Commit Graph

1380 Commits

Author SHA1 Message Date
Bill Currie 5f21837c33 cleanup the includes in host.h 2000-12-30 03:23:31 +00:00
Bill Currie 5197a6443d every single system header file we currently include is now checked for 2000-12-30 03:07:57 +00:00
Bill Currie f29ea7f1d3 fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
Bill Currie 60fe4aea40 forgot these 2000-12-30 02:25:58 +00:00
Bill Currie ccba39666b #include audit 2000-12-30 02:16:36 +00:00
Dabb a9ffb0002f Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
2000-12-29 20:08:43 +00:00
Dabb 1532c66198 Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
2000-12-29 18:52:52 +00:00
Dabb cc0e3dfbb5 Are these uninst.h, timeb.h really needed here? 2000-12-29 16:26:35 +00:00
Dabb 1d2e83bb66 Brought back evil DirectSound hack for SDL/SGL 2000-12-29 16:20:38 +00:00
Dabb 2d4ced491e Put back #include <stdarg.h> or compile fails. 2000-12-29 16:19:23 +00:00
Dabb 3601dd5532 Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
2000-12-29 15:52:25 +00:00
Dabb 477bcf51b0 Win32 sound cleanups - phase1 2000-12-29 15:20:12 +00:00
Bill Currie 48f6a02a38 make the `dead sleep' optional (sys_dead_sleep: defaults to on) 2000-12-29 07:15:50 +00:00
Bill Currie 2695ec4990 helps if one groks select semantics :/ 2000-12-29 06:19:44 +00:00
Bill Currie 73980fe852 make qf-server REALY sleep when there are no clients currently connected 2000-12-29 05:32:24 +00:00
Bill Currie c71fc78360 it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Bill Currie 005dbaa83f white space 2000-12-29 01:28:22 +00:00
Jeff Teunissen 977c10c2f2 Change format of --with-clients= parameters. Used to be
[example] --with-clients="3dfx glx svga", it's now
--with-clients=3dfx,glx,svga
2000-12-28 23:26:45 +00:00
Jeff Teunissen f9fcd66129 voids 2000-12-28 09:33:49 +00:00
Jeff Teunissen d3d32986bb shrink the heap back down to 8MB on Win32 -s*l 2000-12-28 09:33:16 +00:00
Jeff Teunissen 300910698c more void cleanup 2000-12-28 09:32:02 +00:00
Jeff Teunissen fe2f79c5ef Whitespace 2000-12-28 09:31:22 +00:00
Jeff Teunissen 6081ed15a7 more () -> (void) for function defs 2000-12-28 09:30:32 +00:00
Jeff Teunissen 8c9e535247 s/()/(void)/g 2000-12-28 09:29:38 +00:00
Jeff Teunissen bc9518c9a5 whitespace 2000-12-28 09:27:30 +00:00
Jeff Teunissen 52cc1fa218 Whitespace, some optimizations 2000-12-28 09:26:00 +00:00
Jeff Teunissen 893a8ba827 The GL version of the clock rewrite -- also some whitespace 2000-12-28 07:49:42 +00:00
Jeff Teunissen 37304217c1 Whitespace, some function name changes 2000-12-28 07:46:40 +00:00
Jeff Teunissen c6a22c8a88 whitespace 2000-12-28 07:44:45 +00:00
Jeff Teunissen 66bd913f7d Whitespace 2000-12-28 07:28:23 +00:00
Bill Currie 80db620524 What's GameSpy? 2000-12-28 07:18:11 +00:00
Jeff Teunissen 3783f9b562 Rewrite of the clock code. 2000-12-28 07:09:04 +00:00
Jeff Teunissen f9022537ee Whitespace. 2000-12-28 06:58:56 +00:00
Jeff Teunissen 579434b6df Add 22050 to the list of sound rates to attempt 2000-12-28 06:54:16 +00:00
Jeff Teunissen 2fdeaf7aaa whitespace. 2000-12-28 06:49:26 +00:00
Jeff Teunissen c1e0cf7b8e Use RGB palettes for shared palette extension instead of RGBA. 2000-12-28 06:45:19 +00:00
Bill Currie f453d2f1b8 clean up the #includes of the progs files 2000-12-28 05:18:38 +00:00
Dabb e52100982b Merc ripped off bit too much - in-game keys stopped working. Fixed. 2000-12-27 17:01:25 +00:00
Dabb 0e3072728f Mingw support for ppl without configure :-) 2000-12-27 15:18:27 +00:00
Ragnvald Maartmann-Moe IV d173f0f9dd More menu.c cruft chasing. 2000-12-26 21:29:56 +00:00
Ragnvald Maartmann-Moe IV 23560a26be Remove cruft leftover from menu removal. 2000-12-26 21:00:09 +00:00
Ragnvald Maartmann-Moe IV ccb1bfd3c4 remove obsolete menu cruft. 2000-12-26 20:58:18 +00:00
Dabb 41d03f34b0 Added some mingw stuffs 2000-12-26 17:58:06 +00:00
Zephaniah E. Hull 01238243c1 Due to snax's ping stuff not compiling under windows, I did a little
cleaning.

Specificly, the entire menu system has been completely and utterly
removed.

Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Bill Currie 9f6b0bf758 put my sky alpha trick into a safe place. currently disabled because while it
works, it's not the right place.
2000-12-25 03:38:48 +00:00
Brian Koropoff 0210465303 This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find. 2000-12-25 02:36:36 +00:00
Bill Currie e537c27a70 fix a long standing (but only recently discovered) but with INFO cvars (USER
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
2000-12-24 23:39:43 +00:00
Brian Koropoff 382fe8feff A quick hack so that inserting in the server list will use the current server's ip and description if connected. 2000-12-24 05:37:24 +00:00
Bill Currie 86222ca684 don't unroll the resaple loops manually. causes segs for < 4 pixel output
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie de79e1433d don't resample a texture when the output size is 0xN or Nx0 2000-12-24 04:43:22 +00:00