Commit graph

24 commits

Author SHA1 Message Date
Joseph Carter
ee02c7385b Those GL drivers with non-accellerated blending should have their authors
tarred, feathered, stabbed, shot, drawn, quartered, and then really hurt.
Such hardware requiring it should be incinerated as worthless garbage.

Yes, this means that we now change blending states often again.  This may
recover much of the lost FPS people were having with certain cards and
drivers.  Sorry guys, I didn't consider that card makers could be such
complete idiots.

On the plus side, all major bugs outstanding in the GL renderer should be
resolved excepting the banding on 3dfx cards.  As soon as Mercury gets me
the documentation on the gamma ramp extension, I'll be using it (hint..)
This is your cue to merge my changes into the main tree taniwha.

No depth polys yet.  Waterripple added.  Version display while downloading
removed.  gl_finish sortof removed (cvar needs to be pulled still),
gl_ztrick is next.  I understand the GL renderer and what I plan to do w/
it better now, so I can start pounding away at that after I wake up.
2000-06-15 12:05:41 +00:00
Joseph Carter
e140ca0b83 GL_Bind () wanted to be tied up and spanked. Since QuakeForge is a nice,
wholesome, family project (yeah right), it will not be seen anymore.

But fret not.  If you need a replacement, just use glBindTexture the way
SGI intended.  In fact, every single GL_Bind (target) call was simply
replaced with glBindTexture (GL_TEXTURE_2D, target)..  Since that's more
or less all GL_Bind () did anyway, save a function call!
2000-06-11 07:00:01 +00:00
Anton E. Gavrilov
df980b44a1 CVAR_FIXME cleanup 2000-06-09 23:37:39 +00:00
Jeff Teunissen
d7d581e546 Fix inverted lightmap problem. 2000-06-07 07:23:23 +00:00
Joseph Carter
a3e32e213e Draw_Character -> Draw_Character8
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8

You know what this means right?  Draw_*16 is coming soon.  Very soon.
2000-06-05 01:05:25 +00:00
Jeff Teunissen
6c2ae3cb47 Increase the effective radius of dynamic lights in GL. 2000-06-04 12:56:28 +00:00
Joseph Carter
207857733a removing a glFinish 2000-06-04 11:20:51 +00:00
Joseph Carter
1cb3f49391 May fix Dabb's statusbar problem 2000-06-04 10:53:01 +00:00
Dabb
2508ef4264 Added extern to gammatable. Table is "stored" in r_view.c 2000-06-04 09:30:49 +00:00
Joseph Carter
8d08bc4d86 This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:

Win32 thing..  If you don't free textures explicitly, you can cause a
problem with nVidia drivers.

Colored lighting is now RGB instead of RGBA.  The alpha is kinda pointless
on a lightmap and the effect's not all that great.  Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality.  This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.

All glColor*'s are now half of what they used to be, except where they
aren't.  If that doesn't make sense, don't worry.  If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that..  (More below)

glDisable (GL_BLEND) is now a thing of the GL_PAST.  As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on.  This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!

Win32 issue..  Even though we check for multitexture, we currently don't
use it.  Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway.  I also wanted to
get rid of some duplicated code.  Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work.  Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.

LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers!  It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color.  You've gotta see this to know what I'm
talking about.  That's why the glColor*'s are halved in most places.  The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.


A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was.  That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost.  Even if there's not, the code in
this commit DOUBLED MY FPS COUNT.  Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!

Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
Joseph Carter
73bdee6f6f erf, not ready for that yet, that's why it was commented 2000-05-31 18:29:34 +00:00
Joseph Carter
0f9bcaf22f -gamma for Linux! No you can't control it from the menu, it has to be
done on the cmdline at the moment.  Menu support later if possible.
2000-05-31 17:46:59 +00:00
Jeff Teunissen
fd11d81788 GL fixes, partial Q{open,close,read,write,getc} -> f* 2000-05-23 17:05:34 +00:00
Joseph Carter
87f6b96eb6 GPL thingy 2000-05-22 06:58:14 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Joseph Carter
466344b359 Not as clean as it could be, but for now it will work. 2000-05-19 03:06:05 +00:00
Bill Currie
832af13c12 all files now include config.h 2000-05-17 10:03:19 +00:00
Dan Olson
1d26c02826 Cvar merge... segfault problems... also unknown problems in vid_svga.c 2000-05-16 04:47:41 +00:00
Dan Olson
497ba1a82f buh bye gl_model.h 2000-05-13 20:47:01 +00:00
Dan Olson
74c19068e5 gl_* now compiles... need to change around the Makefile before it will link 2000-05-12 19:17:02 +00:00
Joseph Carter
38f9b705b9 Whee! Every source file just got edited. Added the QF-style GPL header
to the top.  What I didn't add was descriptions.  Someone else wanna take
those on?
2000-05-11 16:03:29 +00:00
Bill Currie
a875ed2eed more mods to bring the diff of model.c and modle.c.cleint closer before doing the hack job 2000-05-11 02:07:02 +00:00
Dan Olson
b139acafc2 ^M cleanup, and qw-server compiles with -Werror 2000-05-10 20:33:16 +00:00
Joseph Carter
d859383680 Initial revision 2000-05-10 11:29:38 +00:00