Commit graph

21 commits

Author SHA1 Message Date
Joseph Carter
accc15a82e non-skybox skies were overbrighting, fixed 2000-06-03 22:47:05 +00:00
Joseph Carter
8d08bc4d86 This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:

Win32 thing..  If you don't free textures explicitly, you can cause a
problem with nVidia drivers.

Colored lighting is now RGB instead of RGBA.  The alpha is kinda pointless
on a lightmap and the effect's not all that great.  Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality.  This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.

All glColor*'s are now half of what they used to be, except where they
aren't.  If that doesn't make sense, don't worry.  If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that..  (More below)

glDisable (GL_BLEND) is now a thing of the GL_PAST.  As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on.  This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!

Win32 issue..  Even though we check for multitexture, we currently don't
use it.  Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway.  I also wanted to
get rid of some duplicated code.  Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work.  Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.

LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers!  It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color.  You've gotta see this to know what I'm
talking about.  That's why the glColor*'s are halved in most places.  The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.


A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was.  That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost.  Even if there's not, the code in
this commit DOUBLED MY FPS COUNT.  Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!

Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
Loring Holden
5b094c2aa1 Reapply changes - this time tested w/ svga under Linux 2000-05-26 03:55:27 +00:00
Bill Currie
0bd4043ca4 revert lsh's checkins. They broke newtree for everybody but him. 2000-05-25 09:48:21 +00:00
Loring Holden
8005c0d25e I got this tree to build under Solaris, AIX, IRIX, & Linux.
In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
2000-05-25 06:14:56 +00:00
Jeff Teunissen
fd11d81788 GL fixes, partial Q{open,close,read,write,getc} -> f* 2000-05-23 17:05:34 +00:00
Joseph Carter
3d59dfed98 Before I can fix the (MANY!) problems with newtree, I have to fix the
little problem of mixed QFile and FILE.  Since we're not using ZLib in
this tree, QFile makes no real sense.  That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Joseph Carter
87f6b96eb6 GPL thingy 2000-05-22 06:58:14 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Danne
37e42f35c6 sprintf -> snprintf, vsprintf -> vsnprintf 2000-05-20 10:27:34 +00:00
Joseph Carter
466344b359 Not as clean as it could be, but for now it will work. 2000-05-19 03:06:05 +00:00
Joseph Carter
0c93f0d1f2 Skybox support - just add env/*.tga!
Bring your own Cmd_LoadSky_f (), I haven't done that or the server code
yet.
2000-05-18 04:34:26 +00:00
Bill Currie
832af13c12 all files now include config.h 2000-05-17 10:03:19 +00:00
Dan Olson
1d26c02826 Cvar merge... segfault problems... also unknown problems in vid_svga.c 2000-05-16 04:47:41 +00:00
Marcus Sundberg
f7569b8d0d Whitespace is not allowed before the '#' of pre-processor directives. 2000-05-14 17:04:13 +00:00
Danne
d65d73154c Extern fixes. 2000-05-14 08:16:28 +00:00
Dan Olson
497ba1a82f buh bye gl_model.h 2000-05-13 20:47:01 +00:00
Dan Olson
74c19068e5 gl_* now compiles... need to change around the Makefile before it will link 2000-05-12 19:17:02 +00:00
Joseph Carter
38f9b705b9 Whee! Every source file just got edited. Added the QF-style GPL header
to the top.  What I didn't add was descriptions.  Someone else wanna take
those on?
2000-05-11 16:03:29 +00:00
Dan Olson
b139acafc2 ^M cleanup, and qw-server compiles with -Werror 2000-05-10 20:33:16 +00:00
Joseph Carter
d859383680 Initial revision 2000-05-10 11:29:38 +00:00