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/*
Functions handling TeamFortress Administration for Net Servers
! NOTE ! parm15 is used to pass admin status across maps
*/
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# include "defs.qh"
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//Goes for whole file
float ( ) Admin_is_Disabled =
{
local string st ;
st = infokey ( world , " no_admin " ) ;
if ( st = = " 1 " | | st = = " on " )
{
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sprint ( self , PRINT_HIGH , " All admin actions are disabled. \n " ) ;
return TRUE ;
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}
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return FALSE ;
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} ;
float ( entity theAdmin ) HasValidAdminTarget =
{
if ( theAdmin . admin_kick . classname ! = " player " ) {
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sprint ( theAdmin , PRINT_HIGH , " No user selected! \n " ) ;
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theAdmin . admin_kick = world ;
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return FALSE ;
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}
if ( theAdmin . admin_kick . has_disconnected ) {
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sprint ( theAdmin , PRINT_HIGH , " User has disconnected! \n " ) ;
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theAdmin . admin_kick = world ;
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return FALSE ;
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}
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return TRUE ;
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} ;
float ( entity person ) Is_Admin =
{
local string pass ;
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if ( person . admin_flag = = TRUE ) //I am admin :)
return TRUE ;
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else
{
pass = infokey ( world , " adminpwd " ) ;
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if ( pass )
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{
if ( infokey ( person , " adminpwd " ) = = pass )
{
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person . admin_flag = TRUE ;
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stuffcmd ( person , " setinfo adminpwd \" \" \n " ) ; //Remove from info
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return TRUE ;
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}
}
}
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person . admin_flag = FALSE ;
return FALSE ;
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} ;
void ( entity person ) Check_Admin_Password =
{
if ( person . admin_flag )
{
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sprint ( person , PRINT_HIGH , " You already have access as admin! \n " ) ;
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stuffcmd ( person , " setinfo adminpwd \" \" \n " ) ; //Remove from info
return ;
}
local string pass ;
pass = infokey ( world , " adminpwd " ) ;
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if ( pass )
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{
if ( infokey ( person , " adminpwd " ) = = pass )
{
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person . admin_flag = TRUE ;
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stuffcmd ( person , " setinfo adminpwd \" \" \n " ) ; //Remove from info
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sprint ( person , PRINT_HIGH , " Admin password correct... \n " ) ;
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return ;
}
}
RPrint ( person . netname ) ;
RPrint ( " requests admin password check with an incorrect or inexistent password set. \n " ) ;
} ;
void ( ) Admin_Kick_Cycle =
{
if ( ! Is_Admin ( self ) ) //If not an admin go away
{
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sprint ( self , PRINT_HIGH , " You are not allowed to use the 'get' command \n " ) ;
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return ;
}
if ( Admin_is_Disabled ( ) )
return ;
local entity te ;
local float num ;
local float loopc ;
loopc = 0 ;
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num = FALSE ;
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te = world ;
te = find ( self . admin_kick , classname , " player " ) ;
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while ( te ! = world & & num = = FALSE )
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{
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num = TRUE ;
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if ( te . has_disconnected )
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num = FALSE ;
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if ( self . admin_kick = = te )
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num = FALSE ;
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if ( num = = FALSE ) te = find ( te , classname , " player " ) ;
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}
//te = world;
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/*while (num == FALSE && loopc < 32)
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{
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num = TRUE ;
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te = checkclient ( ) ;
if ( te . classname ! = " player " )
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num = FALSE ;
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else if ( te . has_disconnected )
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num = FALSE ;
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//- OfN -//
else if ( ! te )
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num = FALSE ;
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if ( self . admin_kick = = te )
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num = FALSE ;
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loopc = loopc + 1 ;
} */
//if (loopc >= 32) {
if ( te = = world ) {
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sprint ( self , PRINT_HIGH , " No Clients Found! \n " ) ;
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self . admin_kick = world ;
} else {
self . admin_kick = te ; //Set current selected person
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//sprint(self, PRINT_HIGH, "You can type <20> <> <EFBFBD> <EFBFBD> or <20> <> <EFBFBD> to throw them out. Type <20> <> <EFBFBD> again to select someone else.");
sprint ( self , PRINT_HIGH , " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> : " ) ;
sprint ( self , PRINT_HIGH , self . admin_kick . netname ) ;
sprint ( self , PRINT_HIGH , " \n " ) ;
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}
} ;
void ( ) Admin_Kick_Person =
{
if ( ! Is_Admin ( self ) ) //If not an admin go away
{
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sprint ( self , PRINT_HIGH , " You are not allowed to use the 'kick' command \n " ) ;
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return ;
}
if ( Admin_is_Disabled ( ) )
return ;
if ( self . admin_kick ! = world ) //Bad
{
//WK Add checks so that it doesn't crash the server!
