newtree/source/snd_null.c
Bill Currie 43b5a87fbd some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet.

.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
	snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00

118 lines
2.1 KiB
C

/*
snd_null.c
include this instead of all the other snd_* files to have no sound
code whatsoever
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include <qtypes.h>
#include <sound.h>
// =======================================================================
// Various variables also defined in snd_dma.c
// FIXME - should be put in one place
// =======================================================================
channel_t channels[MAX_CHANNELS];
int total_channels;
volatile dma_t *shm = 0;
cvar_t *loadas8bit;
int paintedtime; // sample PAIRS
cvar_t *bgmvolume;
cvar_t *volume;
void S_Init (void)
{
}
void S_AmbientOff (void)
{
}
void S_AmbientOn (void)
{
}
void S_Shutdown (void)
{
}
void S_TouchSound (char *sample)
{
}
void S_ClearBuffer (void)
{
}
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
}
void S_StopSound (int entnum, int entchannel)
{
}
sfx_t *S_PrecacheSound (char *sample)
{
return NULL;
}
void S_ClearPrecache (void)
{
}
void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}
void S_StopAllSounds (qboolean clear)
{
}
void S_BeginPrecaching (void)
{
}
void S_EndPrecaching (void)
{
}
void S_ExtraUpdate (void)
{
}
void S_LocalSound (char *s)
{
}