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https://git.code.sf.net/p/quake/newtree
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8247d35d32
width instead of to 40 characters.
242 lines
5.4 KiB
C
242 lines
5.4 KiB
C
/*
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vid_sgl.c
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Video driver for OpenGL-using versions of SDL
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifndef WIN32
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# include <sys/signal.h>
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#endif
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#include <SDL.h>
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#include "console.h"
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#include "glquake.h"
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#include "host.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "sys.h"
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#include "va.h"
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#ifdef WIN32
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/* fixme: this is evil hack to get full DirectSound support with SDL */
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#include <windows.h>
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#include <SDL_syswm.h>
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HWND mainwindow;
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#endif
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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static qboolean vid_initialized = false;
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cvar_t *vid_fullscreen;
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int VID_options_items = 1;
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int modestate;
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extern void GL_Init_Common (void);
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extern void VID_Init8bitPalette (void);
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/*-----------------------------------------------------------------------*/
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void
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VID_Shutdown (void)
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{
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if (!vid_initialized)
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return;
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Con_Printf ("VID_Shutdown\n");
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SDL_Quit ();
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}
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#ifndef WIN32
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static void
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signal_handler (int sig)
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{
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printf ("Received signal %d, exiting...\n", sig);
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Sys_Quit ();
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exit (sig);
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}
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static void
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InitSig (void)
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{
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signal (SIGHUP, signal_handler);
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signal (SIGINT, signal_handler);
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signal (SIGQUIT, signal_handler);
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signal (SIGILL, signal_handler);
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signal (SIGTRAP, signal_handler);
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signal (SIGIOT, signal_handler);
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signal (SIGBUS, signal_handler);
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// signal(SIGFPE, signal_handler);
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signal (SIGSEGV, signal_handler);
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signal (SIGTERM, signal_handler);
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}
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#endif
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void
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GL_Init (void)
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{
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GL_Init_Common ();
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}
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void
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GL_EndRendering (void)
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{
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glFlush ();
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SDL_GL_SwapBuffers ();
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}
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void
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VID_Init (unsigned char *palette)
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{
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Uint32 flags = SDL_OPENGL;
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int i;
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// SDL_SysWMinfo info;
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VID_GetWindowSize (640, 480);
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.colormap = host_colormap;
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vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048));
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// Interpret command-line params
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// Set vid parameters
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if ((i = COM_CheckParm ("-conwidth")) != 0)
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vid.conwidth = atoi (com_argv[i + 1]);
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else
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vid.conwidth = scr_width;
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vid.conwidth &= 0xfff8; // make it a multiple of eight
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if (vid.conwidth < 320)
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vid.conwidth = 320;
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// pick a conheight that matches with correct aspect
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vid.conheight = vid.conwidth * 3 / 4;
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i = COM_CheckParm ("-conheight");
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if (i != 0) // Set console height, but no smaller
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// than 200 px
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vid.conheight = max (atoi (com_argv[i + 1]), 200);
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// Initialize the SDL library
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if (SDL_Init (SDL_INIT_VIDEO) < 0)
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Sys_Error ("Couldn't initialize SDL: %s\n", SDL_GetError ());
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// Check if we want fullscreen
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if (vid_fullscreen->value) {
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flags |= SDL_FULLSCREEN;
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// Don't annoy Mesa/3dfx folks
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#ifndef WIN32
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// FIXME: Maybe this could be put in a different spot, but I don't
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// know where.
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// Anyway, it's to work around a 3Dfx Glide bug.
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SDL_ShowCursor (0);
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SDL_WM_GrabInput (SDL_GRAB_ON);
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setenv ("MESA_GLX_FX", "fullscreen", 1);
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} else {
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setenv ("MESA_GLX_FX", "window", 1);
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#endif
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}
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// Setup GL Attributes
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SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
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SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
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SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
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if (SDL_SetVideoMode (scr_width, scr_height, 8, flags) == NULL) {
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Sys_Error ("Couldn't set video mode: %s\n", SDL_GetError ());
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SDL_Quit ();
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}
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vid.height = vid.conheight = min (vid.conheight, scr_height);
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vid.width = vid.conwidth = min (vid.conwidth, scr_width);
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Con_CheckResize (); // Now that we have a window size, fix console
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vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0);
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vid.numpages = 2;
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#ifndef WIN32
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InitSig (); // trap evil signals
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#endif
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GL_Init ();
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GL_CheckBrightness (palette);
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VID_SetPalette (palette);
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// Check for 3DFX Extensions and initialize them.
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VID_Init8bitPalette ();
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Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
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vid_initialized = true;
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#ifdef WIN32
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// fixme: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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vid.recalc_refdef = 1; // force a surface cache flush
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}
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void
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VID_Init_Cvars ()
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{
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vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen mode");
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}
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void
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VID_SetCaption (char *text)
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{
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if (text && *text) {
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char *temp = strdup (text);
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SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
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free (temp);
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} else {
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SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL);
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}
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}
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