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doc fixes from Misty
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1 changed files with 2 additions and 2 deletions
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@ -231,10 +231,10 @@ R_Init_Cvars (void)
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gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, "Toggles fullbright color support for models");
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gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, "Toggles fullbright color support for models");
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gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, "Toggles lavaball and rocket fireballs");
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gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, "Toggles lavaball and rocket fireballs");
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gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_ARCHIVE, "Set to 1 to use a type of lighting faster on GL");
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gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_ARCHIVE, "Set to 1 to use a type of lighting faster on GL");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, "Set to 1 to turn off colinear vertexes upon level load");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, "Set to 0 to turn off colinear vertexes upon level load");
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gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, "Toggles model animation interpolation");
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gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, "Toggles model animation interpolation");
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gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, "Use multitexture when available");
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gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, "Use multitexture when available");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, "Set to 1, turns off all player skins");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, "Set to 1, turns off all player colors");
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gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE, "whether or not to draw particles");
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gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE, "whether or not to draw particles");
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gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, "Detail of player skins. 0 best, 4 worst.");
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gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, "Detail of player skins. 0 best, 4 worst.");
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gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, "controls whether sky is drawn first (0) or later (1)");
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gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, "controls whether sky is drawn first (0) or later (1)");
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