Bill Currie
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e127bd9ebb
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rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
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2001-01-17 04:48:54 +00:00 |
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Dabb
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5ef57c14e4
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Added hash.c
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2001-01-05 15:24:38 +00:00 |
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Dabb
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1ad52d2e98
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Small .asm changes.
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2000-12-30 14:34:01 +00:00 |
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Dabb
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3601dd5532
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Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
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2000-12-29 15:52:25 +00:00 |
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Bill Currie
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c71fc78360
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it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
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2000-12-29 03:14:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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d173f0f9dd
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More menu.c cruft chasing.
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2000-12-26 21:29:56 +00:00 |
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Dabb
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8240b0f05b
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Added pcx.c
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2000-12-11 15:29:49 +00:00 |
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Dabb
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05bb0be33a
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WIN32 SDL/SGL now uses (totally crappy) SDL sounds instead of old directx sounds. Its time to pay for "portability".
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2000-12-03 10:48:02 +00:00 |
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Dabb
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d8dc00f29b
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Added joy_null.c and pals.
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2000-10-24 14:57:53 +00:00 |
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Dabb
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e9276ec91f
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Added locs.c.
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2000-10-07 17:20:17 +00:00 |
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Dabb
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496de868dc
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Zlib support for BC win32.
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2000-10-03 15:05:24 +00:00 |
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Dabb
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ec660f6a33
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Added files - builds again.
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2000-09-30 17:52:31 +00:00 |
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Dabb
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556ff79462
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Added teamplay.c ...
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2000-08-03 14:47:00 +00:00 |
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Dabb
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a046a4ba69
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SDL makefiles for Borland C++ - EXPERIMENTAL
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2000-07-30 10:14:02 +00:00 |
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