..
.gitignore
yada yada yada
2002-02-18 06:13:31 +00:00
ai.qc
cleanup all the warnings
2002-02-19 05:16:48 +00:00
amtest.qc
initial checking of id quake 1.06 progs source
2002-02-15 18:27:57 +00:00
boss.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
bringback.qc
Monsters that get stuck in floors/cielings/objects after a respawn will now
2004-02-14 13:29:24 +00:00
buttons.qc
clean up a bunch of unused local params
2002-02-19 00:19:27 +00:00
client.qc
unfortunatly, WriteBytes needs floats
2004-02-09 07:43:28 +00:00
combat.qc
Fixed. Had it doing the loop before I was adding the number it was supposed to
2004-02-14 11:41:28 +00:00
defs.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
demon.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
dog.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
doors.qc
cleanup all the warnings
2002-02-19 05:16:48 +00:00
enforcer.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
fight.qc
clean up a bunch of unused local params
2002-02-19 00:19:27 +00:00
fish.qc
Fixed a bug: Normal fish deaths were not producing sounds. Oops.
2004-02-19 08:26:38 +00:00
flag.qc
initial checking of id quake 1.06 progs source
2002-02-15 18:27:57 +00:00
hknight.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
items.qc
fix a slew of precedence bugs
2004-02-08 04:37:28 +00:00
jctest.qc
initial checking of id quake 1.06 progs source
2002-02-15 18:27:57 +00:00
knight.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
Makefile
fixes for the latest qfcc changes
2003-09-20 04:21:13 +00:00
misc.qc
cleanup all the warnings
2002-02-19 05:16:48 +00:00
models.qc
initial checking of id quake 1.06 progs source
2002-02-15 18:27:57 +00:00
monsters.qc
fix a slew of precedence bugs
2004-02-08 04:37:28 +00:00
ogre.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
oldone.qc
unfortunatly, WriteBytes needs floats
2004-02-09 07:43:28 +00:00
plats.qc
clean up a bunch of unused local params
2002-02-19 00:19:27 +00:00
player.qc
fix a slew of precedence bugs
2004-02-08 04:37:28 +00:00
progs.src
Osmod's (John Schuessler, osmod@hotmail.com) "bringback" mod merged in.
2004-02-11 03:40:03 +00:00
shalrath.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
shambler.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
soldier.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
sprites.qc
initial checking of id quake 1.06 progs source
2002-02-15 18:27:57 +00:00
subs.qc
bring in the SUB_UseTargets from quakeworld
2002-04-26 20:09:04 +00:00
tarbaby.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
triggers.qc
Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch.
2004-02-09 00:03:10 +00:00
weapons.qc
Wandering tabs suck.
2004-02-10 00:00:13 +00:00
wizard.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00
world.qc
bringback.qc moved respawn_enabled to defs.qc and made a float, whitespace fixes
2004-02-14 10:35:17 +00:00
zombie.qc
defs.qc: added killed_monsters_oldcount so I can keep track of how many
2004-02-14 11:23:40 +00:00