mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-14 00:21:27 +00:00
487 lines
9.8 KiB
C
487 lines
9.8 KiB
C
/*
|
|
cl_tent.c
|
|
|
|
client side temporary entities
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
#include "quakedef.h" // Host_EndGame
|
|
#include "sys.h"
|
|
#include "ctype.h"
|
|
#include "render.h"
|
|
#include "protocol.h"
|
|
#include "client.h"
|
|
#include "msg.h"
|
|
#include "console.h"
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
#ifdef HAVE_STRING_H
|
|
#include <string.h>
|
|
#endif
|
|
|
|
#define MAX_BEAMS 8
|
|
typedef struct
|
|
{
|
|
int entity;
|
|
struct model_s *model;
|
|
float endtime;
|
|
vec3_t start, end;
|
|
} beam_t;
|
|
|
|
beam_t cl_beams[MAX_BEAMS];
|
|
|
|
#define MAX_EXPLOSIONS 8
|
|
typedef struct
|
|
{
|
|
vec3_t origin;
|
|
float start;
|
|
model_t *model;
|
|
} explosion_t;
|
|
|
|
explosion_t cl_explosions[MAX_EXPLOSIONS];
|
|
|
|
|
|
sfx_t *cl_sfx_wizhit;
|
|
sfx_t *cl_sfx_knighthit;
|
|
sfx_t *cl_sfx_tink1;
|
|
sfx_t *cl_sfx_ric1;
|
|
sfx_t *cl_sfx_ric2;
|
|
sfx_t *cl_sfx_ric3;
|
|
sfx_t *cl_sfx_r_exp3;
|
|
|
|
/*
|
|
=================
|
|
CL_ParseTEnts
|
|
=================
|
|
*/
|
|
void CL_InitTEnts (void)
|
|
{
|
|
cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
|
|
cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
|
|
cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
|
|
cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
|
|
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
|
|
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
|
|
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ClearTEnts
|
|
=================
|
|
*/
|
|
void CL_ClearTEnts (void)
|
|
{
|
|
memset (&cl_beams, 0, sizeof(cl_beams));
|
|
memset (&cl_explosions, 0, sizeof(cl_explosions));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_AllocExplosion
|
|
=================
|
|
*/
|
|
explosion_t *CL_AllocExplosion (void)
|
|
{
|
|
int i;
|
|
float time;
|
|
int index;
|
|
|
|
for (i=0 ; i<MAX_EXPLOSIONS ; i++)
|
|
if (!cl_explosions[i].model)
|
|
return &cl_explosions[i];
|
|
// find the oldest explosion
|
|
time = cl.time;
|
|
index = 0;
|
|
|
|
for (i=0 ; i<MAX_EXPLOSIONS ; i++)
|
|
if (cl_explosions[i].start < time)
|
|
{
|
|
time = cl_explosions[i].start;
|
|
index = i;
|
|
}
|
|
return &cl_explosions[index];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseBeam
|
|
=================
|
|
*/
|
|
void CL_ParseBeam (model_t *m)
|
|
{
|
|
int ent;
|
|
vec3_t start, end;
|
|
beam_t *b;
|
|
int i;
|
|
|
|
ent = MSG_ReadShort ();
|
|
|
|
start[0] = MSG_ReadCoord ();
|
|
start[1] = MSG_ReadCoord ();
|
|
start[2] = MSG_ReadCoord ();
|
|
|
|
end[0] = MSG_ReadCoord ();
|
|
end[1] = MSG_ReadCoord ();
|
|
end[2] = MSG_ReadCoord ();
|
|
|
|
// override any beam with the same entity
|
|
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
|
|
if (b->entity == ent)
|
|
{
|
|
b->entity = ent;
|
|
b->model = m;
|
|
b->endtime = cl.time + 0.2;
|
|
VectorCopy (start, b->start);
|
|
VectorCopy (end, b->end);
|
|
return;
|
|
}
|
|
|
|
// find a free beam
|
|
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
|
|
{
|
|
if (!b->model || b->endtime < cl.time)
|
|
{
|
|
b->entity = ent;
|
|
b->model = m;
|
|
b->endtime = cl.time + 0.2;
|
|
VectorCopy (start, b->start);
|
|
VectorCopy (end, b->end);
|
|
return;
|
|
}
|
|
}
|
|
Con_Printf ("beam list overflow!\n");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseTEnt
|
|
=================
|
|
*/
|
|
void CL_ParseTEnt (void)
|
|
{
|
|
int type;
|
|
vec3_t pos;
|
|
dlight_t *dl;
|
|
int rnd;
|
|
explosion_t *ex;
|
|
int cnt;
|
|
|
|
type = MSG_ReadByte ();
|
|
switch (type)
|
|
{
|
|
case TE_WIZSPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 20, 30);
|
|
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_KNIGHTSPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 226, 20);
|
|
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_SPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SUPERSPIKE: // super spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
|
|
case TE_EXPLOSION: // rocket explosion
|
|
// particles
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_ParticleExplosion (pos);
