
|
float (float item) countcells =
|
|
|
|
|
{
|
|
|
|
|
/*if (chris)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_ASSAULT_CANNON) return 16;
|
|
|
|
|
if (item == WEAP_DAEDALUS) return 50;
|
|
|
|
|
if (item == WEAP_LIGHTNING) return 75;
|
|
|
|
|
if (item == WEAP_SPANNER) return 150;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{*/
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_ASSAULT_CANNON) return 50;
|
|
|
|
|
if (item == WEAP_DAEDALUS) return 100;
|
|
|
|
|
if (item == WEAP_LIGHTNING) return 100;
|
|
|
|
|
if (item == WEAP_SPANNER) return 150;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//}
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void(float cost, float item) BuyWeapon =
|
|
|
|
|
{
|
|
|
|
|
if (item == 0) //Make sure we don't buy a null weapon
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (self.weapons_carried & item) //We are selling
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_ROCKET_LAUNCHER && self.tf_items & NIT_RL_LASER_SIGHT)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
self.money = self.money + 1000;
|
2001-08-10 10:03:36 +00:00
|
|
|
|
self.tf_items = self.tf_items & ~NIT_RL_LASER_SIGHT;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == WEAP_ROCKET_LAUNCHER && self.tf_items & NIT_CLUSTER_ROCKETS)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
self.money = self.money + 3250;
|
2001-08-10 10:03:36 +00:00
|
|
|
|
self.tf_items = self.tf_items & ~NIT_CLUSTER_ROCKETS;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
self.maxammo_shells = self.maxammo_shells - countshells(item);
|
|
|
|
|
self.maxammo_nails = self.maxammo_nails - countnails(item);
|
|
|
|
|
self.maxammo_rockets = self.maxammo_rockets - countrockets(item);
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells - countcells(item);
|
|
|
|
|
PrintRefund(cost);
|
|
|
|
|
self.weapons_carried = self.weapons_carried - item;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (cost > self.money)
|
|
|
|
|
{
|
|
|
|
|
PrintNotEnoughMoney(cost);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//Add to max ammo
|
|
|
|
|
self.maxammo_shells = self.maxammo_shells + countshells(item);
|
|
|
|
|
self.maxammo_nails = self.maxammo_nails + countnails(item);
|
|
|
|
|
self.maxammo_rockets = self.maxammo_rockets + countrockets(item);
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells + countcells(item);
|
|
|
|
|
|
|
|
|
|
self.weapons_carried = self.weapons_carried | item;
|
|
|
|
|
self.money = self.money - cost;
|
|
|
|
|
PrintMoney();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void(float cost, float item) BuyCuTF =
|
|
|
|
|
{
|
|
|
|
|
if (item == 0) //Make sure we don't buy a null weapon
|
|
|
|
|
return;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == CUTF_OTR && !(self.weapons_carried & WEAP_SNIPER_RIFLE)) {
|
|
|
|
|
sprint(self,PRINT_HIGH,"These are special bullets for the sniper rifle, buy one first\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (self.cutf_items & item) //We are selling
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == CUTF_SENTRYGUN) {
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_shells = self.maxammo_shells - 130;
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells - 130;
|
|
|
|
|
}
|
|
|
|
|
PrintRefund(cost);
|
|
|
|
|
self.cutf_items = self.cutf_items - item;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (cost > self.money)
|
|
|
|
|
{
|
|
|
|
|
PrintNotEnoughMoney(cost);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//Add to max ammo if sentrygun purchase
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == CUTF_SENTRYGUN) {
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.maxammo_shells = self.maxammo_shells + 130;
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells + 130;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.cutf_items = self.cutf_items | item;
|
|
|
|
|
self.money = self.money - cost;
|
|
|
|
|
PrintMoney();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//CH gives ammo for items
|
|
|
|
|
void(float item) Apply_Item_Ammo =
|
|
|
|
|
{
|
|
|
|
|
local float cellsfoo,rocketsfoo;
|
|
|
|
|
cellsfoo = rocketsfoo = 0;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_TESLA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
cellsfoo = 150;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_SECURITY_CAMERA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
cellsfoo = 60;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_TELEPORTER)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
cellsfoo = 100;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_RL_LASER_SIGHT)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
rocketsfoo = 10;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_CLUSTER_ROCKETS)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
rocketsfoo = 20;
|
|
|
|
|
|
|
|
|
|
if (self.tf_items & item) { //we selling
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells - cellsfoo;
|
|
|
|
|
self.maxammo_rockets = self.maxammo_rockets - rocketsfoo;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
self.maxammo_cells = self.maxammo_cells + cellsfoo;
|
|
|
|
|
self.maxammo_rockets = self.maxammo_rockets + rocketsfoo;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
void(float cost, float item) BuyItem =
|
|
|
|
|
{
|
|
|
|
|
if (item == 0) //Make sure we don't buy a null item
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Apply_Item_Ammo(item); //CH
|
|
|
|
|
|
|
|
|
|
if (self.tf_items & item) //We are selling
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_HOVER_BOOTS && self.tf_items & NIT_HOVER_BOOTS_UPGRADE) {
|
2001-10-02 09:06:20 +00:00
|
|
|
|
// self.money = self.money + 350; //sync with buying of upgrade
