mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 13:21:30 +00:00
411 lines
8.4 KiB
R
411 lines
8.4 KiB
R
/***********************************************
|
|
* *
|
|
* FrikBot Misc Code *
|
|
* "Because you can't name it anything else" *
|
|
* *
|
|
***********************************************/
|
|
|
|
/*
|
|
This program is in the Public Domain. My crack legal
|
|
team would like to add:
|
|
|
|
RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS"
|
|
AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE
|
|
ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR
|
|
FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN
|
|
NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY
|
|
GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL,
|
|
EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC"
|
|
SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
|
DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES.
|
|
|
|
You accept this software on the condition that you
|
|
indemnify and hold harmless Ryan "FrikaC" Smith from
|
|
any and all liability or damages to third parties,
|
|
including attorney fees, court costs, and other
|
|
related costs and expenses, arising out of your use
|
|
of this software irrespective of the cause of said
|
|
liability.
|
|
|
|
The export from the United States or the subsequent
|
|
reexport of this software is subject to compliance
|
|
with United States export control and munitions
|
|
control restrictions. You agree that in the event you
|
|
seek to export this software, you assume full
|
|
responsibility for obtaining all necessary export
|
|
licenses and approvals and for assuring compliance
|
|
with applicable reexport restrictions.
|
|
|
|
Any reproduction of this software must contain
|
|
this notice in its entirety.
|
|
*/
|
|
|
|
#include "libfrikbot.h"
|
|
|
|
integer bot_chat_linker;
|
|
|
|
@static Bot b_originator;
|
|
@static integer b_topic;
|
|
/* FBX Topics
|
|
|
|
b_originator == self
|
|
1 - sign on
|
|
2 - killed targ
|
|
3 - team message "friendly eyes"
|
|
4 - team message "on your back"
|
|
5 - team message "need back up"
|
|
6 - excuses
|
|
----
|
|
7 - gameover
|
|
----
|
|
8 - welcoming someone onto server
|
|
9 - ridicule lost frag (killed self?)
|
|
10 - ridicule lost frag (lava)
|
|
11 - lag
|
|
b_originator == targ
|
|
*/
|
|
|
|
@implementation Bot (Chat)
|
|
|
|
-(void)say:(string)msg
|
|
{
|
|
WriteByte (MSG_ALL, 8);
|
|
WriteByte (MSG_ALL, 3);
|
|
WriteByte (MSG_ALL, 1);
|
|
WriteString (MSG_ALL, ent.netname);
|
|
WriteByte (MSG_ALL, 8);
|
|
WriteByte (MSG_ALL, 3);
|
|
WriteByte (MSG_ALL, 2);
|
|
WriteString (MSG_ALL, msg);
|
|
}
|
|
|
|
-(void)say2:(string)msg
|
|
{
|
|
WriteByte (MSG_ALL, 8);
|
|
WriteByte (MSG_ALL, 3);
|
|
WriteByte (MSG_ALL, 2);
|
|
WriteString (MSG_ALL, msg);
|
|
}
|
|
|
|
-(void)sayTeam:(string)msg
|
|
{
|
|
// FBX QW doesn't support teamplay...yet
|
|
}
|
|
|
|
-(void)sayInit
|
|
{
|
|
WriteByte (MSG_ALL, 8);
|
|
WriteByte (MSG_ALL, 3);
|
|
WriteByte (MSG_ALL, 1);
|
|
WriteString (MSG_ALL, ent.netname);
|
|
}
|
|
|
|
// I didn't like the old code so this is very stripped down
|
|
-(void)startTopic:(integer)topic
|
|
{
|
|
if (random() < 0.2) {
|
|
b_topic = topic;
|
|
b_originator = self;
|
|
} else
|
|
b_topic = 0;
|
|
}
|
|
|
|
-(void)chat
|
|
{
|
|
local float r;
|
|
|
|
if (b_options & OPT_NOCHAT)
|
|
return;
|
|
|
|
r = ceil (6 * random ());
|
|
|
|
if (b_chattime > time) {
|
|
if (b_skill < 2) {
|
|
keys = 0;
|
|
buttons = 0;
|
|
}
|
|
return;
|
|
} else if (b_chattime) {
|
|
switch (b_topic) {
|
|
case 1:
|
|
if (b_originator == self) {
|
|
switch (r) {
|
|
case 1:
|
|
[self say:": lo all\n"];
|
|
[self startTopic:8];
|
|
break;
|
|
case 2:
|
|
[self say:": hey everyone\n"];
|
|
[self startTopic:8];
|
|
break;
|
|
case 3:
|
|
[self say:": prepare to be fragged!\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 4:
|
|
[self say:": boy this is laggy\n"];
|
|
[self startTopic:11];
|
|
break;
|
|
case 5:
|
|
[self say:": #mm getting some lag here\n"];
|
|
[self startTopic:11];
|
|
break;
|
|
default:
|
|
[self say:": hi everyone\n"];
|
|
[self startTopic:8];
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (b_originator == self) {
|
|
switch (r) {
|
|
case 1:
|
|
[self say:": take that\n"];
|
|
break;
|
|
case 2:
|
|
[self say:": yehaww!\n"];
|
|
break;
|
|
case 3:
|
|
[self say:": wh00p\n"];
|
|
break;
|
|
case 4:
|
|
[self say:": j00_sawk();\n"];
|
|
break;
|
|
case 5:
|
|