|
|
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 350;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 0.86;
|
|
dl->color[1] = 0.31;
|
|
dl->color[2] = 0.24;
|
|
|
|
// sound
|
|
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
|
|
// sprite
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName ("progs/s_explod.spr", true);
|
|
break;
|
|
|
|
case TE_TAREXPLOSION: // tarbaby explosion
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_BlobExplosion (pos);
|
|
|
|
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_LIGHTNING1: // lightning bolts
|
|
CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true));
|
|
break;
|
|
|
|
case TE_LIGHTNING2: // lightning bolts
|
|
CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true));
|
|
break;
|
|
|
|
case TE_LIGHTNING3: // lightning bolts
|
|
CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true));
|
|
break;
|
|
|
|
case TE_LAVASPLASH:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_LavaSplash (pos);
|
|
break;
|
|
|
|
case TE_TELEPORT:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_TeleportSplash (pos);
|
|
break;
|
|
|
|
case TE_GUNSHOT: // bullet hitting wall
|
|
cnt = MSG_ReadByte ();
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
|
|
break;
|
|
|
|
case TE_BLOOD: // bullets hitting body
|
|
cnt = MSG_ReadByte ();
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
|
|
break;
|
|
|
|
case TE_LIGHTNINGBLOOD: // lightning hitting body
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 225, 50);
|
|
break;
|
|
|
|
default:
|
|
// Sys_Error ("CL_ParseTEnt: bad type");
|
|
Host_EndGame ("CL_ParseTEnt: bad type");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_NewTempEntity
|
|
=================
|
|
*/
|
|
entity_t *CL_NewTempEntity (void)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
return NULL;
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
ent->keynum = 0;
|
|
|
|
memset (ent, 0, sizeof(*ent));
|
|
|
|
ent->colormap = vid.colormap;
|
|
// LordHavoc: Endy had neglected to do this as part of the QSG VERSION 2 stuff
|
|
ent->glowsize = 0;
|
|
ent->glowcolor = 254;
|
|
ent->alpha = 1;
|
|
ent->scale = 1;
|
|
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
|
|
return ent;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateBeams
|
|
=================
|
|
*/
|
|
void CL_UpdateBeams (void)
|
|
{
|
|
int i,j;
|
|
beam_t *b;
|
|
vec3_t dist, org;
|
|
float d;
|
|
entity_t *ent;
|
|
float yaw, pitch;
|
|
float forward;
|
|
|
|
// update lightning
|
|
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
|
|
{
|
|
if (!b->model || b->endtime < cl.time)
|
|
continue;
|
|
|
|
// if coming from the player, update the start position
|
|
if (b->entity == cl.playernum+1) // entity 0 is the world
|
|
{
|
|
VectorCopy (cl.simorg, b->start);
|
|
// b->start[2] -= 22; // adjust for view height
|
|
}
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, b->start, dist);
|
|
|
|
if (dist[1] == 0 && dist[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
// add new entities for the lightning
|
|
VectorCopy (b->start, org);
|
|
d = VectorNormalize(dist);
|
|
while (d > 0)
|
|
{
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
VectorCopy (org, ent->origin);
|
|
ent->model = b->model;
|
|
ent->angles[0] = pitch;
|
|
ent->angles[1] = yaw;
|
|
ent->angles[2] = rand()%360;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
org[j] += dist[j]*30;
|
|
d -= 30;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateExplosions
|
|
=================
|
|
*/
|
|
void CL_UpdateExplosions (void)
|
|
{
|
|
int i;
|
|
int f;
|
|
explosion_t *ex;
|
|
entity_t *ent;
|
|
|
|
for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++)
|
|
{
|
|
if (!ex->model)
|
|
continue;
|
|
f = 10*(cl.time - ex->start);
|
|
if (f >= ex->model->numframes)
|
|
{
|
|
ex->model = NULL;
|
|
continue;
|
|
}
|
|
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
VectorCopy (ex->origin, ent->origin);
|
|
ent->model = ex->model;
|
|
ent->frame = f;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateTEnts
|
|
=================
|
|
*/
|
|
void CL_UpdateTEnts (void)
|
|
{
|
|
CL_UpdateBeams ();
|
|
CL_UpdateExplosions ();
|
|
}
|