|
|
|
|
|
// item &= ~NIT_HOVER_BOOTS_UPGRADE;
|
|
|
|
|
BuyItem (350, NIT_HOVER_BOOTS_UPGRADE); // sync with buying of upgrade
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PrintRefund(cost);
|
2001-10-02 09:06:20 +00:00
|
|
|
|
self.tf_items -= item;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//Special rules
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_AUTOSCANNER && !(self.tf_items & NIT_SCANNER)) {
|
|
|
|
|
sprint(self,PRINT_HIGH,"Sorry, you have to have the scanner first\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if ((item == NIT_RL_LASER_SIGHT || item == NIT_CLUSTER_ROCKETS) && !(self.weapons_carried & WEAP_ROCKET_LAUNCHER)) {
|
|
|
|
|
sprint(self,PRINT_HIGH,"Sorry, you have to have the rocket launcher first\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (item == NIT_HOVER_BOOTS)
|
|
|
|
|
sprint(self,PRINT_HIGH,"Hold down jump to use the boots\n");
|
|
|
|
|
if (item == NIT_HOVER_BOOTS_UPGRADE && !(self.tf_items & NIT_HOVER_BOOTS)) {
|
|
|
|
|
sprint(self,PRINT_HIGH,"Sorry, you have to have the hover boots first\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (cost > self.money)
|
|
|
|
|
{
|
|
|
|
|
PrintNotEnoughMoney(cost);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.tf_items = self.tf_items | item;
|
|
|
|
|
self.money = self.money - cost;
|
|
|
|
|
PrintMoney();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void(float cost, float type) BuyJob =
|
|
|
|
|
{
|
|
|
|
|
if (type == 0) //Make sure we don't buy a null grenade
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (type == self.job) //We are selling
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.job & JOB_WARLOCK)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_DEMONLORE))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
cost = cost - 300; // sync with demonlore cost
|
|
|
|
|
else
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.cutf_items = self.cutf_items - (self.cutf_items & CUTF_DEMONLORE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.job & JOB_RUNNER)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_HIGHJUMP))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
cost = cost - 200; // sync with highjump cost
|
|
|
|
|
else
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.cutf_items = self.cutf_items - (self.cutf_items & CUTF_HIGHJUMP);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.job & JOB_JUDOKA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_STEALTH))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
cost = cost - 400; // sync with stealth cost
|
|
|
|
|
else
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.cutf_items = self.cutf_items - (self.cutf_items & CUTF_STEALTH);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
PrintRefund(cost);
|
|
|
|
|
self.job = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (cost > self.money)
|
|
|
|
|
{
|
|
|
|
|
PrintNotEnoughMoney(cost);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (self.job) { //Make sure we haven't bought another kind already
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You already have a job. Leave your other one first.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//Special rules for buying jobs
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (type == JOB_WARLOCK && !(self.cutf_items & CUTF_KNIFE)) {
|
|
|
|
|
sprint(self,PRINT_HIGH,"Every Warlock needs a good bloody knife. Buy one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (type == JOB_WARLOCK)
|
|
|
|
|
if (self.cutf_items & CUTF_DEMONLORE)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.money = self.money + 300; // sync this with demonlore cost
|
|
|
|
|
else
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.cutf_items = self.cutf_items | CUTF_DEMONLORE; // warlocks see demon health
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (type == JOB_RUNNER)
|
|
|
|
|
if (self.cutf_items & CUTF_HIGHJUMP)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.money = self.money + 200; // sync with highjump cost
|
|
|
|
|
else
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.cutf_items = self.cutf_items | CUTF_HIGHJUMP; // runner jumps high
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (type == JOB_JUDOKA)
|
|
|
|
|
if (self.cutf_items & CUTF_STEALTH)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.money = self.money + 400; // sync with stealth price
|
|
|
|
|
else
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.cutf_items = self.cutf_items | CUTF_STEALTH; // Judo is a master of stealth by default
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
//Ok we buy it
|
|
|
|
|
self.job = type;
|
|
|
|
|
self.money = self.money - cost;
|
|
|
|
|
PrintMoney();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void (float cost, float type) BuyGren =
|
|
|
|
|
{
|
|
|
|
|
///local float level; // This is the level of legs we have.
|
|
|
|
|
|
|
|
|
|
if (type == 0) // if type is 0 we are buying the NULL GRENADE(tm)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Congratulations. You have just attempted to buy a null grenade.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
dprint("WARNING: Attempted purchase of NULL GRENADE. BUG BUG BUG BUG BUG BUG BUG\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// Check whether we're allowing gren purchase.
|
|
|
|
|
/*level = ReturnLegLevel(self.custom_speed);
|
|
|
|
|
if (level == 1) // grens are a no-no
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Sorry, you are not allowed any grenades at that speed. It is very dangerous.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
else if (level == 2)
|
|
|
|
|
{
|
|
|
|
|
local float acc; // Acceptable.
