/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PMOVE_H #define _PMOVE_H #include "protocol.h" #include "mathlib.h" #include "model.h" typedef struct { vec3_t normal; float dist; } pmplane_t; typedef struct { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area qboolean inopen, inwater; float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position pmplane_t plane; // surface normal at impact int ent; // entity the surface is on } pmtrace_t; #define MAX_PHYSENTS 32 typedef struct { vec3_t origin; model_t *model; // only for bsp models vec3_t mins, maxs; // only for non-bsp models int info; // for client or server to identify } physent_t; typedef struct { int sequence; // just for debugging prints // player state vec3_t origin; vec3_t angles; vec3_t velocity; int oldbuttons; float waterjumptime; qboolean dead; qboolean flying; int spectator; // world state int numphysent; physent_t physents[MAX_PHYSENTS]; // 0 should be the world // input usercmd_t cmd; // results int numtouch; int touchindex[MAX_PHYSENTS]; } playermove_t; typedef struct { float gravity; float stopspeed; float maxspeed; float spectatormaxspeed; float accelerate; float airaccelerate; float wateraccelerate; float friction; float waterfriction; float entgravity; } movevars_t; extern movevars_t movevars; extern playermove_t pmove; extern int onground; extern int waterlevel; extern int watertype; void PlayerMove (void); void Pmove_Init (void); int PM_HullPointContents (hull_t *hull, int num, vec3_t p); int PM_PointContents (vec3_t point); qboolean PM_TestPlayerPosition (vec3_t point); pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop); #endif // _PMOVE_H