mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 14:52:08 +00:00
17ea696c0d
memory in software mode. This is now taken care of, the memory is now grabbed using calloc. On Unix systems and all systems using SDL, the default video memory is now 8MB. This should now be enough for almost everybody, unless you have some truly huge maps and boatloads of sounds. The minimum memory allowable is now down to 4MB, but complex maps and/or models can cause the game to quit -- not like this wasn't a problem already with the old 5.3MB lower limit, but there it is.
358 lines
7.3 KiB
C
358 lines
7.3 KiB
C
/*
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d_surf.c
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rasterization driver surface heap manager
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "sys.h"
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#include "qargs.h"
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#include "d_local.h"
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#include "r_local.h"
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#include <stdlib.h>
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float surfscale;
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qboolean r_cache_thrash; // set if surface cache is thrashing
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int sc_size;
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surfcache_t *sc_rover, *sc_base;
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#define GUARDSIZE 4
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void *
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D_SurfaceCacheAddress (void)
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{
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return sc_base;
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}
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int
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D_SurfaceCacheForRes (int width, int height)
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{
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int size, pix;
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if (COM_CheckParm ("-surfcachesize"))
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{
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size = atoi(com_argv[COM_CheckParm("-surfcachesize")+1]) * 1024;
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return size;
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}
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size = SURFCACHE_SIZE_AT_320X200;
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pix = width*height;
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if (pix > 64000)
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size += (pix-64000)*3;
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return size;
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}
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void D_CheckCacheGuard (void)
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{
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byte *s;
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int i;
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s = (byte *)sc_base + sc_size;
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for (i=0 ; i<GUARDSIZE ; i++)
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if (s[i] != (byte)i)
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Sys_Error ("D_CheckCacheGuard: failed");
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}
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void D_ClearCacheGuard (void)
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{
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byte *s;
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int i;
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s = (byte *)sc_base + sc_size;
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for (i=0 ; i<GUARDSIZE ; i++)
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s[i] = (byte)i;
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}
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/*
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================
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D_InitCaches
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================
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*/
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void D_InitCaches (void *buffer, int size)
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{
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// if (!msg_suppress_1)
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// Con_Printf ("%ik surface cache\n", size/1024);
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sc_size = size - GUARDSIZE;
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sc_base = (surfcache_t *)buffer;
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sc_rover = sc_base;
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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D_ClearCacheGuard ();
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}
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/*
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==================
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D_FlushCaches
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==================
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*/
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void D_FlushCaches (void)
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{
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surfcache_t *c;
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if (!sc_base)
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return;
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for (c = sc_base ; c ; c = c->next)
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{
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if (c->owner)
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*c->owner = NULL;
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}
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sc_rover = sc_base;
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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}
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/*
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=================
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D_SCAlloc
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=================
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*/
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surfcache_t *D_SCAlloc (int width, int size)
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{
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surfcache_t *new;
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qboolean wrapped_this_time;
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if ((width < 0) || (width > 256))
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Sys_Error ("D_SCAlloc: bad cache width %d\n", width);
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if ((size <= 0) || (size > 0x10000))
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Sys_Error ("D_SCAlloc: bad cache size %d\n", size);
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/* This adds the offset of data[0] in the surfcache_t struct. */
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size += (int)((surfcache_t *)0)->data;
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#define SIZE_ALIGN (sizeof(surfcache_t*)-1)
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size = (size + SIZE_ALIGN) & ~SIZE_ALIGN;
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#undef SIZE_ALIGN
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size = (size + 3) & ~3;
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if (size > sc_size)
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Sys_Error ("D_SCAlloc: %i > cache size",size);
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// if there is not size bytes after the rover, reset to the start
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wrapped_this_time = false;
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if ( !sc_rover || (byte *)sc_rover - (byte *)sc_base > sc_size - size)
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{
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if (sc_rover)
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{
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wrapped_this_time = true;
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}
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sc_rover = sc_base;
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}
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// colect and free surfcache_t blocks until the rover block is large enough
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new = sc_rover;
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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while (new->size < size)
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{
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// free another
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sc_rover = sc_rover->next;
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if (!sc_rover)
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Sys_Error ("D_SCAlloc: hit the end of memory");
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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new->size += sc_rover->size;
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new->next = sc_rover->next;
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}
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// create a fragment out of any leftovers
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if (new->size - size > 256)
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{