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
acc = FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (type == GR_TYPE_CALTROP)
|
|
|
|
|
acc = TRUE;
|
|
|
|
|
else if (type == GR_TYPE_CONCUSSION)
|
|
|
|
|
acc = TRUE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
else if (type == GR_TYPE_STASIS)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
acc = TRUE;
|
|
|
|
|
else if (type == GR_TYPE_ANTIGRAV)
|
|
|
|
|
acc = TRUE;
|
|
|
|
|
else if (type == GR_TYPE_FLARE)
|
|
|
|
|
acc = TRUE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (!acc)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Sorry, using those grenades at your speed could be dangerous.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (level == 3)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (type == GR_TYPE_MIRV)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Sorry, you aren't allowed MIRVs at that speed.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}*/
|
|
|
|
|
// Grenade and speed is fine.
|
|
|
|
|
|
|
|
|
|
if (!self.tp_grenades_1 && cost <= self.money) // if we don't have gren1s, make it a gren1
|
|
|
|
|
{
|
|
|
|
|
/* if (self.money_misc + cost > self.money_spent - self.money_misc)
|
|
|
|
|
{
|
|
|
|
|
PrintTooHighProportion();
|
|
|
|
|
return;
|
|
|
|
|
} */
|
|
|
|
|
self.tp_grenades_1 = type;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
//sprint(self, PRINT_HIGH, "You buy the grenades and add them to your first grenade slot for ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
else if (!self.tp_grenades_2 && cost <= self.money) // We already have gren1s, can we buy gren2s?
|
|
|
|
|
{
|
|
|
|
|
/*if (self.money_misc + cost > self.money_spent - self.money_misc)
|
|
|
|
|
{
|
|
|
|
|
PrintTooHighProportion();
|
|
|
|
|
return;
|
|
|
|
|
}*/
|
|
|
|
|
self.tp_grenades_2 = type;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
//sprint(self, PRINT_HIGH, "You buy the grenades and add them to your second grenade slot for ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
else // We have both gren1s and gren2s so now we need to try to sell some
|
|
|
|
|
{ // If our type matches gren1 AND gren2s we want to sell both
|
|
|
|
|
if (self.tp_grenades_1 == type && self.tp_grenades_2 == type)
|
|
|
|
|
{
|
|
|
|
|
PrintRefund(cost * 2);
|
|
|
|
|
//self.money_misc = self.money_misc - cost * 2;
|
|
|
|
|
//self.money = self.money + cost * 2; //*2
|
|
|
|
|
self.tp_grenades_1 = 0;
|
|
|
|
|
self.tp_grenades_2 = 0;
|
|
|
|
|
}
|
|
|
|
|
else if (self.tp_grenades_1 == type) // otherwise if our gren1s are the type
|
|
|
|
|
{
|
|
|
|
|
PrintRefund(cost);
|
|
|
|
|
//self.money_misc = self.money_misc - cost;
|
|
|
|
|
//self.money = self.money + cost;
|
|
|
|
|
self.tp_grenades_1 = 0;
|
|
|
|
|
}
|
|
|
|
|
else if (self.tp_grenades_2 == type) // otherwise if we have gren2s as the type..
|
|
|
|
|
{
|
|
|
|
|
PrintRefund(cost);
|
|
|
|
|
//self.money_misc = self.money_misc - cost;
|
|
|
|
|
//self.money = self.money + cost;
|
|
|
|
|
self.tp_grenades_2 = 0;
|
|
|
|
|
}
|
|
|
|
|
else if (cost <= self.money)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You already have a full set of grenades. Sell some back first.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
else
|
|
|
|
|
PrintNotEnoughMoney(cost);
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
self.money = self.money - cost;
|
|
|
|
|
//self.money_misc = self.money_misc + cost;
|
|
|
|
|
//self.money_spent = self.money_spent + cost;
|
|
|
|
|
/*talk = ftos(cost);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, talk);
|
|
|
|
|
sprint(self, PRINT_HIGH, " dollars. You have ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
talk = ftos(self.money);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, talk);
|
|
|
|
|
sprint(self, PRINT_HIGH, " dollars left.\n");*/
|
2001-07-17 05:58:10 +00:00
|
|
|
|
};
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
|
|
void(float cost, float type) BuyGren1 =
|
|
|
|
|
{
|
|
|
|
|
if (type == 0) //Make sure we don't buy a null grenade
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (type == self.tp_grenades_1) //We are selling
|
|
|
|
|
{
|
|
|
|
|
PrintRefund(cost);
|
|
|
|
|
self.tp_grenades_1 = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (cost > self.money)
|
|
|
|
|
{
|
|
|
|
|
PrintNotEnoughMoney(cost);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (self.tp_grenades_1) { //Make sure we haven't bought another kind already
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You already have grenades. Sell back the ones you bought first.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//Ok we buy it
|
|
|
|
|
self.tp_grenades_1 = type;
|
|
|
|
|
self.money = self.money - cost;
|
|
|
|
|
PrintMoney();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void(float cost, float type) BuyGren2 =
|
|
|
|
|
{
|
|
|
|
|
if (type == 0) //Make sure we don't buy a null grenade
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (type == self.tp_grenades_2) //We are selling
|
|
|
|
|
{
|
|
|
|
|
PrintRefund(cost);
|
|
|
|
|
self.tp_grenades_2 = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (cost > self.money)
|
|
|
|
|
{
|
|
|
|
|
PrintNotEnoughMoney(cost);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (self.tp_grenades_2) { //Make sure we haven't bought another kind already
