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https://git.code.sf.net/p/quake/newtree
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827 lines
20 KiB
C
827 lines
20 KiB
C
/*
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r_draw.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "r_local.h"
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#define MAXLEFTCLIPEDGES 100
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// !!! if these are changed, they must be changed in asm_draw.h too !!!
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#define FULLY_CLIPPED_CACHED 0x80000000
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#define FRAMECOUNT_MASK 0x7FFFFFFF
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unsigned int cacheoffset;
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int c_faceclip; // number of faces clipped
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zpointdesc_t r_zpointdesc;
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polydesc_t r_polydesc;
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clipplane_t *entity_clipplanes;
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clipplane_t view_clipplanes[4];
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clipplane_t world_clipplanes[16];
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medge_t *r_pedge;
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qboolean r_leftclipped, r_rightclipped;
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static qboolean makeleftedge, makerightedge;
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qboolean r_nearzionly;
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int sintable[1280];
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int intsintable[1280];
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mvertex_t r_leftenter, r_leftexit;
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mvertex_t r_rightenter, r_rightexit;
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typedef struct {
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float u, v;
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int ceilv;
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} evert_t;
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int r_emitted;
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float r_nearzi;
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float r_u1, r_v1, r_lzi1;
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int r_ceilv1;
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qboolean r_lastvertvalid;
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#ifndef USE_INTEL_ASM
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/*
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R_EmitEdge
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*/
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void
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R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1)
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{
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edge_t *edge, *pcheck;
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int u_check;
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float u, u_step;
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vec3_t local, transformed;
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float *world;
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int v, v2, ceilv0;
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float scale, lzi0, u0, v0;
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int side;
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if (r_lastvertvalid) {
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u0 = r_u1;
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v0 = r_v1;
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lzi0 = r_lzi1;
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ceilv0 = r_ceilv1;
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} else {
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world = &pv0->position[0];
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// transform and project
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VectorSubtract (world, modelorg, local);
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TransformVector (local, transformed);
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if (transformed[2] < NEAR_CLIP)
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transformed[2] = NEAR_CLIP;
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lzi0 = 1.0 / transformed[2];
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// FIXME: build x/yscale into transform?
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scale = xscale * lzi0;
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u0 = (xcenter + scale * transformed[0]);
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if (u0 < r_refdef.fvrectx_adj)
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u0 = r_refdef.fvrectx_adj;
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if (u0 > r_refdef.fvrectright_adj)
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u0 = r_refdef.fvrectright_adj;
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scale = yscale * lzi0;
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v0 = (ycenter - scale * transformed[1]);
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if (v0 < r_refdef.fvrecty_adj)
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v0 = r_refdef.fvrecty_adj;
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if (v0 > r_refdef.fvrectbottom_adj)
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v0 = r_refdef.fvrectbottom_adj;
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ceilv0 = (int) ceil (v0);
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}
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world = &pv1->position[0];
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// transform and project
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VectorSubtract (world, modelorg, local);
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TransformVector (local, transformed);
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if (transformed[2] < NEAR_CLIP)
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transformed[2] = NEAR_CLIP;
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r_lzi1 = 1.0 / transformed[2];
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scale = xscale * r_lzi1;
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r_u1 = (xcenter + scale * transformed[0]);
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if (r_u1 < r_refdef.fvrectx_adj)
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r_u1 = r_refdef.fvrectx_adj;
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if (r_u1 > r_refdef.fvrectright_adj)
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r_u1 = r_refdef.fvrectright_adj;
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scale = yscale * r_lzi1;
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r_v1 = (ycenter - scale * transformed[1]);
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if (r_v1 < r_refdef.fvrecty_adj)
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r_v1 = r_refdef.fvrecty_adj;
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if (r_v1 > r_refdef.fvrectbottom_adj)
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r_v1 = r_refdef.fvrectbottom_adj;
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if (r_lzi1 > lzi0)
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lzi0 = r_lzi1;
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if (lzi0 > r_nearzi) // for mipmap finding
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r_nearzi = lzi0;
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// for right edges, all we want is the effect on 1/z
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if (r_nearzionly)
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return;
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r_emitted = 1;
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r_ceilv1 = (int) ceil (r_v1);
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// create the edge
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if (ceilv0 == r_ceilv1) {
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// we cache unclipped horizontal edges as fully clipped
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if (cacheoffset != 0x7FFFFFFF) {
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cacheoffset = FULLY_CLIPPED_CACHED |
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(r_framecount & FRAMECOUNT_MASK);
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}
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return; // horizontal edge
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}
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side = ceilv0 > r_ceilv1;
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edge = edge_p++;
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edge->owner = r_pedge;
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edge->nearzi = lzi0;
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if (side == 0) {
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// trailing edge (go from p1 to p2)
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v = ceilv0;
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v2 = r_ceilv1 - 1;
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edge->surfs[0] = surface_p - surfaces;
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edge->surfs[1] = 0;
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u_step = ((r_u1 - u0) / (r_v1 - v0));
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u = u0 + ((float) v - v0) * u_step;
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} else {
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// leading edge (go from p2 to p1)
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v2 = ceilv0 - 1;
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v = r_ceilv1;
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edge->surfs[0] = 0;
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edge->surfs[1] = surface_p - surfaces;
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u_step = ((u0 - r_u1) / (v0 - r_v1));
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u = r_u1 + ((float) v - r_v1) * u_step;
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}
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edge->u_step = u_step * 0x100000;
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edge->u = u * 0x100000 + 0xFFFFF;
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// we need to do this to avoid stepping off the edges if a very nearly
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// horizontal edge is less than epsilon above a scan, and numeric error causes
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// it to incorrectly extend to the scan, and the extension of the line goes off
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// the edge of the screen
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// FIXME: is this actually needed?
