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https://git.code.sf.net/p/quake/game-source
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46 lines
936 B
C++
46 lines
936 B
C++
#ifndef WEAPON_qh
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#define WEAPON_qh 1
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#include "weapon_g.qh"
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#include "mdl.qh"
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@extern {
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.void() w_think;
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.float(float action) w_func;
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.float attack_finished;
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.float weapon_imp;
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.float weapons;
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.float w_thought;
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#define WEAPON_INIT 0
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#define WEAPON_AMMO 1
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#define WEAPON_WEIGHT 2
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#define WEAPON_SELECTABLE 3
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#define WEAPON_SELECT 4
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#define WEAPON_FIRE 5
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void() weapon_init;
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void() weapon_player_init;
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float() weapon_player_parm1;
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void(float parm) weapon_player_parm1_decode;
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float() weapon_player_parm1_default;
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void() weapon_select_best;
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void(float imp) weapon_select_by_impulse;
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void() weapon_set_ammo;
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void(string s) weaponprint;
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void() weapon_player_impulse;
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float(float impluse) util_impulse_to_IT;
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float(.float ammo_field, float ammo) util_weapon_use_ammo;
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float(.float ammo_field, float max_ammo, float ammo) util_weapon_give_ammo;
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void(float imp, float idx, float(float action) func) _weapon_select;
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};
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#endif
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