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self,PRINT_HIGH,"You already have grenades. Sell back the ones you bought first.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Ok we buy it
|
|
|
|
|
self.tp_grenades_2 = type;
|
|
|
|
|
self.money = self.money - cost;
|
|
|
|
|
PrintMoney();
|
|
|
|
|
};
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
//Functions for our new grenades
|
|
|
|
|
void() fragspike_touch =
|
|
|
|
|
{
|
2001-07-31 17:08:59 +00:00
|
|
|
|
//if (pointcontents(self.origin) == CONTENTS_SKY)
|
|
|
|
|
if (pointcontents(self.origin) != CONTENTS_EMPTY)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
dremove(self);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// hit something that bleeds
|
|
|
|
|
if (other.takedamage)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
deathmsg = DMSG_GREN_FRAG;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
TF_T_Damage (other, self, self.real_owner, 150, TF_TD_NOTTEAM, TF_TD_NAIL);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
dremove(self);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2001-11-02 17:00:52 +00:00
|
|
|
|
//We bounce off NIL since we are fragments
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (self.heat > 0) {
|
|
|
|
|
// self.heat = self.heat - 1;
|
|
|
|
|
// if (self.velocity = '0 0 0') { //Skip around
|
|
|
|
|
if (1) { //Skip around
|
|
|
|
|
self.velocity_x = (random() - 0.5) * 200;
|
|
|
|
|
self.velocity_y = (random() - 0.5) * 200;
|
|
|
|
|
self.velocity_z = random() * 200;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (other.classname == "force_field") //- OfN - Makes field explosion b4 removing it
|
|
|
|
|
FieldExplosion(other,self.origin,self);
|
|
|
|
|
else
|
|
|
|
|
{
|
2001-10-13 23:02:22 +00:00
|
|
|
|
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_MULTICAST, TE_SUPERSPIKE);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_z);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dremove(self);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
void() FragSpikeThink =
|
|
|
|
|
{
|
|
|
|
|
if (self.heat > 0) {
|
|
|
|
|
self.heat = self.heat - 1;
|
|
|
|
|
|
|
|
|
|
self.angles_y = random() * 360;
|
|
|
|
|
self.angles_x = 0;
|
|
|
|
|
self.angles_z = 0;
|
|
|
|
|
makevectors(self.angles);
|
|
|
|
|
if (self.velocity = '0 0 0')
|
|
|
|
|
self.origin_z = self.origin_z + 50;
|
|
|
|
|
|
|
|
|
|
self.velocity = v_forward * 1000;
|
|
|
|
|
self.velocity_z = (random() + 0.25) * 1000;
|
|
|
|
|
|
|
|
|
|
self.nextthink = time + 0.5 + random();
|
|
|
|
|
}
|
|
|
|
|
else {
|
2001-10-13 23:02:22 +00:00
|
|
|
|
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_MULTICAST, TE_SUPERSPIKE);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_z);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
dremove(self);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() FragGrenadeTouch =
|
|
|
|
|
{
|
|
|
|
|
if (other == self.owner)
|
|
|
|
|
return; // don't explode on owner
|
|
|
|
|
|
|
|
|
|
// Thrown grenades don't detonate when hitting an enemy
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (self.velocity == '0 0 0')
|
|
|
|
|
self.avelocity = '0 0 0';
|
|
|
|
|
};
|
|
|
|
|
void() FragGrenadeExplode =
|
|
|
|
|
{
|
|
|
|
|
local float shraps;
|
|
|
|
|
local entity newmis;
|
|
|
|
|
|
|
|
|
|
//Small explosive radius
|
2001-07-23 20:52:47 +00:00
|
|
|
|
deathmsg = DMSG_GREN_HAND;
|
2001-11-02 17:00:52 +00:00
|
|
|
|
T_RadiusDamage (self, self.owner, 80, NIL);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-10-13 23:02:22 +00:00
|
|
|
|
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_MULTICAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_z);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
shraps = rint(6 * random()) + 6; //Pieces of shrapmetal;
|
|
|
|
|
while (shraps > 0) {
|
|
|
|
|
self.angles_y = random() * 360;
|
|
|
|
|
self.angles_x = 0;
|
|
|
|
|
self.angles_z = 0;
|
|
|
|
|
makevectors(self.angles);
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
deathmsg = DMSG_GREN_NAIL;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
newmis = spawn ();
|
|
|
|
|
//WK Make shraps hit owner newmis.owner = self.owner;
|
|
|
|
|
newmis.real_owner = self.owner;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.movetype = MOVETYPE_BOUNCE;
|
|
|
|
|
newmis.solid = SOLID_BBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
newmis.angles = '0 0 0';
|
|
|
|
|
newmis.classname = "spike";
|
|
|
|
|
newmis.think = FragSpikeThink;
|
|
|
|
|
// newmis.think = SUB_Remove;
|
|
|
|
|
newmis.nextthink = time + 1;
|
|
|
|
|
setmodel (newmis, "progs/spike.mdl");
|
2001-07-23 20:52:47 +00:00
|
|
|
|
setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
setorigin (newmis, self.origin);
|
|
|
|
|
|
|
|
|
|
//Start it over the ground
|
|
|
|
|
newmis.origin_z = newmis.origin_z + 10;
|
|
|
|
|
|
|
|
|
|
newmis.velocity = v_forward * 1000;
|
|
|
|
|
if (random() < 0.5)
|
|
|
|
|
newmis.velocity_z = 20;
|
|
|
|
|
else
|
|
|
|
|
newmis.velocity_z = random() * 1000;
|
|
|
|
|
newmis.avelocity = '100 100 100';
|
|
|
|
|
newmis.touch = fragspike_touch;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.weapon = DMSG_GREN_NAIL;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
//Make it bounce six times.