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if (edge->u < r_refdef.vrect_x_adj_shift20)
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edge->u = r_refdef.vrect_x_adj_shift20;
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if (edge->u > r_refdef.vrectright_adj_shift20)
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edge->u = r_refdef.vrectright_adj_shift20;
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//
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// sort the edge in normally
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//
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u_check = edge->u;
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if (edge->surfs[0])
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u_check++; // sort trailers after leaders
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if (!newedges[v] || newedges[v]->u >= u_check) {
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edge->next = newedges[v];
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newedges[v] = edge;
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} else {
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pcheck = newedges[v];
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while (pcheck->next && pcheck->next->u < u_check)
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pcheck = pcheck->next;
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edge->next = pcheck->next;
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pcheck->next = edge;
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}
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edge->nextremove = removeedges[v2];
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removeedges[v2] = edge;
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}
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/*
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R_ClipEdge
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*/
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void
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R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip)
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{
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float d0, d1, f;
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mvertex_t clipvert;
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if (clip) {
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do {
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d0 = DotProduct (pv0->position, clip->normal) - clip->dist;
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d1 = DotProduct (pv1->position, clip->normal) - clip->dist;
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if (d0 >= 0) {
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// point 0 is unclipped
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if (d1 >= 0) {
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// both points are unclipped
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continue;
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}
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// only point 1 is clipped
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// we don't cache clipped edges
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cacheoffset = 0x7FFFFFFF;
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f = d0 / (d0 - d1);
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clipvert.position[0] = pv0->position[0] +
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f * (pv1->position[0] - pv0->position[0]);
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clipvert.position[1] = pv0->position[1] +
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f * (pv1->position[1] - pv0->position[1]);
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clipvert.position[2] = pv0->position[2] +
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f * (pv1->position[2] - pv0->position[2]);
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if (clip->leftedge) {
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r_leftclipped = true;
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r_leftexit = clipvert;
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} else if (clip->rightedge) {
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r_rightclipped = true;
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r_rightexit = clipvert;
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}
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R_ClipEdge (pv0, &clipvert, clip->next);
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return;
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} else {
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// point 0 is clipped
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if (d1 < 0) {
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// both points are clipped
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// we do cache fully clipped edges
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if (!r_leftclipped)
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cacheoffset = FULLY_CLIPPED_CACHED |
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(r_framecount & FRAMECOUNT_MASK);
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return;
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}
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// only point 0 is clipped
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r_lastvertvalid = false;
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// we don't cache partially clipped edges
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cacheoffset = 0x7FFFFFFF;
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f = d0 / (d0 - d1);
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clipvert.position[0] = pv0->position[0] +
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f * (pv1->position[0] - pv0->position[0]);
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clipvert.position[1] = pv0->position[1] +
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f * (pv1->position[1] - pv0->position[1]);
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clipvert.position[2] = pv0->position[2] +
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f * (pv1->position[2] - pv0->position[2]);
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if (clip->leftedge) {
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r_leftclipped = true;
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r_leftenter = clipvert;
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} else if (clip->rightedge) {
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r_rightclipped = true;
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r_rightenter = clipvert;
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}
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R_ClipEdge (&clipvert, pv1, clip->next);
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return;
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}
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} while ((clip = clip->next) != NULL);
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}
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// add the edge
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R_EmitEdge (pv0, pv1);
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}
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#endif // !USE_INTEL_ASM
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/*
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R_EmitCachedEdge
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*/
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void
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R_EmitCachedEdge (void)
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{
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edge_t *pedge_t;
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pedge_t = (edge_t *) ((unsigned long) r_edges + r_pedge->cachededgeoffset);
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if (!pedge_t->surfs[0])
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pedge_t->surfs[0] = surface_p - surfaces;
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else
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pedge_t->surfs[1] = surface_p - surfaces;
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if (pedge_t->nearzi > r_nearzi) // for mipmap finding
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r_nearzi = pedge_t->nearzi;
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r_emitted = 1;
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}
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/*
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R_RenderFace
