Updated road map.

This commit is contained in:
Jeff Teunissen 2000-08-02 07:19:26 +00:00
parent 85687bc75a
commit 6bbf0b80b3

10
ROADMAP
View file

@ -6,15 +6,15 @@ M = more testing
X water textures are seriously screwed in GL
X Endy's effects need to be made to work properly (totally broken!)
X R_DrawParticles in software hangs
X timestamping server (and optionally client) consoles
M it seems possible to crash a QF server still - need to fix this!
M GL is still way too slow
M Scitech MGL used in win32 is screwed - dump it and use SDL
o Draw_Pic and friends need a cleanup in GL at least
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o software PCXs don't work in X11 at least if you're using 24/32 color
o console commands to see a user, ignore talk from them, etc
o timestamping server (and optionally client) consoles
o fullbrights on models (yeah, we have to..)
o? fullbrights on models (yeah, we have to..)
? Draw_Pic and friends need a cleanup in GL at least
? software PCXs don't work in X11 at least if you're using 24/32 color
? console commands to see a user, ignore talk from them, etc
? more direct inter-team comms (ie, talk to offense or defense directly)
? improved crosshairs (custom file, 32 bit for GL, etc)
? software targets should mix color at 16/16 or 24/32 color