/*if (self.admin_kick.classname != "player") {
self . admin_kick = world ;
return ;
}
if ( self . admin_kick . has_disconnected ) {
self . admin_kick = world ;
return ;
} */
if ( ! HasValidAdminTarget ( self ) )
return ;
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bprint ( PRINT_HIGH , self . admin_kick . netname ) ;
bprint ( PRINT_HIGH , " has been kicked by the admin " ) ;
bprint ( PRINT_HIGH , self . netname ) ;
bprint ( PRINT_HIGH , " \n " ) ;
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stuffcmd ( self . admin_kick , " disconnect \n " ) ; //Kick them!
self . admin_kick = world ; //Clear it //WK BUG! Used to be ==
}
else
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sprint ( self , PRINT_HIGH , " No target client selected! \n " ) ;
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} ;
//WK Same code as Bloggy's, but with some happy code for banning
void ( ) Admin_Ban_Person =
{
local string foo ;
if ( ! Is_Admin ( self ) ) //If not an admin go away
{
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sprint ( self , PRINT_HIGH , " You are not allowed to use the 'ban' command \n " ) ;
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return ;
}
if ( Admin_is_Disabled ( ) )
return ;
if ( self . admin_kick ! = world ) //Bad
{
//WK Add checks so that it doesn't crash the server!
/*if (self.admin_kick.classname != "player") {
self . admin_kick = world ;
return ;
}
if ( self . admin_kick . has_disconnected ) {
self . admin_kick = world ;
return ;
} */
if ( ! HasValidAdminTarget ( self ) )
return ;
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bprint ( PRINT_HIGH , self . admin_kick . netname ) ;
bprint ( PRINT_HIGH , " has been BANNED by the admin " ) ;
bprint ( PRINT_HIGH , self . netname ) ;
bprint ( PRINT_HIGH , " \n " ) ;
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foo = infokey ( self . admin_kick , " ip " ) ;
localcmd ( " addip " ) ;
localcmd ( foo ) ;
localcmd ( " \n " ) ;
stuffcmd ( self . admin_kick , " disconnect \n " ) ; //Kick them!
self . admin_kick = world ; //Clear it //WK BUG! Used to be ==
}
else
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sprint ( self , PRINT_HIGH , " No target client selected! \n " ) ;
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} ;
void ( entity player ) RemoveHolo ;
float ( float tno ) TeamFortress_TeamGetLives ;
void ( entity p ) SetTeamName ;
//- OfN - my evil addition to the admin stuff
void ( ) Admin_Cmd =
{
local string st ;
if ( ! Is_Admin ( self ) ) //If not an admin go away
{
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sprint ( self , PRINT_HIGH , " You are not allowed to use the 'cmnd' command \n " ) ;
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return ;
}
if ( Admin_is_Disabled ( ) )
return ;
if ( self . admin_kick ! = world ) //Bad
{
//WK Add checks so that it doesn't crash the server!
