/* vid_sgl.c Video driver for OpenGL-using versions of SDL Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #ifndef WIN32 # include #endif #include #include "console.h" #include "glquake.h" #include "host.h" #include "qargs.h" #include "qendian.h" #include "sys.h" #include "va.h" #ifdef WIN32 /* fixme: this is evil hack to get full DirectSound support with SDL */ #include #include HWND mainwindow; #endif #define WARP_WIDTH 320 #define WARP_HEIGHT 200 static qboolean vid_initialized = false; cvar_t *vid_fullscreen; int VID_options_items = 1; int modestate; extern void GL_Init_Common (void); extern void VID_Init8bitPalette (void); /*-----------------------------------------------------------------------*/ void VID_Shutdown (void) { if (!vid_initialized) return; Con_Printf ("VID_Shutdown\n"); SDL_Quit (); } #ifndef WIN32 static void signal_handler (int sig) { printf ("Received signal %d, exiting...\n", sig); Sys_Quit (); exit (sig); } static void InitSig (void) { signal (SIGHUP, signal_handler); signal (SIGINT, signal_handler); signal (SIGQUIT, signal_handler); signal (SIGILL, signal_handler); signal (SIGTRAP, signal_handler); signal (SIGIOT, signal_handler); signal (SIGBUS, signal_handler); // signal(SIGFPE, signal_handler); signal (SIGSEGV, signal_handler); signal (SIGTERM, signal_handler); } #endif void GL_Init (void) { GL_Init_Common (); } void GL_EndRendering (void) { glFlush (); SDL_GL_SwapBuffers (); } void VID_Init (unsigned char *palette) { Uint32 flags = SDL_OPENGL; int i; // SDL_SysWMinfo info; VID_GetWindowSize (640, 480); vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048)); // Interpret command-line params // Set vid parameters if ((i = COM_CheckParm ("-conwidth")) != 0) vid.conwidth = atoi (com_argv[i + 1]); else vid.conwidth = scr_width; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth * 3 / 4; i = COM_CheckParm ("-conheight"); if (i != 0) // Set console height, but no smaller // than 200 px vid.conheight = max (atoi (com_argv[i + 1]), 200); // Initialize the SDL library if (SDL_Init (SDL_INIT_VIDEO) < 0) Sys_Error ("Couldn't initialize SDL: %s\n", SDL_GetError ()); // Check if we want fullscreen if (vid_fullscreen->value) { flags |= SDL_FULLSCREEN; // Don't annoy Mesa/3dfx folks #ifndef WIN32 // FIXME: Maybe this could be put in a different spot, but I don't // know where. // Anyway, it's to work around a 3Dfx Glide bug. SDL_ShowCursor (0); SDL_WM_GrabInput (SDL_GRAB_ON); setenv ("MESA_GLX_FX", "fullscreen", 1); } else { setenv ("MESA_GLX_FX", "window", 1); #endif } // Setup GL Attributes SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1); if (SDL_SetVideoMode (scr_width, scr_height, 8, flags) == NULL) { Sys_Error ("Couldn't set video mode: %s\n", SDL_GetError ()); SDL_Quit (); } vid.height = vid.conheight = min (vid.conheight, scr_height); vid.width = vid.conwidth = min (vid.conwidth, scr_width); Con_CheckResize (); // Now that we have a window size, fix console vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0); vid.numpages = 2; #ifndef WIN32 InitSig (); // trap evil signals #endif GL_Init (); GL_CheckBrightness (palette); VID_SetPalette (palette); // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette (); Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height); vid_initialized = true; #ifdef WIN32 // fixme: EVIL thing - but needed for win32 until // SDL_sound works better - without this DirectSound fails. // SDL_GetWMInfo(&info); // mainwindow=info.window; mainwindow=GetActiveWindow(); #endif vid.recalc_refdef = 1; // force a surface cache flush } void VID_Init_Cvars () { vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen mode"); } void VID_SetCaption (char *text) { if (text && *text) { char *temp = strdup (text); SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL); free (temp); } else { SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL); } }