[self say:": i rule\n"];
|
|
break;
|
|
default:
|
|
[self say:": eat that\n"];
|
|
break;
|
|
}
|
|
[self startTopic:0];
|
|
}
|
|
break;
|
|
case 3:
|
|
if (b_originator == self) {
|
|
if (r < 3)
|
|
[self sayTeam:": friendly eyes\n"];
|
|
else
|
|
[self sayTeam:": team eyes\n"];
|
|
[self startTopic:0];
|
|
}
|
|
break;
|
|
case 4:
|
|
if (b_originator == self) {
|
|
if (r < 3)
|
|
[self sayTeam:": on your back\n"];
|
|
else
|
|
[self sayTeam:": I'm with you\n"];
|
|
[self startTopic:0];
|
|
}
|
|
break;
|
|
case 5:
|
|
if (b_originator == self) {
|
|
if (r < 3)
|
|
[self sayTeam:": I need help\n"];
|
|
else
|
|
[self sayTeam:": need backup\n"];
|
|
[self startTopic:0];
|
|
}
|
|
break;
|
|
case 6:
|
|
if (b_originator == self) {
|
|
switch (r) {
|
|
case 1:
|
|
[self say:": sun got in my eyes\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 2:
|
|
[self say:": mouse needs cleaning\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 3:
|
|
[self say:": i meant to do that\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 4:
|
|
[self say:": lag\n"];
|
|
[self startTopic:11];
|
|
break;
|
|
case 5:
|
|
[self say:": killer lag\n"];
|
|
[self startTopic:11];
|
|
break;
|
|
default:
|
|
[self say:": 100% lag\n"];
|
|
[self startTopic:11];
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
switch (r) {
|
|
case 1:
|
|
[self say:": gg\n"];
|
|
break;
|
|
case 2:
|
|
[self say:": gg all\n"];
|
|
break;
|
|
case 3:
|
|
[self say:": that was fun\n"];
|
|
break;
|
|
case 4:
|
|
[self say:": good game\n"];
|
|
break;
|
|
case 5:
|
|
[self say:": pah\n"];
|
|
break;
|
|
default:
|
|
[self say:": hrm\n"];
|
|
break;
|
|
}
|
|
[self startTopic:0];
|
|
break;
|
|
case 8:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
[self say:": heya\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 2:
|
|
[self say:": welcome\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 3:
|
|
[self sayInit];
|
|
[self say2:": hi "];
|
|
[self say2:b_originator.ent.netname];
|
|
[self say2:"\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 5:
|
|
[self sayInit];
|
|
[self say2:": hey "];
|
|
[self say2:b_originator.ent.netname];
|
|
[self say2:"\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 6:
|
|
[self say:": howdy\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
default:
|
|
[self say:": lo\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 9:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
[self say:": hah\n"];
|
|
break;
|
|
case 2:
|
|
[self say:": heheh\n"];
|
|
break;
|
|
case 3:
|
|
[self sayInit];
|
|
[self say2:": good work "];
|
|
[self say2:b_originator.ent.netname];
|
|
[self say2:"\n"];
|
|
break;
|
|
case 4:
|
|
[self sayInit];
|
|
[self say2:": nice1 "];
|
|
[self say2:b_originator.ent.netname];
|
|
[self say2:"\n"];
|
|
break;
|
|
case 5:
|
|
[self say:": lol\n"];
|
|
break;
|
|
default:
|
|
[self say:": :)\n"];
|
|
break;
|
|
}
|
|
b_topic = 6;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
[self say:": have a nice dip?\n"];
|
|
break;
|
|
case 2:
|
|
[self say:": bah I hate levels with lava\n"];
|
|
break;
|
|
case 3:
|
|
[self sayInit];
|
|
[self say2:": good job "];
|
|
[self say2:b_originator.ent.netname];
|
|
[self say2:"\n"];
|
|
break;
|
|
case 4:
|
|
[self sayInit];
|
|
[self say2:": nice backflip "];
|
|
[self say2:b_originator.ent.netname];
|
|
[self say2:"\n"];
|
|
break;
|
|
case 5:
|
|
[self say:": watch your step\n"];
|
|
break;
|
|
default:
|
|
[self say:": hehe\n"];
|
|
break;
|
|
}
|
|
b_topic = 6;
|
|
}
|
|
break;
|
|
case 11:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
[self sayInit];
|
|
[self say2:": yeah right "];
|
|
[self say2:b_originator.ent.netname];
|
|
[self say2:"\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 2:
|
|
[self say:": ping\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 3:
|
|
[self say:": shuddup, you're an lpb\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 4:
|
|
[self say:": lag my eye\n"];
|
|
[self startTopic:0];
|
|
break;
|
|
case 5:
|
|
[self say:": yeah\n"];
|
|
[self startTopic:11];
|
|
break;
|
|
default:
|
|
[self say:": totally\n"];
|
|
[self startTopic:11];
|
|
break;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
b_chattime = 0;
|
|
} else if (b_topic) {
|
|
if (random () < 0.5) {
|
|
if (self == b_originator) {
|
|
if (b_topic <= 7)
|
|
b_chattime = time + 2;
|
|
} else {
|
|
if (b_topic >= 7)
|
|
b_chattime = time + 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@end
|