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*/
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void
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R_RenderFace (msurface_t *fa, int clipflags)
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{
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int i, lindex;
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unsigned int mask;
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mplane_t *pplane;
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float distinv;
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vec3_t p_normal;
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medge_t *pedges, tedge;
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clipplane_t *pclip;
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// skip out if no more surfs
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if ((surface_p) >= surf_max) {
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r_outofsurfaces++;
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return;
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}
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// ditto if not enough edges left, or switch to auxedges if possible
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if ((edge_p + fa->numedges + 4) >= edge_max) {
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r_outofedges += fa->numedges;
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return;
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}
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c_faceclip++;
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// set up clip planes
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pclip = NULL;
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for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
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if (clipflags & mask) {
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view_clipplanes[i].next = pclip;
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pclip = &view_clipplanes[i];
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}
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}
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// push the edges through
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r_emitted = 0;
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r_nearzi = 0;
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r_nearzionly = false;
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makeleftedge = makerightedge = false;
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pedges = currententity->model->edges;
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r_lastvertvalid = false;
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for (i = 0; i < fa->numedges; i++) {
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lindex = currententity->model->surfedges[fa->firstedge + i];
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if (lindex > 0) {
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r_pedge = &pedges[lindex];
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// if the edge is cached, we can just reuse the edge
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if (!insubmodel) {
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if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) {
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if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) ==
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r_framecount) {
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r_lastvertvalid = false;
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continue;
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}
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} else {
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if ((((unsigned long) edge_p - (unsigned long) r_edges) >
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r_pedge->cachededgeoffset) &&
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(((edge_t *) ((unsigned long) r_edges +
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r_pedge->cachededgeoffset))->owner ==
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r_pedge)) {
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R_EmitCachedEdge ();
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r_lastvertvalid = false;
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continue;
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}
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}
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}
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// assume it's cacheable
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cacheoffset = (byte *) edge_p - (byte *) r_edges;
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r_leftclipped = r_rightclipped = false;
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R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[0]],
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&r_pcurrentvertbase[r_pedge->v[1]], pclip);
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r_pedge->cachededgeoffset = cacheoffset;
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if (r_leftclipped)
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makeleftedge = true;
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if (r_rightclipped)
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makerightedge = true;
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r_lastvertvalid = true;
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} else {
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lindex = -lindex;
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r_pedge = &pedges[lindex];
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// if the edge is cached, we can just reuse the edge
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if (!insubmodel) {
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if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) {
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if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) ==
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r_framecount) {
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r_lastvertvalid = false;
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continue;
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}
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} else {
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// it's cached if the cached edge is valid and is owned
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// by this medge_t
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if ((((unsigned long) edge_p - (unsigned long) r_edges) >
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r_pedge->cachededgeoffset) &&
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(((edge_t *) ((unsigned long) r_edges +
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r_pedge->cachededgeoffset))->owner ==
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r_pedge)) {
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R_EmitCachedEdge ();
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r_lastvertvalid = false;
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continue;
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}
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}
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}
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// assume it's cacheable
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cacheoffset = (byte *) edge_p - (byte *) r_edges;
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r_leftclipped = r_rightclipped = false;
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R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[1]],
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&r_pcurrentvertbase[r_pedge->v[0]], pclip);
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r_pedge->cachededgeoffset = cacheoffset;
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if (r_leftclipped)
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makeleftedge = true;
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if (r_rightclipped)
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makerightedge = true;
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r_lastvertvalid = true;
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}
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}
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// if there was a clip off the left edge, add that edge too
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// FIXME: faster to do in screen space?
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// FIXME: share clipped edges?
