mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 13:21:30 +00:00
156 lines
5.8 KiB
Diff
156 lines
5.8 KiB
Diff
Index: Makefile
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===================================================================
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RCS file: /var/qfcvs/game-source/quakeworld/Makefile,v
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retrieving revision 1.4
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diff -u -r1.4 Makefile
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--- Makefile 20 Sep 2003 04:21:13 -0000 1.4
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+++ Makefile 17 Dec 2006 10:52:50 -0000
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@@ -1,5 +1,7 @@
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all: qwprogs.dat
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-qwprogs.dat: progs.src *.qc
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- qfcc -Werror -Wall -g --advanced
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+qwprogs.dat: qwprogs.o
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+ qfcc -g -o qwprogs.dat qwprogs.o -lfrikbot -lr -lqw
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+qwprogs.o: progs.src *.qc
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+ qfcc --advanced -Dself=@self -g -c -o qwprogs.o
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clean:
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- rm -f core *.dat *.sym progdefs.h
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+ rm -f core *.dat *.sym progdefs.h *.o
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Index: client.qc
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===================================================================
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RCS file: /var/qfcvs/game-source/quakeworld/client.qc,v
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retrieving revision 1.8
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diff -u -r1.8 client.qc
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--- client.qc 8 Feb 2004 04:52:32 -0000 1.8
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+++ client.qc 17 Dec 2006 10:52:50 -0000
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@@ -772,6 +772,7 @@
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void ()
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PlayerPreThink =
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{
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+ BotPreFrame ();
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if (intermission_running) {
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IntermissionThink (); // otherwise a button could be missed between
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return; // the think tics
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@@ -969,6 +970,8 @@
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void ()
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PlayerPostThink =
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{
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+ BotImpulses ();
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+
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// dprint ("post think\n");
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if (self.view_ofs == '0 0 0')
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return; // intermission or finale
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@@ -1004,6 +1007,8 @@
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void ()
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ClientConnect =
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{
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+ ClientInRankings ();
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+
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bprint (PRINT_HIGH, self.netname);
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bprint (PRINT_HIGH, " entered the game\n");
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@@ -1022,6 +1027,8 @@
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void ()
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ClientDisconnect =
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{
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+ ClientDisconnected ();
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+
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// let everyone else know
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bprint (PRINT_HIGH, self.netname);
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bprint (PRINT_HIGH, " left the game with ");
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Index: defs.qc
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===================================================================
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RCS file: /var/qfcvs/game-source/quakeworld/defs.qc,v
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retrieving revision 1.4
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diff -u -r1.4 defs.qc
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--- defs.qc 2 Mar 2003 04:06:47 -0000 1.4
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+++ defs.qc 17 Dec 2006 10:52:50 -0000
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@@ -1,7 +1,8 @@
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+#include "frikbot.h"
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// SOURCE FOR GLOBALVARS_T C STRUCTURE ========================================
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// system globals
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-entity self;
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+//entity self;
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entity other;
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entity world;
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float time;
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@@ -518,7 +519,7 @@
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void(entity e, vector min, vector max) setsize = #4;
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//void() break = #6;
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float() random = #7; // returns 0 - 1
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-void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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+//void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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vector(vector v) normalize = #9;
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void(string e) error = #10;
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void(string e) objerror = #11;
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@@ -534,7 +535,7 @@
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// a forent of world is ignored
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void(vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
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entity() checkclient = #17; // returns a client to look for
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-entity(entity start, .string fld, string match) find = #18;
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+entity(entity start, ...) find = #18;
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string(string s) precache_sound = #19;
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string(string s) precache_model = #20;
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void(entity client, string s)stuffcmd = #21;
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@@ -542,8 +543,8 @@
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void(float level, string s) bprint = #23;
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void(entity client, float level, string s) sprint = #24;
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void(string s) dprint = #25;
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-string(float f) ftos = #26;
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-string(vector v) vtos = #27;
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+@extern string (float f) ftos;
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+@extern string(vector v) vtos;
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void() coredump = #28; // prints all edicts
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void() traceon = #29; // turns statment trace on
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void() traceoff = #30;
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@@ -557,7 +558,7 @@
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float(entity e) checkbottom = #40; // true if self is on ground
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float(vector v) pointcontents = #41; // returns a CONTENT_*
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float(float f) fabs = #43;
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-vector(entity e, float speed) aim = #44; // returns the shooting vector
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+//vector(entity e, float speed) aim = #44; // returns the shooting vector
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float(string s) cvar = #45; // return cvar.value
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void(string s) localcmd = #46; // put string into local que
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entity(entity e) nextent = #47; // for looping through all ents
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@@ -593,13 +594,13 @@
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string(string s) precache_sound2 = #76; // registered version only
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string(string s) precache_file2 = #77; // registered version only
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-void(entity e) setspawnparms = #78; // set parm1... to the
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+//void(entity e) setspawnparms = #78; // set parm1... to the
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// values at level start
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// for coop respawn
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void(entity killer, entity killee) logfrag = #79; // add to stats
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string(entity e, string key) infokey = #80; // get a key value (world = serverinfo)
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-float(string s) stof = #81; // convert string to float
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+@extern float(string s) stof;
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void(vector where, float set) multicast = #82; // sends the temp message to a set
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// of clients, possibly in PVS or PHS
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Index: world.qc
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===================================================================
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RCS file: /var/qfcvs/game-source/quakeworld/world.qc,v
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retrieving revision 1.5
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diff -u -r1.5 world.qc
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--- world.qc 4 Mar 2003 23:15:54 -0000 1.5
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+++ world.qc 17 Dec 2006 10:52:50 -0000
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@@ -17,6 +17,8 @@
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void ()
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worldspawn =
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{
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+ BotInit ();
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+
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lastspawn = world;
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InitBodyQueue ();
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@@ -189,6 +191,8 @@
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void ()
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StartFrame =
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{
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+ BotFrame ();
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+
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timelimit = cvar ("timelimit") * 60;
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fraglimit = cvar ("fraglimit");
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teamplay = cvar ("teamplay");
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