Bill Currie
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1444bac78d
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fullbrights on player skins now work properly instead of using the fb skin
of the player model.
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2001-01-20 06:47:01 +00:00 |
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Bill Currie
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90f206ba5d
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move the definition of skin_t from client.h to skin.h
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2001-01-20 04:10:12 +00:00 |
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Bill Currie
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de137aa864
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reserve some texture numbers for player skin fullbrights
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2001-01-19 06:16:40 +00:00 |
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Bill Currie
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6d09465ade
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better put this one in while I'm at it with that overcommit before
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2001-01-19 04:01:40 +00:00 |
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Bill Currie
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aab3c199a2
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more skin cleanups
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2001-01-17 08:43:26 +00:00 |
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Bill Currie
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45bacc2b60
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second step of skins re-work
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2001-01-17 07:28:34 +00:00 |
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Zephaniah E. Hull
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13bd5ce012
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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
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2000-10-29 15:35:24 +00:00 |
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