Ragnvald Maartmann-Moe IV
fcd38297d9
Comment update. Move along, nothing to see here.
2001-02-24 08:24:14 +00:00
Bill Currie
c32a59b343
add the contents of the config dir
2001-02-24 03:44:33 +00:00
Ragnvald Maartmann-Moe IV
6d9846e2ce
Outdated. Gone.
2001-02-23 22:28:19 +00:00
Ragnvald Maartmann-Moe IV
2bb966d1f7
Remove support for unreleased ALSA 0.6, replace with current 0.9 support.
...
(thanks to Abramo Bagnara)
2001-02-23 22:24:26 +00:00
Timothy C. McGrath
5cda3dc3cb
swspeed.cfg is speed cfg for software clients (-x11 -svga) however it is
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not well tested, and needs someone to bash it over the head a few times.
If you routinely use the software clients, please find out what in this
file works for you, and let me know.
Misty
2001-02-22 20:38:54 +00:00
Timothy C. McGrath
63f6f3e9cd
My glspeed.cfg this time for newtree. This file will not be updated as
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often, as newtree is (generally) a non moving target. However, bug
reports will cause modifications to this file as I get them.
Let me know of any problems,
Misty
2001-02-22 19:26:51 +00:00
Bill Currie
4f7561fd92
fix broken ipv6 address field
2001-02-22 19:00:34 +00:00
Bill Currie
32c6b2be38
add reporting of compression support
2001-02-22 06:03:44 +00:00
Dabb
19c37bbcb3
Some optimizations, use memset instead of for loop with *bl++=0.
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Uses almost 1% less CPU for me :-)
2001-02-20 16:52:24 +00:00
Dabb
ea7e76fab7
Added cl_nostatpred. When 1, static, nonmoving players are NOT predicted.
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Saving up some CPU time when lot of snipers and sitting duck campers
around. Experimental, try it out.
2001-02-19 15:57:36 +00:00
Bill Currie
2cac0ae365
This should fix the skins problem windows users have been experiencing. I must
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have accidently killed the correct version in either my cvar audit or the skin
re-vamp. Thanks, Invigor, for your help in finding this.
2001-02-19 02:51:33 +00:00
Bill Currie
942732d3b9
the mingw files were feeling neglected
2001-02-18 05:01:24 +00:00
Ragnvald Maartmann-Moe IV
c41b730fb8
Fix for compiling without zlib.
2001-02-17 22:00:26 +00:00
Dabb
cabd99e201
Oooops :-)
2001-02-17 12:42:06 +00:00
Dabb
6356c8e596
Default to 16bit colors.
2001-02-17 12:24:39 +00:00
Bill Currie
fdc8bedd2e
fix a silly bounding box error
2001-02-17 04:59:13 +00:00
Bill Currie
20b9411bcc
disable transparent pixels in the conback. They will still currently be black,
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but at least they won't flicker on some drivers.
2001-02-16 22:07:40 +00:00
Dabb
2bb4a60a69
Cleaning up code and adding little more error reporting. Also, now cleans
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leftovers when funcs fails bit better.
2001-02-16 14:28:01 +00:00
Bill Currie
c3208b87e7
correct a docco goof on the allskins command
2001-02-16 01:48:49 +00:00
Ragnvald Maartmann-Moe IV
d3e280a088
Fix for wandering point on polyblended cones. Should now always point directly at viewers eye, rather than perpendicular to the view plane...
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(thanks Taniwha)
2001-02-16 00:09:49 +00:00
Dabb
d81eb19c1f
Check for null buffers from directsound. (forgot to commit, hm..)
2001-02-15 18:25:09 +00:00
Bill Currie
01baf4a868
turns out it might not be gamespy after all, and I didn't particularly like
...
this as a solution anyway, so I've enabled the command packet channel by
default. I'm leaving it in, because it's a nice to be able to close it
completely under other circumstance.
2001-02-15 18:03:59 +00:00
Jeff Teunissen
e1638eba85
(Finally!) commit the property list parser.
