diff --git a/source/qw_client.dsp b/source/qw_client.dsp index acf4b46..52db7bf 100644 --- a/source/qw_client.dsp +++ b/source/qw_client.dsp @@ -93,8 +93,8 @@ LINK32=link.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GLDebug" -# PROP Intermediate_Dir "GLDebug" +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../scitech/include" /I "../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /GZ /c @@ -108,7 +108,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/qw-client-wgl.exe" /pdbtype:sept +# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/qw-client-wgl.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" @@ -120,8 +120,8 @@ LINK32=link.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "GLRelease" -# PROP Intermediate_Dir "GLRelease" +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "../scitech/include" /I "../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "id386" /YX /FD /c @@ -135,7 +135,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/qw-client-wgl.exe" +# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/qw-client-wgl.exe" !ENDIF @@ -1621,12 +1621,12 @@ InputName=math !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" # Begin Custom Build -OutDir=.\GLDebug +OutDir=.\Debug InputPath=.\math.S InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp @@ -1636,12 +1636,12 @@ InputName=math !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Release InputPath=.\math.S InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp @@ -1913,12 +1913,12 @@ InputName=snd_mixa !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" # Begin Custom Build -OutDir=.\GLDebug +OutDir=.\Debug InputPath=.\snd_mixa.S InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp @@ -1928,12 +1928,12 @@ InputName=snd_mixa !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Release InputPath=.\snd_mixa.S InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp @@ -2070,12 +2070,12 @@ InputName=sys_x86 !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" # Begin Custom Build -OutDir=.\GLDebug +OutDir=.\Debug InputPath=.\sys_x86.S InputName=sys_x86 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp @@ -2085,12 +2085,12 @@ InputName=sys_x86 !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Release InputPath=.\sys_x86.S InputName=sys_x86 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp @@ -2137,12 +2137,12 @@ InputName=worlda !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" # Begin Custom Build -OutDir=.\GLDebug +OutDir=.\Debug InputPath=.\worlda.S InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp @@ -2152,12 +2152,12 @@ InputName=worlda !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Release InputPath=.\worlda.S InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /D "id386" /D "GLQUAKE" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp diff --git a/source/qw_server.dsp b/source/qw_server.dsp index 901c255..3612ea0 100644 --- a/source/qw_server.dsp +++ b/source/qw_server.dsp @@ -37,12 +37,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Server_Release" -# PROP Intermediate_Dir "Server_Release" +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "id386" /YX /FD /c # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386 /out:"Release/qw-server-win.exe" !ELSEIF "$(CFG)" == "qw_server - Win32 Debug" @@ -61,12 +61,12 @@ LINK32=link.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Server_Debug" -# PROP Intermediate_Dir "Server_Debug" +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "SERVERONLY" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "id386" /YX /FD /GZ /c # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe @@ -74,7 +74,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"Server_Debug/qw-server-win.exe" /pdbtype:sept +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/qw-server-win.exe" /pdbtype:sept !ENDIF @@ -218,5 +218,83 @@ SOURCE=.\zone.c # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group +# Begin Group "Asm Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\math.S + +!IF "$(CFG)" == "qw_server - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\math.S +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_server - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=.\math.S +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\worlda.S + +!IF "$(CFG)" == "qw_server - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\worlda.S +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_server - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=.\worlda.S +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# End Group # End Target # End Project