game-source/quake
Timothy C. McGrath ed2cdd502a Fixed a bug: Normal fish deaths were not producing sounds. Oops.
Made fish health a little more realistic. Fish can now be gibbed (it's HARD) by
a super shotgun blast to the face. You have to be extremely close and hit with
all of the pellets. :)

Hikaru
2004-02-19 08:26:38 +00:00
..
.gitignore yada yada yada 2002-02-18 06:13:31 +00:00
ai.qc cleanup all the warnings 2002-02-19 05:16:48 +00:00
amtest.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
boss.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
bringback.qc Monsters that get stuck in floors/cielings/objects after a respawn will now 2004-02-14 13:29:24 +00:00
buttons.qc clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
client.qc unfortunatly, WriteBytes needs floats 2004-02-09 07:43:28 +00:00
combat.qc Fixed. Had it doing the loop before I was adding the number it was supposed to 2004-02-14 11:41:28 +00:00
defs.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
demon.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
dog.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
doors.qc cleanup all the warnings 2002-02-19 05:16:48 +00:00
enforcer.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
fight.qc clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
fish.qc Fixed a bug: Normal fish deaths were not producing sounds. Oops. 2004-02-19 08:26:38 +00:00
flag.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
hknight.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
items.qc fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
jctest.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
knight.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
Makefile fixes for the latest qfcc changes 2003-09-20 04:21:13 +00:00
misc.qc cleanup all the warnings 2002-02-19 05:16:48 +00:00
models.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
monsters.qc fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
ogre.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
oldone.qc unfortunatly, WriteBytes needs floats 2004-02-09 07:43:28 +00:00
plats.qc clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
player.qc fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
progs.src Osmod's (John Schuessler, osmod@hotmail.com) "bringback" mod merged in. 2004-02-11 03:40:03 +00:00
shalrath.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
shambler.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
soldier.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
sprites.qc initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
subs.qc bring in the SUB_UseTargets from quakeworld 2002-04-26 20:09:04 +00:00
tarbaby.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
triggers.qc Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch. 2004-02-09 00:03:10 +00:00
weapons.qc Wandering tabs suck. 2004-02-10 00:00:13 +00:00
wizard.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
world.qc bringback.qc moved respawn_enabled to defs.qc and made a float, whitespace fixes 2004-02-14 10:35:17 +00:00
zombie.qc defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00