From 6bbf0b80b3a793bdd7ef33f987cf2eb6e18cb89e Mon Sep 17 00:00:00 2001 From: Jeff Teunissen Date: Wed, 2 Aug 2000 07:19:26 +0000 Subject: [PATCH] Updated road map. --- ROADMAP | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/ROADMAP b/ROADMAP index 32d1d5c..b43f72d 100644 --- a/ROADMAP +++ b/ROADMAP @@ -6,15 +6,15 @@ M = more testing X water textures are seriously screwed in GL X Endy's effects need to be made to work properly (totally broken!) X R_DrawParticles in software hangs +X timestamping server (and optionally client) consoles M it seems possible to crash a QF server still - need to fix this! M GL is still way too slow M Scitech MGL used in win32 is screwed - dump it and use SDL -o Draw_Pic and friends need a cleanup in GL at least o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't -o software PCXs don't work in X11 at least if you're using 24/32 color -o console commands to see a user, ignore talk from them, etc -o timestamping server (and optionally client) consoles -o fullbrights on models (yeah, we have to..) +o? fullbrights on models (yeah, we have to..) +? Draw_Pic and friends need a cleanup in GL at least +? software PCXs don't work in X11 at least if you're using 24/32 color +? console commands to see a user, ignore talk from them, etc ? more direct inter-team comms (ie, talk to offense or defense directly) ? improved crosshairs (custom file, 32 bit for GL, etc) ? software targets should mix color at 16/16 or 24/32 color