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/*=======================================================//
// ofndefs.QC - CustomTF 3.2.OfN - 30/1/2001 - //
// by Sergio Fuma<6D> a Grunwaldt - OfteN aka superCOCK2000 //
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = //
Flags defined to test something and other stuff
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = */
//#define VERBOSE_GRUNTY
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//#define WARLOCK_TEST // free summon
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//#define ARMY_TEST // only 5 seconds for tele the soldier
//- attack owner?
//#define MAD_GRUNTY //for testing purposes
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//#define MAD_MONSTERS // for testing
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//#define MAD_TESLA // for testing
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//#define GRUNTY_EXTRA_WEAPONS WEAP_ROCKET_LAUNCHER | WEAP_SUPER_SHOTGUN // 0
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//--- additional global defines ----------------------//
# define MSG_OFTEN_CUTFVERSION "Running progs build 111 <20> 05<30> 09<30> 2001<30> \n"
# define MOTD_REFRESHRATE 1
# define MAX_KNIFE_BLOOD 12 // maximum of knife kill points that can be accumulated by warlocks
# define GRUNTY_HP 600 // initial HP for soldier
# define GRUNT_MAX_HP 1200 // OfN - Max health for the damn soldier, no 5000 hp grunts anymore! =)
# define SHAMBLER_HP 2600 // 2000 - 3000 - 2600
# define HKNIGHT_HP 2200 //
# define DEMON_HP 1800 // 1200 - 2000 - 1400
# define KNIGHT_HP 1400 //
# define SCRAG_HP 1000 // 800
# define SCRAG_DMG 29 // damage the scrag does
# define WAYPOINT_LIFE 240 // 120 after this amount of seconds any unused waypoint will be removed
# define OTR_DMGFACTOR 1.10 // *damage facter for the OTR armed sniper rifle (MUST BE GREATER THAN 1!!!)
# define SENTRY_UNLOCKTIME 2.5 // (must be greater than 1.1) time for the sentries to begin to rotate after they have no target (+/- 1 second)
# define HAX_UNSTABLEDIST 300 // distance at which enemy hacks take longer cause of "unstable connection"
# define WAYPOINT_AI_LIFE 10 // life for grunty ai created waypoints - last seen enemy mark
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# define ATTN_MONSTERDIE ATTN_NONE // ATTN_NORM
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# define MINE_SCANRATE 0.6 // mines look again for nearby enemy after this time - it was 1 which caused high ping players to not trigger mines sometimes walking around them fast
# define EXPBODY_DMG 160 // damage exp. body does /was 140
# define MINE_DMG 200 // was 240 /215
# define BERSERKER_HP_COST 30
# define LASER_CANNON_DMG 26 // was 28
# define RE_LASER_CANNON_TIME 1.5
# define RE_LASER_CANNON 10
# define GRUNTY_SEEKTIME 8
# define BIO_GREN_RADIUS 200 // was 150
// field generator ranges
# define FIELDGEN_RANGE 275 // max distance between the to generators to work
# define FIELDGEN_HACKEDRANGE 450 // hacked generator distance
//#define FIELDGEN_HACKEDRANGE2 600 // Range for both gens hacked
# define FGTRAP_DMG 300 // damage the field generator trapped explosion does
# define FIELD_FORCEMODE // coment to get rid of the mode switch of the force field
// monster HP regeneration
# define SCRAG_REGEN 3
# define SCRAG_REGRATE 1.5
# define FIEND_REGEN 3
# define FIEND_REGRATE 1.5
# define SHAMBLER_REGEN 3
# define SHAMBLER_REGRATE 1.5
// FLAG DEFINES
# define extra_detpack_explosions
# define detpack_earthquake
# define EXTRA_DETEXPOSIONS 5 // was 6
# define DETPACK_EARTHQUAKE_RANGE 1200
# define no_tf_monsters // uncoment this to compile with the standard quake models
# define no_new_dispenser // enables/disables new dispenser model and gib (dox models)
# define ceasefire_allows_to_move
# define pushable_scrag // scrag pushable by the airfist?
# define pushable_army
# define pushable_fiend
# define HUNTED_YELLOWTEAM_FACTOR 0.5 // this multiplied to current red players is max for yellow team on huntedr