|
|
|
|
|
newmis.heat = 5;
|
|
|
|
|
shraps = shraps - 1;
|
|
|
|
|
}
|
2001-10-13 23:02:22 +00:00
|
|
|
|
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_MULTICAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_z);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
dremove(self);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() KracGrenadeTouch =
|
|
|
|
|
{
|
|
|
|
|
//WK Have it detonate on impact
|
|
|
|
|
if (other == self.owner)
|
|
|
|
|
return; // don't explode on owner
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
KracGrenadeExplode();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() KracGrenadeExplode =
|
|
|
|
|
{
|
2001-09-23 04:25:02 +00:00
|
|
|
|
local entity te;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
local entity oldself;
|
|
|
|
|
te = findradius(self.origin, 150);
|
|
|
|
|
while (te)
|
|
|
|
|
{
|
|
|
|
|
// Player?
|
|
|
|
|
if (te.classname == "player")
|
|
|
|
|
{
|
|
|
|
|
//WW: Kracs disable detpack
|
|
|
|
|
oldself = self;
|
|
|
|
|
self = te;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
TeamFortress_DetpackStop(TRUE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self = oldself;
|
|
|
|
|
//Gel armor makes kracs do less damage
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (te.armorclass & AT_SAVEMELEE) {
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (te.armorvalue > 75)
|
|
|
|
|
te.armorvalue = 75;
|
|
|
|
|
} else {
|
|
|
|
|
if (te.armorvalue > 10)
|
|
|
|
|
te.armorvalue = 10;
|
|
|
|
|
}
|
|
|
|
|
te.ammo_cells = 0; //Kill their metal supply too
|
|
|
|
|
}
|
|
|
|
|
else if (te.classname == "pipebomb")
|
|
|
|
|
te.nextthink = time + 0.1 + random();
|
|
|
|
|
else if (te.classname == "grenade" && te.netname == "land_mine")
|
|
|
|
|
{
|
|
|
|
|
te.think = GuerillaExplode;
|
|
|
|
|
te.nextthink = time + 0.1;
|
|
|
|
|
}
|
|
|
|
|
else if (te.classname == "building_sentrygun")
|
|
|
|
|
TF_T_Damage(te, self, self.owner, 200, 0, 0);
|
|
|
|
|
else if (te.classname == "building_tesla")
|
|
|
|
|
TF_T_Damage(te, self, self.owner, 200, 0, 0);
|
|
|
|
|
else if (te.classname == "building_dispenser")
|
|
|
|
|
TF_T_Damage(te, self, self.owner, 500, 0, 0);
|
|
|
|
|
else if (te.classname == "building_camera")
|
|
|
|
|
TF_T_Damage(te, self, self.owner, 400, 0, 0);
|
|
|
|
|
else if (te.classname == "building_teleporter")
|
|
|
|
|
TF_T_Damage(te, self, self.owner, 200, 0, 0);
|
|
|
|
|
else if (te.classname == "building_sensor") //- Often - needed?