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if (makeleftedge) {
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r_pedge = &tedge;
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r_lastvertvalid = false;
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R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next);
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}
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// if there was a clip off the right edge, get the right r_nearzi
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if (makerightedge) {
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r_pedge = &tedge;
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r_lastvertvalid = false;
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r_nearzionly = true;
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R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next);
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}
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// if no edges made it out, return without posting the surface
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if (!r_emitted)
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return;
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r_polycount++;
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surface_p->data = (void *) fa;
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surface_p->nearzi = r_nearzi;
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surface_p->flags = fa->flags;
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surface_p->insubmodel = insubmodel;
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surface_p->spanstate = 0;
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surface_p->entity = currententity;
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surface_p->key = r_currentkey++;
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surface_p->spans = NULL;
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pplane = fa->plane;
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// FIXME: cache this?
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TransformVector (pplane->normal, p_normal);
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// FIXME: cache this?
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distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal));
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surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv;
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surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv;
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surface_p->d_ziorigin = p_normal[2] * distinv -
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xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv;
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//JDC VectorCopy (r_worldmodelorg, surface_p->modelorg);
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surface_p++;
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}
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/*
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R_RenderBmodelFace
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*/
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void
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R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf)
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{
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int i;
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unsigned int mask;
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mplane_t *pplane;
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float distinv;
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vec3_t p_normal;
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medge_t tedge;
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clipplane_t *pclip;
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// skip out if no more surfs
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if (surface_p >= surf_max) {
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r_outofsurfaces++;
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return;
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}
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// ditto if not enough edges left, or switch to auxedges if possible
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if ((edge_p + psurf->numedges + 4) >= edge_max) {
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r_outofedges += psurf->numedges;
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return;
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}
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c_faceclip++;
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// this is a dummy to give the caching mechanism someplace to write to
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r_pedge = &tedge;
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// set up clip planes
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pclip = NULL;
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for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
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if (r_clipflags & mask) {
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view_clipplanes[i].next = pclip;
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pclip = &view_clipplanes[i];
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}
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}
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// push the edges through
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r_emitted = 0;
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r_nearzi = 0;
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r_nearzionly = false;
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makeleftedge = makerightedge = false;
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// FIXME: keep clipped bmodel edges in clockwise order so last vertex caching
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// can be used?
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r_lastvertvalid = false;
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for (; pedges; pedges = pedges->pnext) {
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r_leftclipped = r_rightclipped = false;
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R_ClipEdge (pedges->v[0], pedges->v[1], pclip);
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if (r_leftclipped)
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makeleftedge = true;
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if (r_rightclipped)
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makerightedge = true;
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}
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// if there was a clip off the left edge, add that edge too
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// FIXME: faster to do in screen space?
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// FIXME: share clipped edges?
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if (makeleftedge) {
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r_pedge = &tedge;
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R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next);
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}
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// if there was a clip off the right edge, get the right r_nearzi
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if (makerightedge) {
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r_pedge = &tedge;
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r_nearzionly = true;
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R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next);
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}
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// if no edges made it out, return without posting the surface
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if (!r_emitted)
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return;
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r_polycount++;
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surface_p->data = (void *) psurf;
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surface_p->nearzi = r_nearzi;
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surface_p->flags = psurf->flags;
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surface_p->insubmodel = true;
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surface_p->spanstate = 0;
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surface_p->entity = currententity;
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surface_p->key = r_currentbkey;
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surface_p->spans = NULL;
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pplane = psurf->plane;
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// FIXME: cache this?
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TransformVector (pplane->normal, p_normal);
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// FIXME: cache this?
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distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal));
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surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv;
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surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv;
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surface_p->d_ziorigin = p_normal[2] * distinv -
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xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv;
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//JDC VectorCopy (r_worldmodelorg, surface_p->modelorg);
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surface_p++;
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}
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/*
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R_RenderPoly
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*/
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void
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R_RenderPoly (msurface_t *fa, int clipflags)
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{
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int i, lindex, lnumverts, s_axis, t_axis;
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float dist, lastdist, lzi, scale, u, v, frac;
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unsigned int mask;
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vec3_t local, transformed;
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clipplane_t *pclip;
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medge_t *pedges;
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mplane_t *pplane;
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mvertex_t verts[2][100]; // FIXME: do real number
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polyvert_t pverts[100]; // FIXME: do real number, safely
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int vertpage, newverts, newpage, lastvert;
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qboolean visible;
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// FIXME: clean this up and make it faster
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// FIXME: guard against running out of vertices
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s_axis = t_axis = 0; // keep compiler happy