/*if (self.admin_kick.classname != "player") {
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sprint ( self , PRINT_HIGH , " No user selected! \n " ) ;
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self . admin_kick = world ;
return ;
}
if ( self . admin_kick . has_disconnected ) {
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sprint ( self , PRINT_HIGH , " User has disconnected! \n " ) ;
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self . admin_kick = world ;
return ;
} */
if ( ! HasValidAdminTarget ( self ) )
return ;
st = infokey ( self , " cmnd " ) ;
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if ( ! st )
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{
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sprint ( self , PRINT_HIGH , " You have no CMND set! \n " ) ;
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}
else if ( st = = " curse " )
{
local float tf ;
local string st2 ;
tf = 0 ;
st2 = infokey ( world , " curse " ) ;
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if ( ! st2 )
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tf = stof ( st2 ) ;
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bprint ( PRINT_HIGH , " The admin " ) ;
bprint ( PRINT_HIGH , self . netname ) ;
bprint ( PRINT_HIGH , " curses " ) ;
bprint ( PRINT_HIGH , self . admin_kick . netname ) ;
bprint ( PRINT_HIGH , " \n " ) ;
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createBastard ( self . admin_kick , tf ) ;
}
else if ( st = = " gimmedat " )
{
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sprint ( self . admin_kick , PRINT_HIGH , " If you are using this to cheat, you are LAME! \n " ) ;
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self . admin_kick . money = 99999 ;
}
else if ( st = = " team1 " | | st = = " team2 " | | st = = " team3 " | | st = = " team4 " )
{
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local float targetteam , tc , tc2 ;
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local string st2 ;
if ( st = = " team1 " )
targetteam = 1 ;
else if ( st = = " team2 " )
targetteam = 2 ;
else if ( st = = " team3 " )
{
if ( number_of_teams < 3 )
{
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sprint ( self , PRINT_HIGH , " No team 3 on this map! \n " ) ;
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return ;
}
targetteam = 3 ;
}
else
{
if ( number_of_teams < 4 )
{
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sprint ( self , PRINT_HIGH , " No team 4 on this map! \n " ) ;
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return ;
}
targetteam = 4 ;
}
if ( self . admin_kick . team_no = = targetteam )
{
st = ftos ( targetteam ) ;
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sprint ( self , PRINT_HIGH , " Player " ) ;
sprint ( self , PRINT_HIGH , self . admin_kick . netname ) ;
sprint ( self , PRINT_HIGH , " is already on team " ) ;
sprint ( self , PRINT_HIGH , st ) ;
sprint ( self , PRINT_HIGH , " ! \n " ) ;
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return ;
}
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if ( self . admin_kick . playerclass = = PC_UNDEFINED )
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{
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sprint ( self , PRINT_HIGH , " Player " ) ;
sprint ( self , PRINT_HIGH , self . admin_kick . netname ) ;
sprint ( self , PRINT_HIGH , " is observing the game \n " ) ;
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return ;
}
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if ( self . admin_kick . done_custom & CUSTOM_BUILDING )
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{
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sprint ( self , PRINT_HIGH , " Player " ) ;
sprint ( self , PRINT_HIGH , self . admin_kick . netname ) ;
sprint ( self , PRINT_HIGH , " is still customizing \n " ) ;
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return ;
}
local entity oself ;
oself = self ;
self = self . admin_kick ;
if ( self . has_holo > 0 ) RemoveHolo ( self ) ;
kill_my_demon ( ) ; //FIXED?
DetonateMines ( self ) ;
//RemoveArmyTimer();
DetonateAllGuns ( ) ;
self = oself ;
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// Set the player's color
tc = TeamGetColor ( targetteam ) - 1 ;
tc2 = TeamGetNiceColor ( targetteam ) ;
SetPlayerColor ( self , tc , tc2 ) ;
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self . admin_kick . team_no = targetteam ;
makeImmune ( self . admin_kick , time + 15 ) ;
self . admin_kick . lives = TeamFortress_TeamGetLives ( targetteam ) ;
SetTeamName ( self . admin_kick ) ;
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bprint ( PRINT_HIGH , " Player " ) ;
bprint ( PRINT_HIGH , self . admin_kick . netname ) ;
bprint ( PRINT_HIGH , " is assigned to " ) ;
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if ( targetteam = = 1 )
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bprint ( PRINT_HIGH , " team 1 \n " ) ;
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else if ( targetteam = = 2 )
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bprint ( PRINT_HIGH , " team 2 \n " ) ;
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else if ( targetteam = = 3 )
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bprint ( PRINT_HIGH , " team 3 \n " ) ;
else bprint ( PRINT_HIGH , " team 4 \n " ) ;
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oself = self ;
self = self . admin_kick ;
PutClientInServer ( ) ;
self = oself ;
return ; // job done!
