newtree/source/snd_win.c

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/*
snd_win.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
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#ifdef HAVE_CONFIG_H
# include "config.h"
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#endif
#define CINTERFACE
#include "winquake.h"
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#include "qargs.h"
#include "console.h"
#include "sound.h"
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
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LPDIRECTSOUND FAR * lplpDS,IUnknown FAR * pUnkOuter);
// 64K is > 1 second at 16-bit, 22050 Hz
#define WAV_BUFFERS 64
#define WAV_MASK 0x3F
#define WAV_BUFFER_SIZE 0x0400
#define SECONDARY_BUFFER_SIZE 0x10000
typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat;
static qboolean wavonly;
static qboolean dsound_init;
static qboolean wav_init;
static qboolean snd_firsttime = true, snd_isdirect, snd_iswave;
static qboolean primary_format_set;
static int sample16;
static int snd_sent, snd_completed;
/*
* Global variables. Must be visible to window-procedure function
* so it can unlock and free the data block after it has been played.
*/
HANDLE hData;
HPSTR lpData, lpData2;
HGLOBAL hWaveHdr;
LPWAVEHDR lpWaveHdr;
HWAVEOUT hWaveOut;
WAVEOUTCAPS wavecaps;
DWORD gSndBufSize;
MMTIME mmstarttime;
LPDIRECTSOUND pDS;
LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
HINSTANCE hInstDS;
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sndinitstat SNDDMA_InitDirect (void);
qboolean SNDDMA_InitWav (void);
/*
==================
S_BlockSound
==================
*/
void
S_BlockSound (void)
{
// DirectSound takes care of blocking itself
if (snd_iswave) {
snd_blocked++;
if (snd_blocked == 1)
waveOutReset (hWaveOut);
}
}
/*
==================
S_UnblockSound
==================
*/
void
S_UnblockSound (void)
{
// DirectSound takes care of blocking itself
if (snd_iswave) {
snd_blocked--;
}
}
/*
==================
FreeSound
==================
*/
void
FreeSound (void)
{
int i;
if (pDSBuf) {
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSound_Release (pDSBuf);
}
// only release primary buffer if it's not also the mixing buffer we just released
if (pDSPBuf && (pDSBuf != pDSPBuf)) {
IDirectSound_Release (pDSPBuf);
}
if (pDS) {
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
IDirectSound_Release (pDS);
}
if (hWaveOut) {
waveOutReset (hWaveOut);
if (lpWaveHdr) {
for (i = 0; i < WAV_BUFFERS; i++)
waveOutUnprepareHeader (hWaveOut, lpWaveHdr + i,
sizeof (WAVEHDR));
}
waveOutClose (hWaveOut);
if (hWaveHdr) {
GlobalUnlock (hWaveHdr);
GlobalFree (hWaveHdr);
}
if (hData) {
GlobalUnlock (hData);
GlobalFree (hData);
}
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
hWaveOut = 0;
hData = 0;
hWaveHdr = 0;
lpData = NULL;
lpWaveHdr = NULL;
dsound_init = false;
wav_init = false;
}
/*
==================
SNDDMA_InitDirect
Direct-Sound support
==================
*/
sndinitstat
SNDDMA_InitDirect (void)
{
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
DWORD dwSize, dwWrite;
DSCAPS dscaps;
WAVEFORMATEX format, pformat;
HRESULT hresult;
int reps;
memset ((void *) &sn, 0, sizeof (sn));
shm = &sn;
shm->channels = 2;
shm->samplebits = 16;
shm->speed = 11025;
memset (&format, 0, sizeof (format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = shm->channels;
format.wBitsPerSample = shm->samplebits;
format.nSamplesPerSec = shm->speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
if (!hInstDS) {
hInstDS = LoadLibrary ("dsound.dll");
if (hInstDS == NULL) {
Con_Printf ("Couldn't load dsound.dll\n");
return SIS_FAILURE;
}
pDirectSoundCreate =
(void *) GetProcAddress (hInstDS, "DirectSoundCreate");
if (!pDirectSoundCreate) {
Con_Printf ("Couldn't get DS proc addr\n");
return SIS_FAILURE;
}
}
while ((hresult = iDirectSoundCreate (NULL, &pDS, NULL)) != DS_OK) {
if (hresult != DSERR_ALLOCATED) {
Con_Printf ("DirectSound create failed\n");
return SIS_FAILURE;
}
Con_Printf ("DirectSoundCreate failure\n"
" hardware already in use\n");
return SIS_NOTAVAIL;
}
dscaps.dwSize = sizeof (dscaps);
if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps)) {
Con_Printf ("Couldn't get DS caps\n");
}
if (dscaps.dwFlags & DSCAPS_EMULDRIVER) {