2001-02-15 17:18:45 +00:00
Ragnvald Maartmann-Moe IV
e5cd5030ae
Oops. Flattening polyblends is only a help in very limited circumstances. ;)
2001-02-15 09:42:43 +00:00
Ragnvald Maartmann-Moe IV
8d68ffe9f0
Fix long standing issue with conical nature of polyblend dlights being obtrusive.
2001-02-15 07:15:10 +00:00
Bill Currie
ac94390460
got the logic of the if mixed up
2001-02-14 22:26:57 +00:00
Bill Currie
de22be39ba
break gamespy instead of gamespy breaking us. disable command packets by
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default. If somebody wants gamespy to do its evil, they can say so explicitly.
2001-02-14 22:25:22 +00:00
Bill Currie
ca06d3994d
ALWAYS print commands coming from external sources (eg GameSpy (ewww))
2001-02-14 21:50:55 +00:00
Jeff Teunissen
30a0105e82
Move the DGA check for XDGA_MAJOR_VERSION inside the actual HAVE_DGA
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check. :)
2001-02-14 16:47:50 +00:00
Bill Currie
8dead3b82d
don't try to execute a "" file
2001-02-14 16:45:58 +00:00
Bill Currie
a76c7779a7
remove a bogus prototype
2001-02-14 05:12:14 +00:00
Zephaniah E. Hull
192eba3898
Compiles now, works too.
2001-02-14 02:49:37 +00:00
Jeff Teunissen
96722e9137
Yeah yeah, I messed it up again.
2001-02-14 02:39:43 +00:00
Jeff Teunissen
cedd063a6a
Okay, so I fscked up the video mode restoration. Sue me. It's fixed now.
2001-02-14 02:36:27 +00:00
Bill Currie
8711d430d1
rev for 0.3.0 release
2001-02-12 07:17:01 +00:00
Jeff Teunissen
a05d02c786
Extra paranoia for the XDGA_MAJOR_VERSION #define
2001-02-11 23:32:54 +00:00
Bill Currie
8510dedee9
XDGA_MAJOR_VERSION is XF86DGA_MAJOR_VERSION in 3.3.5 (6?)
2001-02-11 23:15:15 +00:00
Jeff Teunissen
7cb5126153
Be paranoid about the DGA extension as well.
2001-02-11 23:07:39 +00:00
Bill Currie
a12c6913dc
compile fixes
2001-02-11 22:59:06 +00:00
Jeff Teunissen
2c703a045e
VidMode detection changes.
2001-02-11 22:17:19 +00:00
Bill Currie
d828ba64b3
fix version number for 3.3.5 this MIGHT cause problems for 3.3.6, dunno.
2001-02-11 22:11:18 +00:00
Jeff Teunissen
443944c48b
context_x11.c: whitespace.
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dga_check.c: Make sure that the version of the VidMode extension at
runtime is the same version we compiled with, to deal with a structure
change that occurred between VidMode extension versions 1 and 2. If a
version 3 is developed, this will have to be fixed again.
2001-02-11 16:05:52 +00:00
Bill Currie
549bbbdb1b
revert my sticky corners fix. sticky corsers are better than getting suck so
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it's impossible to move.
2001-02-11 07:49:43 +00:00
Bill Currie
604e398e66
clean out dead code
2001-02-11 07:19:59 +00:00
Bill Currie
e6980d2ec3
add cvar to control config.cfg writing (from Adam Olsen
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<adamolsen@technologist.com>)
2001-02-11 07:15:39 +00:00
Bill Currie
4417fc6ce0
remove unused function
2001-02-11 05:33:21 +00:00
Bill Currie
2be320d66f
slap some grease on those corners. This fixes the sticking on angled corners
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bug. The DIST_EPSILON shifts have been removed from PM_RecursiveHullCheck and
only one DIST_EPSILON shift is done in PM_PlayerMove now. This might even give
a very slight speedup.
2001-02-11 03:49:20 +00:00
Bill Currie
08fc75fd32
whitespace in a comment
2001-02-11 03:36:51 +00:00
Forest Hale
14a519c548
whitespace cleanup (spaces -> tabs) after dabb's assault with Edit.
2001-02-10 10:53:50 +00:00
Bill Currie
4961a21b51
whitespace and comment cleanups
2001-02-10 10:05:54 +00:00