Bill Currie
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bd06625c55
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backport the gamma code from the quakeforge tree in preparation for 0.3.1
Doesn't work yet because VID_UpdateGamma needs to be called at the
appropriate time and cvar callbacks are not implemented in newtree.
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2001-04-23 03:52:20 +00:00 |
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Bill Currie
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ee47b4d568
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
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Jeff Teunissen
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329d51b4e8
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context_x11.h -- didn't mean to commit my local changes
rest: Apply patches from Michael Weiser <michael@weiser.saale-net.de>
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2000-12-08 07:46:40 +00:00 |
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Jeff Teunissen
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54e2a4d9d3
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Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
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2000-12-08 06:51:37 +00:00 |
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Bill Currie
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97f7b9a568
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rename quakedef.h to host.h (I should have done this months ago).
NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
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2000-12-05 06:33:44 +00:00 |
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Zephaniah E. Hull
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13bd5ce012
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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
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2000-10-29 15:35:24 +00:00 |
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Bill Currie
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a3dbf0f9da
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fix the screen offset caused by moving the mouse at just the wrong moment
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2000-10-28 05:08:11 +00:00 |
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Jeff Teunissen
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85e0b2b6aa
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X11 targets have runtime caption setting now.
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2000-10-03 07:10:48 +00:00 |
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Bill Currie
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9ece49b4e8
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fix for Bug #105221 though it seems repeats were ignored anyway. this was done
by backporting the glx/x11 changes from nuq
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2000-09-24 03:43:06 +00:00 |
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Bill Currie
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3951d1fe4c
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bring across the VID and IN modules for svga, x11 and glx from OT.
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2000-05-23 06:36:33 +00:00 |
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