Con_Printf ("No DirectSound driver installed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE)) {
Con_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
// get access to the primary buffer, if possible, so we can set the
// sound hardware format
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbuf.dwBufferBytes = 0;
dsbuf.lpwfxFormat = NULL;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
primary_format_set = false;
if (!COM_CheckParm ("-snoforceformat")) {
if (DS_OK ==
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSPBuf, NULL)) {
pformat = format;
if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, &pformat)) {
} else primary_format_set = true;
}
}
if (!primary_format_set || !COM_CheckParm ("-primarysound")) {
// create the secondary buffer we'll actually work with
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
dsbuf.lpwfxFormat = &format;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
if (DS_OK !=
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSBuf, NULL)) {
Con_Printf ("DS:CreateSoundBuffer Failed");
FreeSound ();
return SIS_FAILURE;
}
shm->channels = format.nChannels;
shm->samplebits = format.wBitsPerSample;
shm->speed = format.nSamplesPerSec;
if (DS_OK != IDirectSound_GetCaps (pDSBuf, &dsbcaps)) {
Con_Printf ("DS:GetCaps failed\n");
FreeSound ();
return SIS_FAILURE;
}
} else {
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, mainwindow,
DSSCL_WRITEPRIMARY)) {
Con_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK != IDirectSound_GetCaps (pDSPBuf, &dsbcaps)) {
Con_Printf ("DS:GetCaps failed\n");
return SIS_FAILURE;
}
pDSBuf = pDSPBuf;
}
// Make sure mixer is active
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
gSndBufSize = dsbcaps.dwBufferBytes;
// initialize the buffer
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *) & lpData, &dwSize, NULL,NULL, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Con_Printf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (++reps > 10000) {
Con_Printf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
FreeSound ();
return SIS_FAILURE;
}
}
memset (lpData, 0, dwSize);
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
IDirectSoundBuffer_Unlock (pDSBuf, lpData, dwSize, NULL, 0);
/* we don't want anyone to access the buffer directly w/o locking it
first. */
lpData = NULL;
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmstarttime.u.sample,
&dwWrite);
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
shm->soundalive = true;
shm->splitbuffer = false;
shm->samples = gSndBufSize / (shm->samplebits / 8);
shm->samplepos = 0;
shm->submission_chunk = 1;
shm->buffer = (unsigned char *) lpData;
sample16 = (shm->samplebits / 8) - 1;
dsound_init = true;
return SIS_SUCCESS;
}
/*
==================
SNDDM_InitWav
Crappy windows multimedia base
==================
*/
qboolean
SNDDMA_InitWav (void)
{
WAVEFORMATEX format;
int i;
HRESULT hr;
snd_sent = 0;
snd_completed = 0;
shm = &sn;
shm->channels = 2;
shm->samplebits = 16;
shm->speed = 11025;
memset (&format, 0, sizeof (format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = shm->channels;
format.wBitsPerSample = shm->samplebits;
format.nSamplesPerSec = shm->speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
/* Open a waveform device for output using window callback. */
while ((hr = waveOutOpen ((LPHWAVEOUT) & hWaveOut, WAVE_MAPPER,
&format,0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR) {
if (hr != MMSYSERR_ALLOCATED) {
Con_Printf ("waveOutOpen failed\n");
return false;
}
Con_Printf ("waveOutOpen failure;\n" " hardware already in use\n");
return false;
}
/*
* Allocate and lock memory for the waveform data. The memory
* for waveform data must be globally allocated with
* GMEM_MOVEABLE and GMEM_SHARE flags.
*/
gSndBufSize = WAV_BUFFERS * WAV_BUFFER_SIZE;
hData = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
if (!hData) {
Con_Printf ("Sound: Out of memory.\n");
FreeSound ();
return false;
}
lpData = GlobalLock (hData);
if (!lpData) {
Con_Printf ("Sound: Failed to lock.\n");
FreeSound ();
return false;
}
memset (lpData, 0, gSndBufSize);
/*
* Allocate and lock memory for the header. This memory must
* also be globally allocated with GMEM_MOVEABLE and
* GMEM_SHARE flags.
