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https://git.code.sf.net/p/quake/newtree
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fc70d429bb
Rip out the pcx loading code and use LoadPCX instead. pcx.h: remove the data field from pcx_t: it was messing with gcc's idea of the structure size. also, update LoadPCX's prototype pcx.c: change LoadPCX to return tex_t (new type in texture.h) and take a new param: convert. LoadPCX will now wither load raw 8 bit or convert to rgba on loading depending on convert. Also, make LoadPCX WORK and use Hunk_TempAlloc to store the resulting texture. texture.h: define tex_t. defines an in-memory texture (either 8 or 32 bit, depending on the presense of a palette). Data comes immediately after the sturcture. eg tex_t *tex = Hunk_TempAlloc (sizeof (tex_t) + count)
55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
/*
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pcx.h
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pcx image hangling
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __pcx_h
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#define __pcx_h
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#include "quakeio.h"
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typedef struct
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin, ymin, xmax, ymax;
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unsigned short hres, vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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} pcx_t;
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void WritePCXfile (char *filename, byte * data, int width, int height,
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int rowbytes, byte * palette, qboolean upload,
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qboolean flip);
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struct tex_s *LoadPCX (QFile *f, int convert); // tex is from Hunk_TempAlloc
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#endif // __pcx_h
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