|
|
|
|
|
TF_T_Damage(te, self, self.owner, 200, 0, 0);
|
|
|
|
|
else if (te.classname == "item_armor1" || te.classname == "item_armor2" || te.classname == "item_armorInv") {
|
2001-07-23 20:52:47 +00:00
|
|
|
|
te.solid = SOLID_NOT;
|
2001-09-30 22:38:44 +00:00
|
|
|
|
te.model = "";
|
2001-07-17 05:58:10 +00:00
|
|
|
|
te.nextthink = time + 45; //WK 20
|
|
|
|
|
te.think = SUB_regen;
|
|
|
|
|
//SUB_UseTargets();
|
|
|
|
|
}
|
|
|
|
|
else if (te.classname == "detpack") {
|
|
|
|
|
if (te.owner.netname != self.owner.netname) {
|
2001-07-23 20:52:47 +00:00
|
|
|
|
bprint (PRINT_MEDIUM, te.owner.netname);
|
|
|
|
|
bprint (PRINT_MEDIUM, "'s detpack was Kraced by ");
|
|
|
|
|
bprint (PRINT_MEDIUM, self.owner.netname);
|
|
|
|
|
bprint (PRINT_MEDIUM, "\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
} else {
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (te.owner, PRINT_MEDIUM, "You Kraced your own detpack!\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
// This code handles disarming a detpack
|
|
|
|
|
if (te.weaponmode == 1) // Detpack was being disarmed
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
te.enemy.tfstate = te.enemy.tfstate - (te.enemy.tfstate & TFSTATE_CANT_MOVE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
TeamFortress_SetSpeed(te.enemy);
|
|
|
|
|
|
|
|
|
|
dremove(te.oldenemy); // CountDown
|
|
|
|
|
dremove(te.observer_list); // Disarm timer
|
|
|
|
|
}
|
|
|
|
|
else { //Not being disarmed
|
|
|
|
|
dremove(te.oldenemy); // CountDown
|
|
|
|
|
}
|
|
|
|
|
te.think = BecomeExplosion;
|
|
|
|
|
te.nextthink = time + 0.1;
|
|
|
|
|
}
|
|
|
|
|
te = te.chain;
|
|
|
|
|
}
|
|
|
|
|
|
2001-10-13 23:02:22 +00:00
|
|
|
|
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_MULTICAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_MULTICAST, self.origin_z);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
dremove(self);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//Stops us from lowering the time immunity
|
|
|
|
|
void(entity immuner,float timeimmune) makeImmune =
|
|
|
|
|
{
|
2001-11-02 17:00:52 +00:00
|
|
|
|
if (!immuner) return;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (immuner.immune_to_chec > timeimmune) return;
|
|
|
|
|
immuner.immune_to_chec = timeimmune;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() BastardTimer =
|
|
|
|
|
{
|
|
|
|
|
local entity te;
|
2001-07-24 20:54:19 +00:00
|
|
|
|
local float tc, tc2;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
te = self.owner;
|
|
|
|
|
|
|
|
|
|
//makeImmune(te,time+5);
|
|
|
|
|
|
|
|
|
|
if (te.penance_time < time)
|
|
|
|
|
{
|
|
|
|
|
stuffcmd(te, "cl_yawspeed 140;-right;-left\n");
|
|
|
|
|
//stuffcmd(te, "name \"");
|
|
|
|
|
//stuffcmd(te, te.old_netname);
|
|
|
|
|
//stuffcmd(te, "\"\n");
|
|
|
|
|
|
2001-07-24 20:54:19 +00:00
|
|
|
|
// Reset their color
|
|
|
|
|
tc = TeamGetColor (te.team_no) - 1;
|
|
|
|
|
tc2 = TeamGetNiceColor (te.team_no);
|
|
|
|
|
SetPlayerColor (te, tc, tc2);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
bprint (PRINT_MEDIUM, te.netname);
|
|
|
|
|
bprint (PRINT_MEDIUM, " has his teamkill curse removed\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
//Don't let up on them. Two more teamkills and its back into the tarpit for them
|
|
|
|
|
te.ff_count = self.frags - 1.9;
|
|
|
|
|
if (te.ff_count < 0) te.ff_count = 0;
|
|
|
|
|
|
2001-11-02 17:00:52 +00:00
|
|
|
|
TF_T_Damage(te, NIL, NIL, te.health + 300, TF_TD_IGNOREARMOUR, TF_TD_OTHER);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
remove(self);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-24 20:54:19 +00:00
|
|
|
|
if (random() > 0.5)
|
|
|
|
|
{
|
|
|
|
|
stuffcmd(te, "cl_yawspeed 500;-left;+right\n");
|
|
|
|
|
SetPlayerColor (te, 8, 8);
|
|
|
|
|
}
|
2001-07-17 05:58:10 +00:00
|
|
|
|
else
|
2001-07-24 20:54:19 +00:00
|
|
|
|
{
|
|
|
|
|
stuffcmd(te, "cl_yawspeed 500;-right;+left\n");
|
|
|
|
|
SetPlayerColor (te, 9, 9);
|
|
|
|
|
}
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//te.immune_to_check = time + 5;
|
|
|
|
|
te.ammo_rockets = 0;
|
|
|
|
|
te.ammo_cells = 0;
|
|
|
|
|
te.ammo_nails = 0;
|
|
|
|
|
te.ammo_shells = 0;
|
|
|
|
|
te.ammo_detpack = 0;
|
|
|
|
|
te.ammo_c4det = 0;
|
2001-07-24 20:54:19 +00:00
|
|
|
|
te.no_grenades_1 = 0;
|
|
|
|
|
te.no_grenades_2 = 0;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (te.health > 50) te.health = 50;
|
|
|
|
|
if (te.armorvalue > 10) te.armorvalue = 10;
|
|
|
|
|
|
|
|
|
|
self.nextthink = time + 2;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void(entity bastard,float threshold) createBastard =