*/
hWaveHdr = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE,
(DWORD) sizeof (WAVEHDR) * WAV_BUFFERS);
if (hWaveHdr == NULL) {
Con_Printf ("Sound: Failed to Alloc header.\n");
FreeSound ();
return false;
}
lpWaveHdr = (LPWAVEHDR) GlobalLock (hWaveHdr);
if (lpWaveHdr == NULL) {
Con_Printf ("Sound: Failed to lock header.\n");
FreeSound ();
return false;
}
memset (lpWaveHdr, 0, sizeof (WAVEHDR) * WAV_BUFFERS);
/* After allocation, set up and prepare headers. */
for (i = 0; i < WAV_BUFFERS; i++) {
lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
lpWaveHdr[i].lpData = lpData + i * WAV_BUFFER_SIZE;
if (waveOutPrepareHeader (hWaveOut, lpWaveHdr + i, sizeof (WAVEHDR)) !=
MMSYSERR_NOERROR) {
Con_Printf ("Sound: failed to prepare wave headers\n");
FreeSound ();
return false;
}
}
shm->soundalive = true;
shm->splitbuffer = false;
shm->samples = gSndBufSize / (shm->samplebits / 8);
shm->samplepos = 0;
shm->submission_chunk = 1;
shm->buffer = (unsigned char *) lpData;
sample16 = (shm->samplebits / 8) - 1;
wav_init = true;
return true;
}
/*
==================
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
==================
*/
qboolean
SNDDMA_Init (void)
{
sndinitstat stat;
if (COM_CheckParm ("-wavonly"))
wavonly = true;
dsound_init = wav_init = 0;
stat = SIS_FAILURE; // assume DirectSound won't
// initialize
/* Init DirectSound */
if (!wavonly) {
if (snd_firsttime || snd_isdirect) {
stat = SNDDMA_InitDirect ();;
if (stat == SIS_SUCCESS) {
snd_isdirect = true;
if (snd_firsttime)
Con_Printf ("DirectSound initialized\n");
} else {
snd_isdirect = false;
Con_Printf ("DirectSound failed to init\n");
}
}
}
// if DirectSound didn't succeed in initializing, try to initialize
// waveOut sound, unless DirectSound failed because the hardware is
// already allocated (in which case the user has already chosen not
// to have sound)
if (!dsound_init && (stat != SIS_NOTAVAIL)) {
if (snd_firsttime || snd_iswave) {
snd_iswave = SNDDMA_InitWav ();
if (snd_iswave) {
if (snd_firsttime)
Con_Printf ("Wave sound initialized\n");
} else {
Con_Printf ("Wave sound failed to init\n");
}
}
}
snd_firsttime = false;
if (!dsound_init && !wav_init) {
if (snd_firsttime)
Con_Printf ("No sound device initialized\n");
return 0;
}
return 1;
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
int
SNDDMA_GetDMAPos (void)
{
MMTIME mmtime;
int s = 0;
DWORD dwWrite;
if (dsound_init) {
mmtime.wType = TIME_SAMPLES;
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmtime.u.sample, &dwWrite);
s = mmtime.u.sample - mmstarttime.u.sample;
} else if (wav_init) {
s = snd_sent * WAV_BUFFER_SIZE;
}
s >>= sample16;
s &= (shm->samples - 1);
return s;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
*/
void
SNDDMA_Submit (void)
{
LPWAVEHDR h;
int wResult;
if (!wav_init)
return;
//
// find which sound blocks have completed
//
while (1) {
if (snd_completed == snd_sent) {
Con_DPrintf ("Sound overrun\n");
break;
}
if (!(lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE)) {
break;
}
snd_completed++; // this buffer has been played
}
//
// submit two new sound blocks
//
while (((snd_sent - snd_completed) >> sample16) < 4) {
h = lpWaveHdr + (snd_sent & WAV_MASK);
snd_sent++;
/*
* Now the data block can be sent to the output device. The
* waveOutWrite function returns immediately and waveform
* data is sent to the output device in the background.
*/
wResult = waveOutWrite (hWaveOut, h, sizeof (WAVEHDR));
if (wResult != MMSYSERR_NOERROR) {
Con_Printf ("Failed to write block to device\n");
FreeSound ();
return;
}
}
}
/*
==============
SNDDMA_Shutdown
Reset the sound device for exiting
===============
*/
void
SNDDMA_Shutdown (void)
{
FreeSound ();
}
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DWORD *
DSOUND_LockBuffer(qboolean lockit)
{
int reps;
static DWORD dwSize;
static DWORD dwSize2;
static DWORD *pbuf1;
static DWORD *pbuf2;
HRESULT hresult;
if (!pDSBuf) return;
if (lockit) {
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize,
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(LPVOID *) & pbuf1, &dwSize,
(LPVOID *) & pbuf2, &dwSize2,0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Con_Printf
("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
S_Shutdown ();
S_Startup ();
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return NULL;
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}
if (++reps > 10000) {
Con_Printf
("S_TransferStereo16: DS: couldn't restore buffer\n");
S_Shutdown ();
S_Startup ();
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return NULL;
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}
}
} else {
IDirectSoundBuffer_Unlock (pDSBuf, pbuf1, dwSize, NULL, 0);
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pbuf1=NULL;
pbuf2=NULL;
dwSize=0;
dwSize2=0;
}
return(pbuf1);
}
void DSOUND_ClearBuffer(int clear)
{
DWORD *pData;
// fixme: this should be called with 2nd pbuf2 = NULL, dwsize =0
pData=DSOUND_LockBuffer(true);
memset (pData, clear, shm->samples * shm->samplebits / 8);
DSOUND_LockBuffer(false);
}
void DSOUND_Restore(void)
{
// if the buffer was lost or stopped, restore it and/or restart it
DWORD dwStatus;
if (!pDSBuf) return;
if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DD_OK)
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Con_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
IDirectSoundBuffer_Restore (pDSBuf);
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if (!(dwStatus & DSBSTATUS_PLAYING))
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
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return;
}