Bill Currie
6a75c4e00d
vid_gamma now seems to work :)
2001-04-23 04:16:17 +00:00
Ragnvald Maartmann-Moe IV
a348e15954
Split in_ggi.c off from vid_ggi.c
2001-01-22 23:11:15 +00:00
Jeff Teunissen
8247d35d32
The first messages on the console now wrap like they should, to the window
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width instead of to 40 characters.
2001-01-09 00:03:08 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Ragnvald Maartmann-Moe IV
986a610860
Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes.
2000-12-30 18:26:29 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Jeff Teunissen
fefca3d275
Fix up host.h snafu's
2000-12-05 06:58:01 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Ragnvald Maartmann-Moe IV
61d80d792f
Make -ggi target compile again. *grmbl*
2000-11-18 15:46:43 +00:00
Ragnvald Maartmann-Moe IV
619cb49fca
Fixes mousewheel to work the same way in GGI that it does in other targets.
2000-11-15 05:52:14 +00:00
Ragnvald Maartmann-Moe IV
005daa844d
Miscellaneous firefighting. Everything compiles again.
2000-10-29 22:49:18 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Jeff Teunissen
17ea696c0d
One of the biggest things keeping -mem/-heapsize numbers up is the video
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memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Jeff Teunissen
8903d650d2
Makefile.am: misc. fixes to changelog building.
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input.h: Use int_val for freelook
cl_input.c: Use freelook macro instead of in_mlook.state
in_svgalib.c: freelook support and whitespace
in_win.c: whitespace and minor optimization in mouse support
in_x11.c: freelook support
vid_ggi.c: joystick support and minor opt in mouse support
vid_sdl.c: joystick support, freelook support, minor mouse opt, spaces->tabs
2000-10-13 05:36:46 +00:00
Dabb
b183d0dcaf
VID_SetCaption (title) stubs - code added later.
2000-07-14 16:09:35 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
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This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d7f0ffef60
forgot to rename some SendKeyEvents functions
2000-05-23 09:52:17 +00:00
Jeff Teunissen
eecba96fe3
Change version number back to 0.1.99pre2 for public test cycle, fix bug in
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-ggi
2000-05-22 12:10:10 +00:00
Joseph Carter
e9463e2db9
pretty much finishes source/*
2000-05-22 07:46:47 +00:00
Bill Currie
ea1386f190
fixes for __attribute__((format)) (I'll commit that /after/ release) and freelook
2000-05-22 05:47:14 +00:00
Anton E. Gavrilov
a955b34f46
freelook cvar support
2000-05-22 03:15:30 +00:00
Joseph Carter
925cb60afa
fix GGI
2000-05-21 09:36:35 +00:00
Bill Currie
832af13c12
all files now include config.h
2000-05-17 10:03:19 +00:00
Marcus Sundberg
ae2e1809e3
Added GGI target.
2000-05-16 22:04:03 +00:00