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// set up clip planes
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pclip = NULL;
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for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
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if (clipflags & mask) {
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view_clipplanes[i].next = pclip;
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pclip = &view_clipplanes[i];
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}
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}
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// reconstruct the polygon
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// FIXME: these should be precalculated and loaded off disk
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pedges = currententity->model->edges;
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lnumverts = fa->numedges;
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vertpage = 0;
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for (i = 0; i < lnumverts; i++) {
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lindex = currententity->model->surfedges[fa->firstedge + i];
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if (lindex > 0) {
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r_pedge = &pedges[lindex];
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verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
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} else {
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r_pedge = &pedges[-lindex];
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verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
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}
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}
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// clip the polygon, done if not visible
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while (pclip) {
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lastvert = lnumverts - 1;
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lastdist = DotProduct (verts[vertpage][lastvert].position,
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pclip->normal) - pclip->dist;
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visible = false;
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newverts = 0;
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newpage = vertpage ^ 1;
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for (i = 0; i < lnumverts; i++) {
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dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
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pclip->dist;
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if ((lastdist > 0) != (dist > 0)) {
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frac = dist / (dist - lastdist);
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verts[newpage][newverts].position[0] =
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verts[vertpage][i].position[0] +
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((verts[vertpage][lastvert].position[0] -
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verts[vertpage][i].position[0]) * frac);
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verts[newpage][newverts].position[1] =
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verts[vertpage][i].position[1] +
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((verts[vertpage][lastvert].position[1] -
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verts[vertpage][i].position[1]) * frac);
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verts[newpage][newverts].position[2] =
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verts[vertpage][i].position[2] +
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((verts[vertpage][lastvert].position[2] -
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verts[vertpage][i].position[2]) * frac);
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newverts++;
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}
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if (dist >= 0) {
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verts[newpage][newverts] = verts[vertpage][i];
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newverts++;
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visible = true;
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}
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lastvert = i;
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lastdist = dist;
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}
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if (!visible || (newverts < 3))
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return;
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lnumverts = newverts;
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vertpage ^= 1;
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pclip = pclip->next;
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}
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// transform and project, remembering the z values at the vertices and
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// r_nearzi, and extract the s and t coordinates at the vertices
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pplane = fa->plane;
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switch (pplane->type) {
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case PLANE_X:
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case PLANE_ANYX:
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s_axis = 1;
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t_axis = 2;
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break;
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case PLANE_Y:
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case PLANE_ANYY:
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s_axis = 0;
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t_axis = 2;
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break;
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case PLANE_Z:
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case PLANE_ANYZ:
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s_axis = 0;
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t_axis = 1;
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break;
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}
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r_nearzi = 0;
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for (i = 0; i < lnumverts; i++) {
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// transform and project
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VectorSubtract (verts[vertpage][i].position, modelorg, local);
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TransformVector (local, transformed);
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if (transformed[2] < NEAR_CLIP)
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transformed[2] = NEAR_CLIP;
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lzi = 1.0 / transformed[2];
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if (lzi > r_nearzi) // for mipmap finding
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r_nearzi = lzi;
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// FIXME: build x/yscale into transform?
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scale = xscale * lzi;
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u = (xcenter + scale * transformed[0]);
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if (u < r_refdef.fvrectx_adj)
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u = r_refdef.fvrectx_adj;
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if (u > r_refdef.fvrectright_adj)
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u = r_refdef.fvrectright_adj;
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scale = yscale * lzi;
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v = (ycenter - scale * transformed[1]);
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if (v < r_refdef.fvrecty_adj)
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v = r_refdef.fvrecty_adj;
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if (v > r_refdef.fvrectbottom_adj)
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v = r_refdef.fvrectbottom_adj;
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pverts[i].u = u;
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pverts[i].v = v;
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pverts[i].zi = lzi;
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pverts[i].s = verts[vertpage][i].position[s_axis];
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pverts[i].t = verts[vertpage][i].position[t_axis];
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}
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// build the polygon descriptor, including fa, r_nearzi, and u, v, s, t, and z
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// for each vertex
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r_polydesc.numverts = lnumverts;
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r_polydesc.nearzi = r_nearzi;
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r_polydesc.pcurrentface = fa;
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r_polydesc.pverts = pverts;
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// draw the polygon
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D_DrawPoly ();
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}
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/*
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R_ZDrawSubmodelPolys
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*/
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void
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R_ZDrawSubmodelPolys (model_t *pmodel)
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{
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int i, numsurfaces;
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msurface_t *psurf;
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float dot;
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mplane_t *pplane;
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psurf = &pmodel->surfaces[pmodel->firstmodelsurface];
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numsurfaces = pmodel->nummodelsurfaces;
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for (i = 0; i < numsurfaces; i++, psurf++) {
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// find which side of the node we are on
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pplane = psurf->plane;
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dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
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// draw the polygon
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if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
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(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
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// FIXME: use bounding-box-based frustum clipping info?
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R_RenderPoly (psurf, 15);
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}
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}
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}
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