}
else
{
stuffcmd ( self . admin_kick , st ) ; // execute command
stuffcmd ( self . admin_kick , " \n " ) ;
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sprint ( self , PRINT_HIGH , " Command ' " ) ;
sprint ( self , PRINT_HIGH , st ) ;
sprint ( self , PRINT_HIGH , " ' has been executed for " ) ;
sprint ( self , PRINT_HIGH , self . admin_kick . netname ) ;
sprint ( self , PRINT_HIGH , " \n " ) ;
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}
}
else
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sprint ( self , PRINT_HIGH , " No target client selected! \n " ) ;
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} ;
void ( ) Admin_Call_Ceasefire =
{
local string st ;
if ( ! Is_Admin ( self ) ) //If not an admin go away
{
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sprint ( self , PRINT_HIGH , " You are not allowed to use the 'ceasefire' command \n " ) ;
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return ;
}
if ( Admin_is_Disabled ( ) )
return ;
st = infokey ( world , " ceasefire " ) ;
if ( st = = " on " )
{
localcmd ( " localinfo ceasefire \" off \" \n " ) ; //Turn it off
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//bprint(PRINT_HIGH, self.netname);
bprint ( PRINT_HIGH , " The game resumes now... \n " ) ;
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}
else
{
localcmd ( " localinfo ceasefire \" on \" \n " ) ; //Turn it off
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bprint ( PRINT_HIGH , self . netname ) ;
bprint ( PRINT_HIGH , " forced a ceasefire. \n " ) ;
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}
} ;
//contains the list of impulses that can be used during ceasefire
//returns TRUE if its good
float ( float inp ) Good_Impulse =
{
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if ( inp = = TF_MEDIC_HELPME | |
inp = = TF_TAUNT | |
inp = = TF_TAUNT2 | |
inp = = TF_TAUNT3 | |
inp = = TF_TAUNT4 | |
inp = = TF_TAUNT5 | |
inp = = TF_ADMIN_KICK_CYCLE | |
inp = = TF_ADMIN_KICK_PERSON | |
inp = = TF_ADMIN_BAN_PERSON | |
inp = = TF_STATUS_QUERY | |
inp = = TF_ADMIN_CEASEFIRE | |
inp = = TF_DISPLAYLOCATION | |
inp = = TF_STATUS_QUERY | |
inp = = TF_HELP_MAP | |
inp = = TF_INVENTORY | |
inp = = TF_SHOWTF | |
inp = = FLAG_INFO | |
inp = = I_CHEAT_ONE | |
inp = = I_CHEAT_TWO | |
inp = = I_CHEAT_THREE | |
inp = = IMPULSE_DEBUG | | //- OfN -
inp = = IMPULSE_UPDATEINFO | | //- OfN -
inp = = IMPULSE_CHECKADMIN | | //- OfN -
inp = = IMPULSE_STUFFCMD ) //- OfN -
return TRUE ;
return FALSE ;
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} ;
//contains the list of impulses that can be used during ceasefire
//returns TRUE if its good
float ( float inp ) Good_Impulse_OnMenu =
{
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if ( /*inp == TF_MEDIC_HELPME ||
inp = = TF_TAUNT | |
inp = = TF_TAUNT2 | |
inp = = TF_TAUNT3 | |
inp = = TF_TAUNT4 | |
inp = = TF_TAUNT5 | | */
inp = = TF_ADMIN_KICK_CYCLE | |
inp = = TF_ADMIN_KICK_PERSON | |
inp = = TF_ADMIN_BAN_PERSON | |
inp = = TF_STATUS_QUERY | |
inp = = TF_ADMIN_CEASEFIRE | |
inp = = TF_DISPLAYLOCATION | |
inp = = TF_STATUS_QUERY | |
inp = = TF_HELP_MAP | |
inp = = TF_INVENTORY | |
inp = = TF_SHOWTF | |
inp = = FLAG_INFO | |
inp = = I_CHEAT_ONE | |
inp = = I_CHEAT_TWO | |
inp = = I_CHEAT_THREE | |
inp = = IMPULSE_DEBUG | | //- OfN -
inp = = IMPULSE_UPDATEINFO | | //- OfN -
inp = = IMPULSE_CHECKADMIN | | //- OfN -
inp = = IMPULSE_STUFFCMD ) //- OfN -
return TRUE ;
return FALSE ;
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} ;