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sc_rover = (surfcache_t *)( (byte *)new + size);
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sc_rover->size = new->size - size;
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sc_rover->next = new->next;
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sc_rover->width = 0;
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sc_rover->owner = NULL;
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new->next = sc_rover;
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new->size = size;
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}
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else
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sc_rover = new->next;
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new->width = width;
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// DEBUG
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if (width > 0)
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new->height = (size - sizeof(*new) + sizeof(new->data)) / width;
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new->owner = NULL; // should be set properly after return
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if (d_roverwrapped)
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{
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if (wrapped_this_time || (sc_rover >= d_initial_rover))
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r_cache_thrash = true;
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}
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else if (wrapped_this_time)
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{
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d_roverwrapped = true;
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}
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D_CheckCacheGuard (); // DEBUG
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return new;
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}
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/*
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=================
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D_SCDump
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=================
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*/
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void D_SCDump (void)
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{
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surfcache_t *test;
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for (test = sc_base ; test ; test = test->next)
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{
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if (test == sc_rover)
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Sys_Printf ("ROVER:\n");
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printf ("%p : %i bytes %i width\n",test, test->size, test->width);
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}
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}
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//=============================================================================
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// if the num is not a power of 2, assume it will not repeat
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int MaskForNum (int num)
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{
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if (num==128)
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return 127;
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if (num==64)
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return 63;
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if (num==32)
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return 31;
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if (num==16)
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return 15;
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return 255;
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}
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int D_log2 (int num)
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{
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int c;
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c = 0;
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while (num>>=1)
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c++;
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return c;
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}
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//=============================================================================
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/*
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================
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D_CacheSurface
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================
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*/
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surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel)
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{
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surfcache_t *cache;
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//
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// if the surface is animating or flashing, flush the cache
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//
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r_drawsurf.texture = R_TextureAnimation (surface->texinfo->texture);
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r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
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r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
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r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];
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r_drawsurf.lightadj[3] = d_lightstylevalue[surface->styles[3]];
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//
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// see if the cache holds apropriate data
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//
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cache = surface->cachespots[miplevel];
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if (cache && !cache->dlight && surface->dlightframe != r_framecount
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&& cache->texture == r_drawsurf.texture
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&& cache->lightadj[0] == r_drawsurf.lightadj[0]
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&& cache->lightadj[1] == r_drawsurf.lightadj[1]
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&& cache->lightadj[2] == r_drawsurf.lightadj[2]
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&& cache->lightadj[3] == r_drawsurf.lightadj[3] )
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return cache;
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//
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// determine shape of surface
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//
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surfscale = 1.0 / (1<<miplevel);
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r_drawsurf.surfmip = miplevel;
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r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
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r_drawsurf.rowbytes = r_drawsurf.surfwidth;
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r_drawsurf.surfheight = surface->extents[1] >> miplevel;
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//
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// allocate memory if needed
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//
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if (!cache) // if a texture just animated, don't reallocate it
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{
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cache = D_SCAlloc (r_drawsurf.surfwidth,
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r_drawsurf.surfwidth * r_drawsurf.surfheight);
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surface->cachespots[miplevel] = cache;
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cache->owner = &surface->cachespots[miplevel];
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cache->mipscale = surfscale;
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}
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if (surface->dlightframe == r_framecount)
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cache->dlight = 1;
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else
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cache->dlight = 0;
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r_drawsurf.surfdat = (pixel_t *)cache->data;
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cache->texture = r_drawsurf.texture;
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cache->lightadj[0] = r_drawsurf.lightadj[0];
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cache->lightadj[1] = r_drawsurf.lightadj[1];
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cache->lightadj[2] = r_drawsurf.lightadj[2];
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cache->lightadj[3] = r_drawsurf.lightadj[3];
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//
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// draw and light the surface texture
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//
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r_drawsurf.surf = surface;
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c_surf++;
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R_DrawSurface ();
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return surface->cachespots[miplevel];
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}
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