game-source/fbxa/frikbot-quakeworld.diff

157 lines
5.8 KiB
Diff
Raw Normal View History

Index: Makefile
===================================================================
RCS file: /var/qfcvs/game-source/quakeworld/Makefile,v
retrieving revision 1.4
diff -u -r1.4 Makefile
--- Makefile 20 Sep 2003 04:21:13 -0000 1.4
+++ Makefile 17 Dec 2006 10:52:50 -0000
@@ -1,5 +1,7 @@
all: qwprogs.dat
-qwprogs.dat: progs.src *.qc
2004-01-21 21:24:37 +00:00
- qfcc -Werror -Wall -g --advanced
+qwprogs.dat: qwprogs.o
+ qfcc -g -o qwprogs.dat qwprogs.o -lfrikbot -lr -lqw
+qwprogs.o: progs.src *.qc
2004-01-21 21:24:37 +00:00
+ qfcc --advanced -Dself=@self -g -c -o qwprogs.o
clean:
- rm -f core *.dat *.sym progdefs.h
+ rm -f core *.dat *.sym progdefs.h *.o
Index: client.qc
===================================================================
RCS file: /var/qfcvs/game-source/quakeworld/client.qc,v
retrieving revision 1.8
diff -u -r1.8 client.qc
--- client.qc 8 Feb 2004 04:52:32 -0000 1.8
+++ client.qc 17 Dec 2006 10:52:50 -0000
@@ -772,6 +772,7 @@
void ()
PlayerPreThink =
{
+ BotPreFrame ();
if (intermission_running) {
IntermissionThink (); // otherwise a button could be missed between
return; // the think tics
@@ -969,6 +970,8 @@
void ()
PlayerPostThink =
{
+ BotImpulses ();
+
// dprint ("post think\n");
if (self.view_ofs == '0 0 0')
return; // intermission or finale
@@ -1004,6 +1007,8 @@
void ()
ClientConnect =
{
+ ClientInRankings ();
+
bprint (PRINT_HIGH, self.netname);
bprint (PRINT_HIGH, " entered the game\n");
@@ -1022,6 +1027,8 @@
void ()
ClientDisconnect =
{
+ ClientDisconnected ();
+
// let everyone else know
bprint (PRINT_HIGH, self.netname);
bprint (PRINT_HIGH, " left the game with ");
Index: defs.qc
===================================================================
RCS file: /var/qfcvs/game-source/quakeworld/defs.qc,v
retrieving revision 1.4
diff -u -r1.4 defs.qc
--- defs.qc 2 Mar 2003 04:06:47 -0000 1.4
+++ defs.qc 17 Dec 2006 10:52:50 -0000
@@ -1,7 +1,8 @@
+#include "frikbot.h"
// SOURCE FOR GLOBALVARS_T C STRUCTURE ========================================
// system globals
-entity self;
+//entity self;
entity other;
entity world;
float time;
@@ -518,7 +519,7 @@
void(entity e, vector min, vector max) setsize = #4;
//void() break = #6;
float() random = #7; // returns 0 - 1
-void(entity e, float chan, string samp, float vol, float atten) sound = #8;
+//void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector(vector v) normalize = #9;
void(string e) error = #10;
void(string e) objerror = #11;
@@ -534,7 +535,7 @@
// a forent of world is ignored
void(vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
entity() checkclient = #17; // returns a client to look for
-entity(entity start, .string fld, string match) find = #18;
+entity(entity start, ...) find = #18;
string(string s) precache_sound = #19;
string(string s) precache_model = #20;
void(entity client, string s)stuffcmd = #21;
@@ -542,8 +543,8 @@
void(float level, string s) bprint = #23;
void(entity client, float level, string s) sprint = #24;
void(string s) dprint = #25;
-string(float f) ftos = #26;
-string(vector v) vtos = #27;
+@extern string (float f) ftos;
+@extern string(vector v) vtos;
void() coredump = #28; // prints all edicts
void() traceon = #29; // turns statment trace on
void() traceoff = #30;
@@ -557,7 +558,7 @@
float(entity e) checkbottom = #40; // true if self is on ground
float(vector v) pointcontents = #41; // returns a CONTENT_*
float(float f) fabs = #43;
-vector(entity e, float speed) aim = #44; // returns the shooting vector
+//vector(entity e, float speed) aim = #44; // returns the shooting vector
float(string s) cvar = #45; // return cvar.value
void(string s) localcmd = #46; // put string into local que
entity(entity e) nextent = #47; // for looping through all ents
@@ -593,13 +594,13 @@
string(string s) precache_sound2 = #76; // registered version only
string(string s) precache_file2 = #77; // registered version only
-void(entity e) setspawnparms = #78; // set parm1... to the
+//void(entity e) setspawnparms = #78; // set parm1... to the
// values at level start
// for coop respawn
void(entity killer, entity killee) logfrag = #79; // add to stats
string(entity e, string key) infokey = #80; // get a key value (world = serverinfo)
-float(string s) stof = #81; // convert string to float
+@extern float(string s) stof;
void(vector where, float set) multicast = #82; // sends the temp message to a set
// of clients, possibly in PVS or PHS
Index: world.qc
===================================================================
RCS file: /var/qfcvs/game-source/quakeworld/world.qc,v
retrieving revision 1.5
diff -u -r1.5 world.qc
--- world.qc 4 Mar 2003 23:15:54 -0000 1.5
+++ world.qc 17 Dec 2006 10:52:50 -0000
@@ -17,6 +17,8 @@
void ()
worldspawn =
{
+ BotInit ();
+
lastspawn = world;
InitBodyQueue ();
@@ -189,6 +191,8 @@
void ()
StartFrame =
{
+ BotFrame ();
+
timelimit = cvar ("timelimit") * 60;
fraglimit = cvar ("fraglimit");
teamplay = cvar ("teamplay");