|
|
|
|
|
{
|
|
|
|
|
local entity te;
|
|
|
|
|
|
2001-11-02 17:00:52 +00:00
|
|
|
|
if (!bastard) return;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
if (bastard.penance_time > time) {
|
|
|
|
|
bastard.ff_count = bastard.ff_count - 1; //Dont count it
|
|
|
|
|
bastard.penance_time = time + 60; //Just reset the clock
|
|
|
|
|
makeImmune(bastard,time+65);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------//
|
|
|
|
|
// Why do I not like MegaTF? ------------------------------------------------//
|
|
|
|
|
// Look at http://www.planetfortress.com/history/people/shaka.html ----------//
|
|
|
|
|
if (bastard.ff_count == threshold + 0.1 || bastard.ff_count == threshold + 0.6) {
|
|
|
|
|
//- OfN - lol
|
2001-07-23 20:52:47 +00:00
|
|
|
|
//bprint(PRINT_HIGH,"<22><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><>M\n");
|
|
|
|
|
bprint(PRINT_HIGH,"ok, lets send ");
|
|
|
|
|
bprint(PRINT_HIGH,bastard.netname);
|
|
|
|
|
bprint(PRINT_HIGH," to a nice megaTF server...\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
stuffcmd(bastard, "name \"CustomTF reject-wanna play Mega\"\n");
|
|
|
|
|
//stuffcmd(bastard, "name \"im gay, wanna make new friends\"\n");
|
|
|
|
|
|
|
|
|
|
local string st;
|
2001-11-02 17:00:52 +00:00
|
|
|
|
st = infokey(NIL,"curseserver");
|
2001-09-30 22:38:44 +00:00
|
|
|
|
//if (!st) st = "207.171.0.74";
|
|
|
|
|
if (!st) st = "209.39.192.74:27500";
|
2001-07-17 05:58:10 +00:00
|
|
|
|
stuffcmd(bastard, "connect ");
|
|
|
|
|
stuffcmd(bastard, st);
|
|
|
|
|
stuffcmd(bastard, "\n");
|
|
|
|
|
|
|
|
|
|
return; //- OfN - (missing) OLD BUG?
|
|
|
|
|
} //---------------------------------------------------------------------------//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
newmis = spawn();
|
|
|
|
|
|
|
|
|
|
newmis.classname = "timer";
|
|
|
|
|
newmis.netname = "bastardtimer";
|
|
|
|
|
newmis.owner = bastard;
|
|
|
|
|
newmis.think = BastardTimer;
|
|
|
|
|
newmis.nextthink = time + 1;
|
|
|
|
|
newmis.frags = threshold; //Let the timer know what the thresh is
|
|
|
|
|
makeImmune(bastard,time+65);
|
|
|
|
|
//bastard.immune_to_check = time + 65; //Make him immune while purple
|
|
|
|
|
//bastard.old_netname = bastard.netname;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
bprint (PRINT_MEDIUM, bastard.netname);
|
|
|
|
|
bprint (PRINT_MEDIUM, " has been struck down by the wrath of the admin.\n");
|
|
|
|
|
bprint (PRINT_MEDIUM, "Feel free to frag him at will.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
bastard.penance_time = time + 60;
|
|
|
|
|
stuffcmd(bastard, "name \"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (");
|
2001-07-19 11:56:52 +00:00
|
|
|
|
// stuffcmd(bartard, "name \"\<TeamKiller\> (");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
stuffcmd(bastard, bastard.netname);
|
|
|
|
|
stuffcmd(bastard, ")\"\n");
|
|
|
|
|
|
|
|
|
|
// Drop any GoalItems
|
2001-11-02 17:00:52 +00:00
|
|
|
|
te = find (NIL, classname, "item_tfgoal");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
while (te)
|
|
|
|
|
{
|
|
|
|
|
if (te.owner == bastard)
|
|
|
|
|
{
|
|
|
|
|
// Remove it from the player, if it is supposed to be
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(te.goal_activation & TFGI_KEEP))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
tfgoalitem_RemoveFromPlayer(te, bastard, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// CTF support
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (CTF_Map == TRUE && te.goal_no == CTF_FLAG1)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
bprint(PRINT_HIGH, bastard.netname);
|
|
|
|
|
bprint(PRINT_HIGH, " <20><><EFBFBD><EFBFBD> the <20><><EFBFBD><EFBFBD> flag!\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (CTF_Map == TRUE && te.goal_no == CTF_FLAG2)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
bprint(PRINT_HIGH, bastard.netname);
|
|
|
|
|
bprint(PRINT_HIGH, " <20><><EFBFBD><EFBFBD> the <20><><EFBFBD> flag!\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
te = find(te, classname, "item_tfgoal");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() Autoitem_think =
|
|
|
|
|
{
|
|
|
|
|
local entity oself;
|
|
|
|
|
local float happy;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.heat == TRUE)
|
|
|
|
|
self.heat = FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
else
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.heat = TRUE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
happy = self.heat;
|
