From c0aa0e4725e25c599f1a942e2ad876a41a950667 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 10 Jan 2001 02:39:45 +0000 Subject: [PATCH] doc fixes from Misty --- source/gl_rmisc.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/gl_rmisc.c b/source/gl_rmisc.c index f4ba1d7..9464d7d 100644 --- a/source/gl_rmisc.c +++ b/source/gl_rmisc.c @@ -231,10 +231,10 @@ R_Init_Cvars (void) gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, "Toggles fullbright color support for models"); gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, "Toggles lavaball and rocket fireballs"); gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_ARCHIVE, "Set to 1 to use a type of lighting faster on GL"); - gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, "Set to 1 to turn off colinear vertexes upon level load"); + gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, "Set to 0 to turn off colinear vertexes upon level load"); gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, "Toggles model animation interpolation"); gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, "Use multitexture when available"); - gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, "Set to 1, turns off all player skins"); + gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, "Set to 1, turns off all player colors"); gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE, "whether or not to draw particles"); gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, "Detail of player skins. 0 best, 4 worst."); gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, "controls whether sky is drawn first (0) or later (1)");