game-source/quake
Timothy C. McGrath 9e9ddc4017 Fixed the bug with ogres on e1m4 - they now spawn in midair and happily try to
kill you again after they fall down. (were exploding when they respawned midair
previously)

This interestingly enough was due to the fact that apparently droptofloor();
does not work if the monster is in death animations. That's OK, I figured it
out. :)

Hikaru
2004-02-19 10:10:15 +00:00
..
.gitignore yada yada yada 2002-02-18 06:13:31 +00:00
ai.qc cleanup all the warnings 2002-02-19 05:16:48 +00:00
amtest.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
boss.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
bringback.qc Fixed the bug with ogres on e1m4 - they now spawn in midair and happily try to 2004-02-19 10:10:15 +00:00
buttons.qc clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
client.qc unfortunatly, WriteBytes needs floats 2004-02-09 07:43:28 +00:00
combat.qc Fixed. Had it doing the loop before I was adding the number it was supposed to 2004-02-14 11:41:28 +00:00
defs.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
demon.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
dog.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
doors.qc cleanup all the warnings 2002-02-19 05:16:48 +00:00
enforcer.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
fight.qc clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
fish.qc Fixed a bug: Normal fish deaths were not producing sounds. Oops. 2004-02-19 08:26:38 +00:00
flag.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
hknight.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
items.qc fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
jctest.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
knight.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
Makefile fixes for the latest qfcc changes 2003-09-20 04:21:13 +00:00
misc.qc cleanup all the warnings 2002-02-19 05:16:48 +00:00
models.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
monsters.qc fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
ogre.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
oldone.qc unfortunatly, WriteBytes needs floats 2004-02-09 07:43:28 +00:00
plats.qc clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
player.qc fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
progs.src Osmod's (John Schuessler, osmod@hotmail.com) "bringback" mod merged in. 2004-02-11 03:40:03 +00:00
shalrath.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
shambler.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
soldier.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
sprites.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
subs.qc bring in the SUB_UseTargets from quakeworld 2002-04-26 20:09:04 +00:00
tarbaby.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
triggers.qc Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch. 2004-02-09 00:03:10 +00:00
weapons.qc Wandering tabs suck. 2004-02-10 00:00:13 +00:00
wizard.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
world.qc bringback.qc moved respawn_enabled to defs.qc and made a float, whitespace fixes 2004-02-14 10:35:17 +00:00
zombie.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00