|
|
|
|
|
|
|
|
|
oself = self;
|
|
|
|
|
self = self.owner;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.tf_items & NIT_AUTOID) {
|
2001-07-17 05:58:10 +00:00
|
|
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//Do an id
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2001-07-23 20:52:47 +00:00
|
|
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|
TeamFortress_ID(TRUE); //TRUE means we are in autoitemthink
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.weapons_carried & WEAP_MEDIKIT) {
|
|
|
|
|
//Do a heal, passing it TRUE tells it not to "tink"
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//Don't automedic whack while fully invisible
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.job & JOB_THIEF && (self.job & JOB_ACTIVE || self.job & JOB_FULL_HIDE)))
|
|
|
|
|
W_FireMedikit(TRUE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
if (happy) { //Only do this every two seconds
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.tf_items & NIT_AUTOSCANNER) {
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//Do a scan15
|
2001-07-23 20:52:47 +00:00
|
|
|
|
TeamFortress_Scan(15,TRUE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self = oself;
|
|
|
|
|
self.nextthink = time + 0.5;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() custom_lay =
|
|
|
|
|
{
|
|
|
|
|
if (self.last_saveme_sound < time) {
|
2001-07-23 20:52:47 +00:00
|
|
|
|
bprint(PRINT_HIGH,self.netname);
|
|
|
|
|
bprint(PRINT_HIGH,"'s legs were broken when he tried to 'lay'\n");
|
|
|
|
|
sound(self,CHAN_VOICE,"player/pain1.wav",1,ATTN_NONE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.last_saveme_sound = time + 60;
|
|
|
|
|
}
|
|
|
|
|
self.suicide_time = time + 60;
|
|
|
|
|
self.leg_damage = 9;
|
|
|
|
|
TeamFortress_SetSpeed(self);
|
|
|
|
|
if (self.health > 50) self.health = 50;
|
|
|
|
|
if (self.armorvalue > 10) self.armorvalue = 10;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//Blow up all sentries, dispensers and teslas if we can no longer build them
|
|
|
|
|
void() DetonateAllGuns =
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_DISPENSER))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
Find_And_Dmg("building_dispenser", self, 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_SENTRYGUN))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
Find_And_Dmg("building_sentrygun", self, 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.tf_items & NIT_TESLA)) //WK
|
2001-07-17 05:58:10 +00:00
|
|
|
|
Find_And_Dmg("building_tesla", self, 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.tf_items & NIT_SECURITY_CAMERA)) //CH
|
2001-07-17 05:58:10 +00:00
|
|
|
|
Find_And_Dmg("building_camera", self, 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.tf_items & NIT_TELEPORTER)) //CH
|
2001-07-17 05:58:10 +00:00
|
|
|
|
Find_And_Dmg("building_teleporter", self, 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_SENSOR)) //SB
|
2001-07-17 05:58:10 +00:00
|
|
|
|
Find_And_Dmg("building_sensor", self, 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_FIELDGEN)) //OfN
|
2001-07-17 05:58:10 +00:00
|
|
|
|
Find_And_Dmg("building_fieldgen", self, 1);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//Blow up all sentries, dispensers and teslas if we can no longer build them
|
|
|
|
|
void() DetonateAllGunsForced =
|
|
|
|
|
{
|
|
|
|
|
Find_And_Dmg("building_dispenser", self, 1);
|
|
|
|
|
Find_And_Dmg("building_sentrygun", self, 1);
|
|
|
|
|
Find_And_Dmg("building_tesla", self, 1);
|
|
|
|
|
Find_And_Dmg("building_camera", self, 1);
|
|
|
|
|
Find_And_Dmg("building_teleporter", self, 1);
|
|
|
|
|
Find_And_Dmg("building_sensor", self, 1);
|
|
|
|
|
Find_And_Dmg("building_fieldgen", self, 1);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//Returns true if the entity is a building -- UPDATE THIS WHEN A NEW ONE IS ADDED
|
|
|
|
|
float(entity tester) IsBuilding =
|
|
|
|
|
{
|
|
|
|
|
if (
|
|
|
|
|
tester.classname == "building_sentrygun" ||
|
|
|
|
|
tester.classname == "building_sentrygun_base" ||
|
|
|
|
|
tester.classname == "building_tesla" ||
|
|
|
|
|
tester.classname == "building_dispenser" ||
|
|
|
|
|
tester.classname == "building_camera" ||
|
|
|
|
|
tester.classname == "building_arawana" ||
|
|
|
|
|
tester.classname == "building_teleporter"||
|
|
|
|
|
tester.classname == "building_fieldgen"||
|
|
|
|
|
tester.classname == "building_sensor"
|
|
|
|
|
)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return TRUE;
|
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
};
|