Commit graph

14 commits

Author SHA1 Message Date
Bill Currie
e127bd9ebb rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
2001-01-17 04:48:54 +00:00
Dabb
5ef57c14e4 Added hash.c 2001-01-05 15:24:38 +00:00
Dabb
1ad52d2e98 Small .asm changes. 2000-12-30 14:34:01 +00:00
Dabb
3601dd5532 Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
2000-12-29 15:52:25 +00:00
Bill Currie
c71fc78360 it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Ragnvald Maartmann-Moe IV
d173f0f9dd More menu.c cruft chasing. 2000-12-26 21:29:56 +00:00
Dabb
8240b0f05b Added pcx.c 2000-12-11 15:29:49 +00:00
Dabb
05bb0be33a WIN32 SDL/SGL now uses (totally crappy) SDL sounds instead of old directx sounds. Its time to pay for "portability". 2000-12-03 10:48:02 +00:00
Dabb
d8dc00f29b Added joy_null.c and pals. 2000-10-24 14:57:53 +00:00
Dabb
e9276ec91f Added locs.c. 2000-10-07 17:20:17 +00:00
Dabb
496de868dc Zlib support for BC win32. 2000-10-03 15:05:24 +00:00
Dabb
ec660f6a33 Added files - builds again. 2000-09-30 17:52:31 +00:00
Dabb
556ff79462 Added teamplay.c ... 2000-08-03 14:47:00 +00:00
Dabb
a046a4ba69 SDL makefiles for Borland C++ - EXPERIMENTAL 2000-07-30 10:14:02 +00:00