CVAR_FIXME cleanup

This commit is contained in:
Anton E. Gavrilov 2000-06-09 23:37:39 +00:00
parent 6168fcebcc
commit df980b44a1
13 changed files with 2 additions and 495 deletions

View file

@ -1188,11 +1188,6 @@ Pick a vector for the player to shoot along
vector aim(entity, missilespeed)
=============
*/
/* //cvar_t sv_aim = {"sv_aim", "0.93"};
CVAR_FIXME */
//cvar_t *sv_aim;
/* cvar_t sv_aim = {"sv_aim", "2"};
CVAR_FIXME */
cvar_t *sv_aim;
void PF_aim (void)
{
@ -1227,8 +1222,6 @@ void PF_aim (void)
VectorMA (start, 2048, dir, end);
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM
/* && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
CVAR_FIXME */
&& (!teamplay->value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
{
VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
@ -1238,8 +1231,6 @@ void PF_aim (void)
// try all possible entities
VectorCopy (dir, bestdir);
/* bestdist = sv_aim.value;
CVAR_FIXME */
bestdist = sv_aim->value;
bestent = NULL;
@ -1250,8 +1241,6 @@ void PF_aim (void)
continue;
if (check == ent)
continue;
/* if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)
CVAR_FIXME */
if (teamplay->value && ent->v.team > 0 && ent->v.team == check->v.team)
continue; // don't aim at teammate
for (j=0 ; j<3 ; j++)