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Updated road map.
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1 changed files with 5 additions and 5 deletions
10
ROADMAP
10
ROADMAP
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@ -6,15 +6,15 @@ M = more testing
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X water textures are seriously screwed in GL
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X water textures are seriously screwed in GL
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X Endy's effects need to be made to work properly (totally broken!)
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X Endy's effects need to be made to work properly (totally broken!)
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X R_DrawParticles in software hangs
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X R_DrawParticles in software hangs
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X timestamping server (and optionally client) consoles
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M it seems possible to crash a QF server still - need to fix this!
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M it seems possible to crash a QF server still - need to fix this!
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M GL is still way too slow
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M GL is still way too slow
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M Scitech MGL used in win32 is screwed - dump it and use SDL
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M Scitech MGL used in win32 is screwed - dump it and use SDL
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o Draw_Pic and friends need a cleanup in GL at least
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o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
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o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
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o software PCXs don't work in X11 at least if you're using 24/32 color
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o? fullbrights on models (yeah, we have to..)
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o console commands to see a user, ignore talk from them, etc
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? Draw_Pic and friends need a cleanup in GL at least
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o timestamping server (and optionally client) consoles
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? software PCXs don't work in X11 at least if you're using 24/32 color
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o fullbrights on models (yeah, we have to..)
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? console commands to see a user, ignore talk from them, etc
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? more direct inter-team comms (ie, talk to offense or defense directly)
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? more direct inter-team comms (ie, talk to offense or defense directly)
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? improved crosshairs (custom file, 32 bit for GL, etc)
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? improved crosshairs (custom file, 32 bit for GL, etc)
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? software targets should mix color at 16/16 or 24/32 color
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? software targets should mix color at 16/16 or 24/32 color
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