newtree/include/pmove.h
Bill Currie af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00

111 lines
2.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _PMOVE_H
#define _PMOVE_H
#include "protocol.h"
#include "mathlib.h"
#include "model.h"
typedef struct
{
vec3_t normal;
float dist;
} pmplane_t;
typedef struct
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
qboolean inopen, inwater;
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
pmplane_t plane; // surface normal at impact
int ent; // entity the surface is on
} pmtrace_t;
#define MAX_PHYSENTS 32
typedef struct
{
vec3_t origin;
model_t *model; // only for bsp models
vec3_t mins, maxs; // only for non-bsp models
int info; // for client or server to identify
} physent_t;
typedef struct
{
int sequence; // just for debugging prints
// player state
vec3_t origin;
vec3_t angles;
vec3_t velocity;
int oldbuttons;
float waterjumptime;
qboolean dead;
qboolean flying;
int spectator;
// world state
int numphysent;
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
// input
usercmd_t cmd;
// results
int numtouch;
int touchindex[MAX_PHYSENTS];
} playermove_t;
typedef struct {
float gravity;
float stopspeed;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float wateraccelerate;
float friction;
float waterfriction;
float entgravity;
} movevars_t;
extern movevars_t movevars;
extern playermove_t pmove;
extern int onground;
extern int waterlevel;
extern int watertype;
void PlayerMove (void);
void Pmove_Init (void);
int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
int PM_PointContents (vec3_t point);
qboolean PM_TestPlayerPosition (vec3_t point);
pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);
#endif // _PMOVE_H